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svvordfish5 wrote:
Pretty sweet. Not sure if I want this league to come to standard or not. Time will tell.
Well, I don't. Nine trillion different nets and then it doesn't even set a default for when you don't have one set ... Incredibly clunky .. I mean why not have different nets for different mob types as well ? *sigh* Also, 0 in-game information about what Beast does what ... It's only showing the most useless "information" possible.
Fucking Emacs is easier to get used to than this... after using Vim.
Last edited by dyneol#3245 on Apr 16, 2018, 12:07:31 PM
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Posted bydyneol#3245on Apr 16, 2018, 11:18:26 AM
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Redblade wrote:
The biggest problem with the league mechanics is the recipes though. There's too much crossover between them that there's no realistic way of learning what you want to capture nor what you can craft without screwing your self over.
The better recipes should have one required beast that's unique to that recipe with yellows as filler that doesn't cross over too much. The "roll a random rare" recipes should just be beast dumps with little to no requirement. And the limit, if it's even needed, needs to be greater.
Also, why can we capture white monsters if they serve no purpose?
100% this.
Setting aside the pokemon monster hunter animal torture ripoff aspect, this is the root problem with the mechanic itself from a pure game perspective.
I have literally no idea what I'm after what I should be after what I could get or what I'm gonna lose the moment I pick a recipe.
And it wouldn't matter anyway because no one has time to read the text on the target monsters when I can't zoom out beyond aggro range and mouse hover or pause and mouse hover.
My only hope is that since everyone hates this league it will not be included in base game. (But it will, you watch.)
We need a lab, not a zoo, and we need to be able to capture anything and do stuff with the captures.
Imagine being able to talk to some of the more intelligent monsters. That might actually get me interested in the worthless lore of this cash grab of a game.
P.S. Fix TRADE. Trade is OP. The strongest class in the game is the Pawnshop Allstar. Stop selling stash tabs or other game stuff, they are pay to win. Sell cosmetics ONLY. Control click into and out of guild tabs. A sound effect on flask move finally? My god.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Posted byInnomen#6153on Apr 16, 2018, 11:22:34 AM
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DistantBliss wrote:
BUT THERE IS NO WAY TO TEST THE NEW CONTENT AT ALL CAUSE IT IS SUPER RANDOM AND RARE.
I know the company is called grinding gear games but this suggests that you can grind gear (as with breach splinters which took a while but fairly rewarded you at least). Please GGG dont make the same mistake as so many other games and purely nerf everything based on the top 1% (streamers and all that) who play this game for a living and finish every new content in the first week of a league. Thats not your main player base and they deserve to become bored.
Dont tease us for weeks about new league content and then make it completely unobtainable for SSF without any way to work towards it but luck. THAT IS BULLYING. I like red beasts though; keep up the good work.
This also. Everything about their business model is a lie. It's a casino. Purpose built to play and exploit your emotions.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Posted byInnomen#6153on Apr 16, 2018, 11:29:55 AM
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ianysan wrote:
In my opinion, for a f2p game that has everything that an rpg hack&slash fan wants... Every update and fix bringed to the game it's welcome, well done New Zealand , good job GGG
The sycophancy is real.
http://underlore.com/why-devknights-exist/
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Posted byInnomen#6153on Apr 16, 2018, 11:34:45 AM
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postrach_myszy wrote:
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Redblade wrote:
The problem will repeat, regardless of whether the league lasts 2 or 3 months. Even 3 months is still not enough time to develop something good and without bug's. But now it will be even worse, as new league will still struggle with horrible problems from pokemon league (it is sure, it will be added to the core game) and new problems will appear as a result of another unprepared league. In summary: (Not)Like trouble? What about the double? :P So we can expect pokemon horror combined with completely new bug's, all this flooded with nets of all kinds, dropped instead maps and currency.
Ok, so what's your solution or do you just want to complain?
Solution would be simple. Instead of developing something “new” GGG could mix leagues with some added content with “legacy” leagues. So after pokemon league we should have such legacy league with “leaguestones” from all previous leagues. This way everybody will have opportunity to have what they want, even pokemon league fans. In the meantime developers should work about something new and after league they can decide, if the pokemon content is really worth to add to the core game (based on "pokemon leaguestone" popularity).
Also, outdated content should be completely removed. Like spirits, which can possess monster or uniques, outdated to utter usefulness. This also applies to outdated questlines. Hello, pale court. Reach of the council is perfect example. Decent weapon in the past, now turned into crappiest crap. So this (and similiar) questline should be removed or buffed enough to be worth to do for loot, not for challenge only. Then there is a “lab”, complete nonsense. But ok, it will not be fixed, as apparently it is GGG’s lovely honey bunny, but at least they should remove moronic “offering to the godess”, which should be obtained every time.
