|| Discharge Witch Build || 50k+ AOE DPS 0.11.c

"
vaynard2 wrote:
topic creator what lvl you manage to go?



"
You'll spot ele reflect before they come into range of discharge so just don't explode


yeah good luck doing that ALL the time in the heat of a 6 man group especially in high density maps,with all the bull**** in the screen,and i dont even mention a 6man dischargers group did i?

im playing this build in anarchy right now (lvl72atm) tried all the topic creator's variations (i have 5k ES, max res, 40-50k dps full charge), dont get me wrong its a fun build i really love it and its so fast clearing low lvl easy maps or docks (especialy the 95% crit) but it has 2 major problems:

first the lack of defense value and second the reflect elemental issue (the ethereal knives ''solution'' mentioned is a joke)

you will not go anywhere near lvl80+ without frustration from deaths, sooner or later something will kill you,and you will DIE in many situations SO easy with this build its not even funny, because you cant play 101% cautious and perfect all the time


kripp's discharge variation with marauder might have less discharge dmg, explode less with more downtime but its so superior to survivability, i think i will respec my witch around that


There are inherent issues with this discharge build. The main one is the spell reflect - you WILL one shot yourself with this build. The ONLY way to not one shot yourself on spell reflect is by getting Vaal Pact with Ghost reaver.

Second inherent issue with this build is that you NEED to get into the fray to cast discharge to actually kill stuff = you will be surrounded by mobs most of the time and you will get smashed. The amount of deaths we are talking about is not even funny. Hence you want to alleviate some of that trouble by having consistent endurance charges up and / or iron reflexes. The only way to consistently have endurance charges is by using voll's devotion amulet, which takes away the slot from the only 'cannot be stunned' item in the game you might acquire, because of that you HAVE to take Unwavering Stance.

The third even bigger issue - continuity. You purely rely on power charges to do damage, the very least you need endurance charges to get the power charges from the crit with Voll's chest piece rolling. This may be hilarious but here's a fact: I had 55% crit chance on discharge without the power charges, i would have about 15-20 mobs on the screen, with endurance charges. Now discharge hits each target individually, with each roll being individual in terms of crit or non-crit... You'd think having 55% crit you would surely crit at least once out of 15-20 targets for sure! Well - you're wrong. I can do those discharges 4-7 times in a row without getting a SINGLE power charge from Voll's protector. At times you might run into a huge crowd of mobs with having 7 power charges up and full 95% chance to crit with discharge... and you will not crit. That spells pretty much instant death. I, just like you suggested been using lvl ice spear to get the charges up to begin with, link it with LMP and power charge on crit - you will get 4-5 charges with a single shot easily, but that does not remove those gaps where you simply do not crit and die because of that. Sure - you can clear docks in under 60 seconds, but that's worhtless after level 80.

Lastly, if you actually do a proper build with unwavering stance and the charges and vaal's pact, etc that is required to make this smooth - you will have no points left to put into mana nodes. You will have about 300-400 mana without reserves. There is no way you can run without discipline (remember voll's prot ES = 96!!!!!!) Forget about running clarity, or even any other aura. You MUST pot nearly every pull, don't forget a decently 5 linked discharge is going to cost you 100ish mana, so having a mana pool of 200 is...

I am not saying quit talking about this build - i'm saying these issues need to be addressed somehow before the Power Charge based discharge build becomes REALLY VIABLE. There is nothing that can be compared to the clearing speed of PC discharge, i was able to do a full clear of docks at level 70 in under 60 seconds, i was one shotting even all the rares, 1 button press and the whole screen is dead. Fun, but - the continuity is horrible and is extremely RNG baased, the survivability is very iffy and having to continuously spam mana pots every pull is making it a very annoying build to play.

As of now - i have respecced into a endurance + frenzy power charges build, no reliance on crit, no low mana, i have IF, unwavering, vaal pact, loads of ES, i survive easily even on spell reflect not to mention having 5-6k armor makes it easy to walk into a pack of mobs and not die due to some RNG, no mana issues either. Sure i do not one shot rare mobs any more, and fire resist is far more commong, so i have a bit of issue with single target DPS, Piety for example, but not dying 10 times every level after 70 is far superior to that loss of DPS.
Last edited by nieth79 on Jun 25, 2013, 6:12:15 AM
"
vaynard2 wrote:
topic creator what lvl you manage to go?



