[3.16] Devon's Shocking! Lawnmower | Pure Phys Crit-Cyclone | All content viable
" That overleech makes playing the game feel a lot better last time I played Slayer pre-nerf, we'll see though since Vaal Pact requires a lot of effort to reach. |
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hi Devon
Got few questions, observations. As for now, we are planning to use "old" and checked Support Gems (with the addition of Fortify), but later after Release when Quarl will update PoB there might be change to the Links for the skill, right? Second thing is will you update Levelling guide as the MoltenStrike seems to be nerfed heavily with 3.7? Or we just need to use anything until Level 28? Last thing, I noticed that you were discussing the Aura later in the thread. My assumption is that the final verdict will be reached after PoB-Gems update? Thanks for the build, and for quick response in the thread :) ING: Leesaurk
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" 20% impale* chance and yes, it's only 3 points for 55% more damage on bosses. Onslaught is only on kill, it isn't boss damage and we have enough damage for clearing maps. Wait for PoB update and see the damage. "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro |
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ok thanks again ! :)
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" I'm not sure it works this way, but correct me if I'm wrong : With 20% chance to impale on hit, and because impale last for 5 hits, the target will have on average 1 impale effect dealing damage when we hit. So 1 impale is 10% (11% with increasing effect), so these three nodes are 11% more damage against a target that we hit at least 5 times, so rares/bosses. But it remains pretty good for 3 points ! |
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" 1) Yes, I will update the gems after PoB updates, I will probably replace critical damage with infused channeling. I don't want to remove critical chance because of the starforge passive but if it will be too big of a damage difference then I might replace critical chance (long story short I have to see when the update hits). 2) For starting out it really doesn't matter what you take as long as it clears until you get sunder after Merveil, I will explain that part better so people understand it's flexible 3) Yes. The biggest problem is gem slots, I don't think there will be enough slots for all the things I would like to have inside. I think it will end up something like this: Pride + Blood and Sand + Precision + Enlighten 3, CWDT + Steelskin + Blasphemy + Vulnerability in the other and the War banner inside the chestpiece instead of the portal gem. Since this would only require the chestpiece to be a 5L I will probably go for this option because I cba getting a second 6L for the totem AND this way you can max out precision while still having mana for leap slamming or spinning. But I can only say for sure when the update hits. "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro |
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" Ah yes you are right! My bad, my bad, I might reconsider them now haha. So basically I went for 12% life + 24% armor rather than that 14% more, plus it's a bit inconsistent. "Let your smile change the world, but don't let the world change your smile." -unknown "The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro Last edited by devon752#5895 on Jun 6, 2019, 4:00:21 PM
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" Eheh yes, if those 3 nodes gave 55% more damage, impale would be so overpowered ! I don't think any 3 nodes on the tree can give 55% more damage to any builds, not including Keystones of course ^^. Another question : what do you think of Close Combat Support gem ? I mean 59% more damage is A LOT, and the QoL for 24% more attack speed on the first leap slam after cycloning is nice too. |
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" There's a misconception here. Maim itself is only a slow, with no increased damage taken, unless specified that maimed enemies take increased damage (such as on the support gem and flesh & stone). So in other words, the node by itself will only inflict a maim that slows enemies, but when you also have an increased damage maim effect somewhere it'll increase your overall chances of maiming something and inflicting that debuff. It's a very strange and misleading combination effect, I know. Flesh & Stone the aura can also be supported by Maim Support to combine the two effects (so the enemy takes 16% increased + 14% increased = takes 30% increased for 25 * 1.15 = 28.75% mana reservation), making it a fairly efficient use of mana. " This is another misconception. The damage from Molten Shell is reflected damage and reflected damage cannot be reflected a second time. You are completely safe from it. |
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" Close Combat Support is technically one of the strongest supports now that you can Cyclone in place, meaning you could park right on top of the boss and deal extra damage (even better with Conc Effect, hah!)... but in practice isn't a very good idea. Especially with a somewhat glassy build, your defense is your range and mobility, so while it's doable, I probably wouldn't suggest it unless you're very comfortable with enemy attack patterns either (and if they're so trivial that it doesn't matter if you get hit, the damage bonus probably doesn't either). Leap Slam alongside Cyclone was already of questionable value, even more so now that Cyclone is channeled and can change direction at will. This build is already going to be pretty starved for links, so I don't think I'd bother with it, particularly not if also expecting to support it with Faster Attacks, Fortify, and potentially ECOMS. While I love Leap Slam, that's a lot of budget for mobility that you already have. Last edited by Archimtiros#3795 on Jun 6, 2019, 4:05:05 PM
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