And last but most important – retarded trade system. Yes, I know, it works like advertisement, players have to “interact” to see some "marvelous futures" in other players hideouts but AH should be added at least in case of maps, currency and items listed up to 10c. It is logical, as the currency market is and always will be dominated by bot's that do not decorate hideout’s, and when it comes to maps, players are still so pissed off trying to buy them that they do not pay attention to anything, they just want to buy and go as fast as possible.
Unfortunately, we will receive nothing of these, as it seems that the power in the company has been taken over by specialists in cheap marketing, with an inherent excel form, who have never played any game, but they think they know how to make money on this business. And it will end as always, the game will die because of the outflow of players before someone comes up with the idea of getting rid of excel masters and cheap psychological licks.
This also. 100% agree. Never gonna happen. They make too much money under the table via RMT site kickbacks. (You honestly think they don't? Wake up.)
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen Last edited by Innomen#6153 on Apr 16, 2018, 11:43:18 AM
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Posted byInnomen#6153on Apr 16, 2018, 11:41:57 AM
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postrach_myszy wrote:
Pokemon league was an unsuccessful money grab attempt. Somebody (apparently some from these “excel masters”) invented that he would add a lot of new things to the game and then will earn nice money for additional “bestiary tabs”, “premium Zoo” or something, which is horrible and clunky, but if you pay to upgrade it, it starts to be useful as “premium tabs”. Then something went wrong, probably coders were not able to implement it properly due to lack of time and the result was a complete disaster. Apparently currency and map drops have been replaced by flood of nets.
Players tried to compensate it by achieving Zana 8 and earn some harbingers and horizon orbs along with currency, but this was a trap, as valuable drops from Harbingers was nerfed to the ground, probably to encourage players to use pokemon recipes (for 5 harbingers or 10 horizon orbs). It could work, but necessary beast’s was too rare and in the meantime the number of players has dropped so much that the recipes, began to be too expensive and unprofitable at the end. Closed circle.
To fix it, it would be enough to resign from nets and buff currency and map drops, remove stupid Zoo and all “beast catching stuff”. Instead they can do some “beast orb” after pokemon killing, which can be stored in… Yes, GGG’s favorite, “pokemon stash tab”. Then we could do pokemon crafting via some crafting table. Which will never happen, because it would be an admission of mistake.
100% correct. This guy gets it.
Watching people shill for GGG like they can do no qualitative wrong is really difficult. It's like a dog shitting in the floor constantly and your only choice is leave, and then the dog thinks it won. This is what the entire bootlicker segment of the community wants. They WANT all the sane rational people to leave so they can wallow in mutually supportive psychosis.
GGG apparently wants to be a digital baby sitter for psychopath yuppie larvae with a community composed entirely of victim plebs, streamers, RMT bots, and eagerly open bottomless wallets.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Posted byInnomen#6153on Apr 16, 2018, 11:57:35 AM
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cool patch notes...
when are you fixing the lowlands hoppers registering in the bestiary and the impossibility to spawn Clouded Ridge in The Ledge to capture Konu?
hard to complete the challenges when bugs prevent you to do so. There is already a thread about it that started more than a month ago...
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Posted byDimeGod#7859on Apr 16, 2018, 12:00:57 PM
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While I like this update I do not like this recent trend of fixing the main issue of the league months in. In particular I mean this:
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Yellow Beasts, Legendary Beasts and Albino Rhoas can no longer have their corpses destroyed or consumed (other than by Necromancy Nets).
This is an issue, a know issue and instead of just fixing it, it took forever to happen. Feels similar to the Abyss problem and really turns me off when I finally said "Alright I'm done dealing with it" and then the issue is resolved, when people are already done with the league. This won't make people come back, it'll just make them say "I'm not coming back for next league too".
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Posted byPenetros#7438on Apr 16, 2018, 12:01:05 PM
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don't move it to the core game please..
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Posted byExtremista#1705on Apr 16, 2018, 12:18:34 PM
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Penetros wrote:
This is an issue, a know issue and instead of just fixing it, it took forever to happen.
You know it could be because necro nets was never supposed to be a thing right? I mean you can criticize the original design but to give GGG grief for not having a solution ready for something they added on the fly to try and please some players is a but low imo.
In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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Posted byRedblade#3843on Apr 16, 2018, 12:20:38 PM
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