[3.6] Triple Herald Blade Vortex Elementalist

"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res


Remove warlord's mark from your boots.
Add enfeeble or ele weakness for CoH setup (gloves)
Better amulet with shaped gain mods*
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res



Is 16% spell damage better than a lab enchant?
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res



I can not find them fingerless silk gloves double converter damage on poe.trade
Last edited by Aperis95#3673 on Jan 6, 2019, 4:20:59 PM
"
Aperis95 wrote:
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res



I can not find them fingerless silk gloves double converter damage on poe.trade


You have to craft them to get 2x conv.
If you don't have these craft, go for craft service.
Hey, i'm playing this build as a starter for this league which i didnt start at the beginning. Im now lvl 94 and i feel the same as other people : i struggle with uber elder and i die often.
I made some compromise in dps to gain survivability : i play only herald of ice to have a decent mana pool.
I know i should afford a decent belt and review my flask setup but im lazy :p.

Here is my stuff :

Spoiler


There is some crafted mod that i didnt see in the thread and i feel can be very useful for the build:

-global crit chance + elem damage on the gloves (suffix)
-effect of non damaging ailment on boots and amu. 30% inc is approximatively 6% more damage. (suffix)
-vaal pact + leech on focus on the amu (suffix) can help on mono target dps
-hybrid mana + mana gain when hit on the ring ( prefix )
-hybrid extra chaos/spell + extra chaos on dagger ( prefixes)

Last edited by urkdum#0948 on Jan 6, 2019, 4:28:11 PM
Here are some crafting sheets for Dagger + Rapier

DAGGER (Golden Kris / 50% Global Crit Chance)
Spoiler

Preffix
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage

Preffix Craft
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage

Suffix
Damage Penetrates 10% Elemental Resistances

Suffix Craft
7% chance to deal Double Damage
+28% to Global Critical Strike Multiplier
69% increased Critical Strike Chance for Spells

Spoiler
Combinations with Damage Penetrates
#01
Gain 20% of Elemental Damage as Extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#02 (BEST DPS OUTPUT!!!)
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#04
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#05
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#06
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

++++++++++++++++++++++++++++++++++++++++++++++

Combinations with increased CSCFS
#01
Gain 20% of Elemental Damage as Extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#02 (SECOND BEST DPS OUTPUT!!!)
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#04
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#05
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#06
Gain 20% of Physical Damage as Extra Lightning Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier



RAPIER (Apex Rapier / 1.4 APS / +35% Crit Multi)
Spoiler
Preffix
Gain 20% of Physical Damage as Extra Cold Damage
Gain 20% of Physical Damage as Extra Fire Damage

Preffix Craft
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage

Suffix
Damage Penetrates 10% Elemental Resistances

Suffix Craft
7% chance to deal Double Damage
+28% to Global Critical Strike Multiplier
69% increased Critical Strike Chance for Spells
Spoiler
Combinations with Damage Penetrates
#01
Gain 20% of Physical Damage as Extra Fire Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#02
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
Damage Penetrates 10% Elemental Resistances
+28% to Global Critical Strike Multiplier


++++++++++++++++++++++++++++++++++++++++++++++

Combinations with increased Critical Strike Chance For Spells
#01
Gain 20% of Physical Damage as Extra Fire Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#02
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier

#03
Gain 20% of Physical Damage as Extra Cold Damage
50% increased Spell Damage
Gain 17% of Non-Chaos Damage as extra Chaos Damage
69% increased Critical Strike Chance for Spells
+28% to Global Critical Strike Multiplier



You can swap every Suffix with "7% chance to deal Double Damage" for around 5k total DPS.
Last edited by fayt1337#1018 on Jan 6, 2019, 4:41:38 PM
"
Tahqa wrote:
"
nJoyMe wrote:
"
I have 5 ex what can I improve?

https://www.pathofexile.com/account/view-profile/Aperis95/characters


You can get fingerless silk gloves with double convertion and life + res



Is 16% spell damage better than a lab enchant?


Well i like the 16% spell damage, dont know what lab enchant would be worth switching my gloves to...
Taken this build as far as it can go and it is very satisfying. Now I am moving onto different builds so I will sell my weapon if anyone interested.
Rarity: Rare
Soul Scalpel
Apex Rapier
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 35-80 (augmented)
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 12
--------
Requirements:
Level: 70
Dex: 176
Int: 155
--------
Sockets: B-B-B
--------
Item Level: 86
--------
+35% to Global Critical Strike Multiplier
--------
Gain 20% of Physical Damage as Extra Fire Damage
Gain 20% of Physical Damage as Extra Cold Damage
Can have multiple Crafted Modifiers
47% increased Spell Damage
60% increased Critical Strike Chance for Spells
+26% to Global Critical Strike Multiplier
Gain 6% of Non-Chaos Damage as extra Chaos Damage
--------
Shaper Item

Report Forum Post

Report Account:

Report Type

Additional Info