What We're Working On
" give this man a cookie, I agree +1 |
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I don't understand WHAT crafting you're talking of. 6 screens of trash rares?
In fact when I was looking at Chris's presentation of the league I expected recipes to allow crafting MULTIPLE mods on one item, like +flat phys and %inc phys, and I was really surprised that they didn't work like that |
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Map drop rate is at an all time low it feels. It feels like it was lowered to the drop rate of the Encroaching Darkness card.
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So, rare Beasts are going to a bit harder, now?
Can we do a little something about "Extra Life, Leaching, Regen, Fast, Elemental Resist, <specific> Element Resist, Over-Leveled, Specialized Player-Killer, Where-Would-You-Like-to-Resurrect-This-Time... Beasts" that are standing on top of my current Quest location? Grouped up on top of my current Quest mob? Standing on top of the Portal entrance, slaughtering my golem while I sit there, watching the timer to see how much longer I have left to live? I remember D3, back in the day, with huge mob affix problems. You'd end up with specialty mobs just like this which were guaranteed to slaughter you. PoE isn't that harsh, since mobs will only chase you for so far. But, combine all these affixes with "Fast" and few people will escape them if they're not over-leveled for the zone/map. As far as netting them... Yeah, not even worth trying - Skip. |
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" There's always going to be tension between casual players who play for enjoyment and those who consider themselves professional and play for reasons other than enjoyment or relaxation--certainly not bashing those players--it's cool. PoE is already firmly pitched towards high-end map runners, so that if a more relaxed player is able to find enjoyment in the league it's a good thing. Whenever you think PoE sucks for top players, go ahead over to the D3 forums: https://us.battle.net/forums/en/d3/topic/20762286042 where the excitement is at a fever pitch for all the great news, exciting changes and in-depth developer engagement going on over there. My view is that GGG isn't afraid to try things, stumble and say, oh, that didn't work so well, and attempt to fix it. Which is so rare as to be admirable in a developer. The minute they stop trying different things is the moment the game ends up like D3. |
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" I would have to agree with you on that. This is the first league where I have actively had to buy most my maps, also having a really hard time solo finding all the trials. The content pool feels too diluted now; for a semi-casual player at least. |
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i DONT like bestiary league.
EDIT: thx for destroing market with low level uniques ;( Playing marauder @ Hardcore leagues Last edited by Alabamak#3017 on Mar 21, 2018, 2:28:20 PM
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" neat trolling bro #BringBackOriginalScionPortrait #BringBackOriginalAscendantPortrait #BringBackCruelMerciless Last edited by potfrr#2313 on Mar 21, 2018, 2:43:16 PM
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Players: League sucks, mechanics are bad map drops are terrible.
GGG: We'll add red beasts and some recipes Players: But we have no maps to run GGG: We'll add some yellow beasts too Players: {}#$&(#{}#!*! From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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Thanks for all the hard work. But I feel that more could be done to fix Disconnects and to be able to enable Multithreading than has been. Staying in the game to be able to play is the biggest thing. Also when attacked by a group of beasts that have a red in there its very hard to target the correct beast. So I have to throw ten nets and hope I haven't killed the one I was really after, if i didn't get it. Maybe a auto target in the red and yellow beast matches( the ones that show up on the map) could be helpful.
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