* Link golem to CWDT to have it automatically resummoned.
This doesn't appear to be possible; CWDT is not able to support golem
It works, I've been using it for a month, there's a just a UI bug which causes it to not light up like it shouid when you hover over the gem. Just make sure your golem gem is low enough level to be activated by your CWDT.
Last edited by Tahqa#6500 on Jan 9, 2019, 8:57:49 PM
I have two magic Apex Rapiers (35% crit multi implicit) with T1 "Gain % phys as extra added ele" and no other mod at the moment.
I don't have bestiary imprint/split recipes.
What is the most cost effective way to continue crafting as I have only 5~ ex, and need to spend 2 each for the multimod?
Should I try augmenting for either another gain phys as added ele or elemental penetration?
Or just regal/annul multimod?
go for
gain % phys as extra fire
gain % phys as extra cold
regal it and pray for a good mod (like crit Multi, crit chance for spells above 70%..., if it's a bad mod, pray for annulment orb do his Job right and deletes the bad mod, then go for multimod and take, what u want or should take, to get best possible dps output, like spelldmg, crit multi, crit chance for spells, gain % as extra chaosdmg...
Last edited by fayt1337#1018 on Jan 10, 2019, 12:08:17 PM
I have two magic Apex Rapiers (35% crit multi implicit) with T1 "Gain % phys as extra added ele" and no other mod at the moment.
I don't have bestiary imprint/split recipes.
What is the most cost effective way to continue crafting as I have only 5~ ex, and need to spend 2 each for the multimod?
Should I try augmenting for either another gain phys as added ele or elemental penetration?
Or just regal/annul multimod?
go for
gain % phys as extra fire
gain % phys as extra cold
regal it and pray for a good mod (like crit Multi, crit chance for spells above 70%..., if it's a bad mod, pray for annulment orb do his Job right and deletes the bad mod, then go for multimod and take, what u want or should take, to get best possible dps output, like spelldmg, crit multi, crit chance for spells, gain % as extra chaosdmg...
actually go for an augment and pray for crit mult i have this which is better than any sword i saw in the thread according to pob (+23% dps compared to the dagger double extra damage i wore earlier) its pretty easy to craft and the multimod is not that expensive. + the double damage proc well because of the multiple instance of damage at 10 stacks.
Edit: fun fact I POBed the same sword with extra fire damage and the hybrid craft extra chaos/spell damage removed i lose 3% dps, because i think the extra chaos proc both on phys damage and converted elem damage. So augmenting your sword is not only the easiest but also the best choice :D. pray for crit mult :DDD
Last edited by urkdum#0948 on Jan 10, 2019, 4:32:43 PM
I have two magic Apex Rapiers (35% crit multi implicit) with T1 "Gain % phys as extra added ele" and no other mod at the moment.
I don't have bestiary imprint/split recipes.
What is the most cost effective way to continue crafting as I have only 5~ ex, and need to spend 2 each for the multimod?
Should I try augmenting for either another gain phys as added ele or elemental penetration?
Or just regal/annul multimod?
go for
gain % phys as extra fire
gain % phys as extra cold
regal it and pray for a good mod (like crit Multi, crit chance for spells above 70%..., if it's a bad mod, pray for annulment orb do his Job right and deletes the bad mod, then go for multimod and take, what u want or should take, to get best possible dps output, like spelldmg, crit multi, crit chance for spells, gain % as extra chaosdmg...
actually go for an augment and pray for crit mult i have this which is better than any sword i saw in the thread according to pob (+23% dps compared to the dagger double extra damage i wore earlier) its pretty easy to craft and the multimod is not that expensive. + the double damage proc well because of the multiple instance of damage at 10 stacks.
Edit: fun fact I POBed the same sword with extra fire damage and the hybrid craft extra chaos/spell damage removed i lose 3% dps, because i think the extra chaos proc both on phys damage and converted elem damage. So augmenting your sword is not only the easiest but also the best choice :D. pray for crit mult :DDD
Hmmm that is actually a very interesting way to multicraft that sword. I check in comparison with my sword and the DPS difference isn't too far off.
I might want to do some test later on. I get back with the results
Edit: Just did multiple test, it appear that having T1 critical multiplier and T1 shaper mod is indeed better than having two T1 Shaper mod when we look at multicrafting other mods in it.
The best case scenario is still having Two T1 Shaper prefix and T1-T2 elemental shaper suffix. However that is definitely way harder to craft so your current weapond is the more realistic approach instead.
Last edited by Eechye#4031 on Jan 10, 2019, 5:33:37 PM