Initial Bestiary League Problems Now Fixed

The tutorial is a nice addition but I have problem with the league mechanic
The net throw animation is too slow for harder mob my minions often kill it before the net is thrown.
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danger16 wrote:
The tutorial is a nice addition but I have problem with the league mechanic
The net throw animation is too slow for harder mob my minions often kill it before the net is thrown.


I agree, there is some issues with this. Am sure they are aware and are allready looking for some solution.
Worst. League. Ever.

You can't make this part of the game.

Really. This will ruin you.

This isn't about a "learning curve". The league mechanic isn't fun. It's clunky at best. It's mostly an annoyance. The people who designed this league might have put in "hard work" but they didn't put in "good work". You really need to pull the plug on this one and work on getting us a league that we can enjoy.
Last edited by Shagsbeard on Mar 2, 2018, 10:41:59 PM
Thank you GGG, for the fix, for the explanation what went wrong and for this league. I really enjoy it so far... reminds me of earlier, much slower versions of the game. I personally quite like it!

Now that I think about it, isn't this pretty much the first time you had no server problems? Does it even feel like a proper league start for you devs? :P
Just joking, you guys did an amazing job!
I make dumb builds, therefore I am.
Last edited by FCK42 on Mar 2, 2018, 9:26:59 PM
Pretty fun league so far in general and really happy how fast you guys fixed this issue.

But I have to say that this league mechanic is probably the most frustrating thing I have ever encountered in PoE. It punished certain builds / ascendancys insanely hard because it feels basically impossible to capture beasts that have more then 2% of life left. At least in all the yellow and red ones I had so far (start of A8) I had 0! net captures that were over sth like 2-3% life. Probably over 20 failed nets. I don't even want to start imagining how that will work in maps.
Like I said at the start, I really enjoy the mechanic itself but the capture rate being so abysmal low on high hp makes it look like I will probably just skip most of them later on because I won't be able to capture them without resorting to running lvl 1 gems without links or sth.
This was the smoothest, fastest roll out I ever saw.
Censored.
Thanks for the details and plan for the future, for real, that's important. You guys are always so quick to get on top of things it's incredible. Thanks a bunch GGG.
This capture thing is super annoying:
1: net has higher chance to capture a mob if it is on low health, but you have to make sure you don't kill it, and then if net fails you need to wait to try again without killing it (i was only using ancestral protector, don't even want to think how hard it is for summoners or pure totem builds)
2: When I do manage to capture something, there is that super big screen spamming information and making me unable to play the game normally (even worse than prophecy screen)

I ended up just killing/ignoring the beasts after 1 hour of torture with them.

I liked the idea of this, but I feel like execution is pretty bad.
This is the worst idea ever introduced and how the fk did you people not see this coming.

In an video game how often do you people agree on anything? Whats 1 of the few things everyone hates, Vorici missions.

So you people built an entire league around not killing monsters, awesome, so fk you summoners, anyone with a pet class welcome to hell.

This league is fkng garbage, the moment standard settles down and I can safely play there im out, going to wait for it to settle though, not going to dc on a lv97 and lose 2ex/full day of play time atm.
I cant say i'm enjoying this league so far. Ended up killing all the monsters,too frustrating to time the net,something is wrong like a delay after pressing the button.
And what's with this "new recipe" screen that pops up after capturing a beast? Makes half of the screen unclickable.
Not well thought imo.

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