Skill Revamps - Part 1

Please make a Cast on melee hit support gem, that can cast ATTACK PROJECTILE skills or something..

Or make a support gem that can cast earthquake on leap slam atleast!!

Hope stuff like attack trigger attack or melee trigger projectile will come soon..

Tired of only spell trigger gems..
ELEMENTAL HIT World first Uber Elder <----on 3.3.0
Knowledge is power. Guard it well ,Blood Ravens.
Nicu :)
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ThorTX wrote:
GGG dudes - You have destroyed the fun and the game for countless peoples because of the pointless nerfs trough the years. And now You are starting to "REVAMP" the old skills.

Please note that forcing peoples in one or another direction trough nerfs is the worst case scenario, and only an oligophrenic person can be kept happy with it.


dude, imagine you created a game wth streamers advertising it and telling their folks the same old shit for several leagues in a row.

there's your worst case scenario. your streamers leave.

of course you can also release 10 new skills per league to keep them busy. good luck with your game if it lasts more than 3 years.
age and treachery will triumph over youth and skill!
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We'll also be reworking and improving older skills that already share mechanics and weapon types to have a more consistent theme. For example, the goal is to eventually offer the Marauder a full complement of Volcanic attack skills that deal fire damage, creating a fiery Chieftain-themed set of skills to try out as a player progresses through the story. Infernal Blow is one skill that we are planning to improve to make it a much more well-rounded skill choice for a Volcanic attack type character.


Please stop relating the skill to a certain theme! I love Infernal Blow, but don't need Volcanic attack. If your plan is completed, Infernal Blow will have strong synergy to the Chieften's passive skill. But it is mean that Infernal Blow will become trash when it is used by except for Chieften.

I don't like skills being ineffective unless it is used by only one ascendancy class. However, in current PoE, already there are fixed that Minion Builds are Necromancer and Trap/Mine builds are Saboteur. Next, all of fire attack skills will be fixed to Cheften? You should not kill diversity of builds any more.

By the way, I really hate Diablo3. In Diablo3, diversity does not exist because the combination of skills and set items are completely fixed. Now, PoE is approaching it.
Prediction: Flicker will still be garbage (or for pawnstar hedge fund traders only), mainly because GGG personally and secretly (for now) hates me.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Ice Spear is one of my old favourite skills, if you guys manage to shine some life into it, it's gonna be a blast. :D

>Inb4 Ice Spear Elementalist/Inquisitor.

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vio wrote:
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ThorTX wrote:
GGG dudes - You have destroyed the fun and the game for countless peoples because of the pointless nerfs trough the years. And now You are starting to "REVAMP" the old skills.

Please note that forcing peoples in one or another direction trough nerfs is the worst case scenario, and only an oligophrenic person can be kept happy with it.


dude, imagine you created a game wth streamers advertising it and telling their folks the same old shit for several leagues in a row.

there's your worst case scenario. your streamers leave.

of course you can also release 10 new skills per league to keep them busy. good luck with your game if it lasts more than 3 years.


So you're saying balancing the game around streamers only is a good thing?
For me personally that's the worst possible scenario, balancing your game around a vast minority of players who play the game 16-18/7, while the rest of us who have real jobs, real hobbies are being forced to either leave, stop supporting the game or simply deal with it...
Øvè®þðwé® Øvê®®ûn Øvè®çðmé
Last edited by TeaThinker#1483 on Mar 28, 2018, 12:13:42 PM
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enoecarg wrote:

Please stop relating the skill to a certain theme! I love Infernal Blow, but don't need Volcanic attack. If your plan is completed, Infernal Blow will have strong synergy to the Chieften's passive skill. But it is mean that Infernal Blow will become trash when it is used by except for Chieften.

I don't like skills being ineffective unless it is used by only one ascendancy class. However, in current PoE, already there are fixed that Minion Builds are Necromancer and Trap/Mine builds are Saboteur. Next, all of fire attack skills will be fixed to Cheften? You should not kill diversity of builds any more.

By the way, I really hate Diablo3. In Diablo3, diversity does not exist because the combination of skills and set items are completely fixed. Now, PoE is approaching it.

I agree!

In early versions, before ascendancy we could pick character whatever we want. But now theres much less freedom in builds.
After last patch there is no more Necromancer without summons. It was fun when i build tank necromancer with offerings for the character and melee main skill.
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Sixtysan wrote:
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Zicon wrote:
I'm very excited by this. It's excatly what is needed. Focus more on the content we already have and make it playable, before adding new content.

Talking of reworks and adjustments. I was really sad to see Dark Pact getting such a huge nerf. The problem with Dark Pact was not the damage. It should have so high damage with the drawback. The problem with Dark Pact was the instant leech from Vaal Pact, which you reworked the same patch you nerfed Dark Pact in, making the skill more or less useless. The skill needs either a damage increase or less health removal, so it will be manageable with high life regen to.

Talking of reworks. When are we going to see improvements to Iron Will casters? It really seems like you are killing that playstyle more and more.

And some sort of change to the Blood Magic keystone? Using life instead of mana to cast/attack, should come with some sort of benefit (life regen, damage, ect.). Mana regen/leech is so easy to come by these days, making Blood Magic more or less useless for 99% of builds. The extra life, is usually not even worth the traveling to get it either. We need some sort of reward to pick it up, making it an actual consideration. On top of that, you can't use auras or blasphemy curses. Way to many drawbacks, with to little reward. Sacrificing your life through Blood Magic should be exciting and rewarding.


Thanks for burning my cornea.



Put a big smile on my face after a pretty shitty day :D
finally a revamp to make "cast on death" work on HC builds :)

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