"
You'll spot ele reflect before they come into range of discharge so just don't explode


yeah good luck doing that ALL the time in the heat of a 6 man group especially in high density maps,with all the bull**** in the screen,and i dont even mention a 6man dischargers group did i?

im playing this build in anarchy right now (lvl72atm) tried all the topic creator's variations (i have 5k ES, max res, 40-50k dps full charge), dont get me wrong its a fun build i really love it and its so fast clearing low lvl easy maps or docks (especialy the 95% crit) but it has 2 major problems:

first the lack of defense value and second the reflect elemental issue (the ethereal knives ''solution'' mentioned is a joke)

you will not go anywhere near lvl80+ without frustration from deaths, sooner or later something will kill you,and you will DIE in many situations SO easy with this build its not even funny, because you cant play 101% cautious and perfect all the time


kripp's discharge variation with marauder might have less discharge dmg, explode less with more downtime but its so superior to survivability, i think i will respec my witch around that


My char is lvl 70. I don't know why you couldn't get EK to work, it definitely got the job done for me. Damage was even higher than Ice Spear. I think I died maybe once per level up to level 70, and at least half of those came from puncture on vulnerability maps before the nerf.

"
nieth79 wrote:

Second inherent issue with this build is that you NEED to get into the fray to cast discharge to actually kill stuff = you will be surrounded by mobs most of the time and you will get smashed. The amount of deaths we are talking about is not even funny. Hence you want to alleviate some of that trouble by having consistent endurance charges up and / or iron reflexes. The only way to consistently have endurance charges is by using voll's devotion amulet, which takes away the slot from the only 'cannot be stunned' item in the game you might acquire, because of that you HAVE to take Unwavering Stance.


It sounds like you aren't very good at playing this build. Movement speed + frozen enemies lets me dart in and out before they can attack, by which time the majority of enemies are dead. Voll's Devotion is nice but not necessary, as is unwavering stance and endurance charges.

"
nieth79 wrote:

The third even bigger issue - continuity. You purely rely on power charges to do damage, the very least you need endurance charges to get the power charges from the crit with Voll's chest piece rolling. This may be hilarious but here's a fact: I had 55% crit chance on discharge without the power charges, i would have about 15-20 mobs on the screen, with endurance charges. Now discharge hits each target individually, with each roll being individual in terms of crit or non-crit... You'd think having 55% crit you would surely crit at least once out of 15-20 targets for sure! Well - you're wrong. I can do those discharges 4-7 times in a row without getting a SINGLE power charge from Voll's protector. At times you might run into a huge crowd of mobs with having 7 power charges up and full 95% chance to crit with discharge... and you will not crit. That spells pretty much instant death. I, just like you suggested been using lvl ice spear to get the charges up to begin with, link it with LMP and power charge on crit - you will get 4-5 charges with a single shot easily, but that does not remove those gaps where you simply do not crit and die because of that. Sure - you can clear docks in under 60 seconds, but that's worhtless after level 80.


This is not how crits work at all. This guide will help your understanding of the game a lot, I suggest you read it: https://www.pathofexile.com/forum/view-thread/11707.
Power charge on crit gives 1 at a time, so is only good if you have tons of attack speed.
Do you use a skele totem? You only need a couple of seconds of distraction to get full power charges again.

"
nieth79 wrote:

Lastly, if you actually do a proper build with unwavering stance and the charges and vaal's pact, etc that is required to make this smooth - you will have no points left to put into mana nodes. You will have about 300-400 mana without reserves. There is no way you can run without discipline (remember voll's prot ES = 96!!!!!!) Forget about running clarity, or even any other aura. You MUST pot nearly every pull, don't forget a decently 5 linked discharge is going to cost you 100ish mana, so having a mana pool of 200 is...

