What's coming in patch 0.10.2?

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Tjeck wrote:
I find this game great as it goes but, i feel like 1350 passives begin be to much. because of this huge tree some unique build begins to be not viable.

For examle templair completly lack's accurcy nodes and to get em you have to waste 20 points or so, im not saying he is underpowered or anything but jsut in every build exept caster to pick resolute feels boring.
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There are quite a few accuracy nodes close to Templar - ie the Precision (+20 Dex, +10% Accuracy rating) within 3 nodes of the major life cluster for templar. Right next to Precision are a further 2 10% accuracy nodes.

So for 30%+40(dex) accuracy you "waste" 3 nodes (which you could "regret" later anyway.

Precision is here on Templar tree

There are also plenty of specialist weapon accuracy nodes (Staves, Swords, Axes, maces) and/or 1h/2h accuracy nodes.
Last edited by KnightofPomp#5975 on Mar 6, 2013, 5:11:46 AM
awesome!! great job GGG
ign: DarkEggW DarkEggM DarkEggT
very nice.

The fire witch gonna be very fun to play.
Love it! Thumbsup
hopefully my duelist in the 1 week somehow benefits from this ^^ lvl 59 sword and board converting to duel wield now
^
Love the Update once a week plan , will help keep it fresh for us! Keep up the GREAT job !
Well done!
what about the 3 new uniques... any word?
can u guys post an updated passive skill list?
need to plan along if reset
with reset passive skills who use moved skills, think they need to reset bandit quests.... cos.. for example i go for some resist skill or charge skill through some moved skills, and if i dont need them now if they changed, i will take resist or charge from bandit quest, and dont go this skill way at all and so one...

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