I am not saying quit talking about this build - i'm saying these issues need to be addressed somehow before the Power Charge based discharge build becomes REALLY VIABLE. There is nothing that can be compared to the clearing speed of PC discharge, i was able to do a full clear of docks at level 70 in under 60 seconds, i was one shotting even all the rares, 1 button press and the whole screen is dead. Fun, but - the continuity is horrible and is extremely RNG baased, the survivability is very iffy and having to continuously spam mana pots every pull is making it a very annoying build to play.


Which is why I said it is a minimum level 70 build that is mostly for fun...
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lukeiy wrote:

It sounds like you aren't very good at playing this build. Movement speed + frozen enemies lets me dart in and out before they can attack, by which time the majority of enemies are dead. Voll's Devotion is nice but not necessary, as is unwavering stance and endurance charges.

This isn't about me being good at dodging things or not, simply because Champion Undead Rhoa or any other charger in a map IS going to one shot you from off screen, your reaction time and skill is completely irrelevant here. You might think that it's a rare occasion, i would beg to differ.

This build is not for mapping, this build is fantastic for super MF farming at docks and Fellshrine. Sure you are not going to make use of wondertrap, but you can beat the effect of that 100% MF with pure raw farming speed, docks specifically is a superb place for this build - the mob density is far better than fellshrine.

"
lukeiy wrote:

This is not how crits work at all. This guide will help your understanding of the game a lot, I suggest you read it: https://www.pathofexile.com/forum/view-thread/11707.
Power charge on crit gives 1 at a time, so is only good if you have tons of attack speed.
Do you use a skele totem? You only need a couple of seconds of distraction to get full power charges again.


You are not getting the point of it at all.
The main point of it - is unreliability of getting power charges, sure as you say a couple of seconds, in a lucky case. In the worst case it's a charger that's chasing after you and ignoring your skellies, you barely have the time to stop and you can forget about 600% crit bonus from the ice spear range. You MAY get your charges in a couple of seconds, but there's also a very high chance that you won't.

Second point is - according to Kripp and his gang - Discharge is slightly different from other skills it should be rolling crit chance on per target basis unlike all the other skills since a couple of patches ago. On personal experience, i would actually argue the opposite of his proposition.

As for power charges on crit - using Ice Spear that crits one target = you have a X% chance of getting PC from the power charge on crit support + 100% of getting a PC on crit from Voll's prot, hence a single crit on a single target has a chance of yielding 2 power charges. WIth Volls prot + LMP + PC on crit with ice spear you MAY get up to 4 PC in a single shot. PC on crit get can only give you 1 PC no matter how many targets you crit, with hitting 3 targets from LMP with a crit you will get another 3 PC from voll's prot.
Last edited by nieth79 on Jun 25, 2013, 1:11:57 PM
Edit: Disregard post. Decided I'd rather not spend the time on this sort of debate.
Last edited by Zenzen on Jun 25, 2013, 2:32:57 PM
"
This build is not for mapping, this build is fantastic for super MF farming at docks and Fellshrine. Sure you are not going to make use of wondertrap, but you can beat the effect of that 100% MF with pure raw farming speed, docks specifically is a superb place for this build - the mob density is far better than fellshrine.


i agree with this

ill show u guys my mf setup gear i made for dock mercy runs (and low lvl blue maps maybe) with the crit chance variation build

because of that my es and cold res took a big hit BUT its still more than enough for mercy docks, i need to find a better rarity ES helm with resists/mana to free some mana% nodes for more crit chance~dmg/es ones

3,3k ES, 30k full discharge dmg, 75%fire/26%lightning/1%cold(lol i know)

7power/4endurance/3frenzy charges, 180mana after reserves 65%chance to crit from discharge without power charges

Spoiler



Last edited by vaynard2 on Jun 25, 2013, 5:13:59 PM
A lot of discharge videos only show the good side like one shotting Piety that is 20 level below you. Or a 10 second videos where the discharge character is lvl 80 doing normal docks or fellshrine.

Discharge have some serious problems. Most discharge builds are flawed because they lack the defense. They require grouping for protection. The lack of defense and God forbid you use enduring cry, the mob will swarm over you in a heart beat.

They won't tell you that elemental resist will fuck the build up. In Merciless where there are a lot of elemental resist mob. With fire penetration (molten shell) and flammability the mob was able to withstand two shot. Granted I was fighting them around 8-10 lvl above me.

They won't show videos like this:

Where flicker mob swarm over you.
http://www.youtube.com/watch?v=SCxv7X_YDDc
http://www.youtube.com/watch?v=02Qa_YgJ-dQ

Where large amount of void hounds come after you in a vengeance and with max fire/elemental resist.
http://www.youtube.com/watch?v=FXZtctPx0rs
http://www.youtube.com/watch?v=WABpakNBk1U
http://www.youtube.com/watch?v=nb5NmPfqun4

On Act 3 normal discharge weakness was very apparent IMO. I immediately went toward defense instead of more DPS. That's why I was able to survive mob that are 5-10 lvl above me.
"
nieth79 wrote:


You are not getting the point of it at all.
The main point of it - is unreliability of getting power charges, sure as you say a couple of seconds, in a lucky case. In the worst case it's a charger that's chasing after you and ignoring your skellies, you barely have the time to stop and you can forget about 600% crit bonus from the ice spear range. You MAY get your charges in a couple of seconds, but there's also a very high chance that you won't.



Getting Power Charges is unreliable. I went for a pure endurance charge build using three enduring cry. The draw back you need a lot of defense and running speed.

Discharge should be about speed. It should be about herding. Having minions for protections cut down it effectiveness.
Last edited by deadlylag on Jun 25, 2013, 6:10:53 PM
"
deadlylag wrote:
A lot of discharge videos only show the good side like one shotting Piety that is 20 level below you. Or a 10 second videos where the discharge character is lvl 80 doing normal docks or fellshrine.

Discharge have some serious problems. Most discharge builds are flawed because they lack the defense. They require grouping for protection. The lack of defense and God forbid you use enduring cry, the mob will swarm over you in a heart beat.

They won't tell you that elemental resist will fuck the build up. In Merciless where there are a lot of elemental resist mob. With fire penetration (molten shell) and flammability the mob was able to withstand two shot. Granted I was fighting them around 8-10 lvl above me.

They won't show videos like this:

Where flicker mob swarm over you.
http://www.youtube.com/watch?v=SCxv7X_YDDc
http://www.youtube.com/watch?v=02Qa_YgJ-dQ

Where large amount of void hounds come after you in a vengeance and with max fire/elemental resist.
http://www.youtube.com/watch?v=FXZtctPx0rs
http://www.youtube.com/watch?v=WABpakNBk1U
http://www.youtube.com/watch?v=nb5NmPfqun4

On Act 3 normal discharge weakness was very apparent IMO. I immediately went toward defense instead of more DPS. That's why I was able to survive mob that are 5-10 lvl above me.


Regardless of what the others are debating about this should not be the case. I've only died due to desync with terrain obstacles and a single reflect mob where I hit the wrong skill on accident. I've been mapping without issue for a bit now. My build is pretty similar to the thread OP's. I definitely don't use enduring cry though. Warlord's mark or voll's devotion if on anarchy has worked best for me
Last edited by Zenzen on Jun 25, 2013, 6:30:20 PM
Warlord's mark is unreliable. You need another source of damage to make it work and that's mainly comes from FP. A lot of so called discharge build isn't discharge it FP primary and discharge as a side note. They would be better off with FP only. Kill a lot faster and less complicated.

To get the true understanding of strength and weakness of a discharge build (or any) you need to mostly solo from the beginning to the end. That's what I did. 90% of the time from act 1 normal to act 3 merciless I did it solo. No help and most lvl are 5-10 above me. I beat Piety at +12 or +13 levels above me in Merciless.

Last edited by deadlylag on Jun 26, 2013, 1:49:04 PM
Hey guys. Lvl 82, almost 83 wondering where I should upgrade my gear?

I have some currency built up, any uniques I should get, what gear I should upgrade, etc?

Spoiler




Also current build for reference:
http://tinyurl.com/pyz4l3o
Last edited by FireTako on Jun 25, 2013, 10:43:01 PM

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