Suggestion: Haste reserves 35% mana instead of 50%
Hi all,
This has probably been suggested numerous times before, but Haste's mana reservation should be reduced to 35% instead of 50%. The aura simply doesn't have enough of a benefit to be worth the 50% mana reservation it currently demands, and is almost always an inferior choice for DPS (or the limited defense one gains from move speed) than the other 50% auras. I've only run Haste on one character who is a low-life aura-stacking necromancer, and even then it's more of a personal preference than the obvious choice. Perhaps has it has utility for an aurabot when paired with generosity, but that seems overly niche. Reducing the mana reserved would allow players to consider Haste a BIT more seriously when deciding which auras to run. It's also a very simply, straightforward balance change for GGG to make that has a lot of precedent (I wish they'd make more of those changes without resorting to nerfing things to the ground for no reason, but that's another discussion entirely). If there's some OP game-breaking abuse of Haste that could occur if the mana reserved was reduced to 35%, I can't think of it. Let me know if I'm missing something. We're all in this leaky boat together, people. Last bumped on Feb 12, 2018, 10:53:30 AM
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I have to agree with you. With the past nerfs to the haste aura, it is no longer worth 50%..they should have cut it to 35% at the same time.
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+1, Determination too!
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I agree that 50% Haste is way overscaled. Problem though, make it reserve less and aurabots will just be that much more ridiculous.
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So a buff that makes the already ridiculous 'more' ridiculous but in turn makes an otherwise okay skill more accessible and attractive for the non-ridiculous? Count me in.
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.
I am Path of Exile's biggest whale. Period. |
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" In my personal opinion, aurabots don't need any buffs, no matter how small. As it is, aurabots already break most all resemblances of balance. If GGG ever starts balancing lategame around aurabots, I for one will be one unhappy camper. |
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" The issue is we're now at the point where a skill has to be kept artificially bad for the vast majority of builds because buffing it would indirectly buff an already OP support build that piles it on as an afterthought. I get what you're saying but the logic there is problematic - keep a skill unbalanced because balancing it might help a build that doesn't "deserve" it. So now nobody gets to use it. Essentially, there's an argument to be made that Haste is currently only for aurabots because nobody else can afford to spare the mana to use it for such minimal benefit. The thing is, Haste isn't the skill that makes aurabots OP. And since aurabots do need nerfing, there must be a way to do it that doesn't break everyone else (increasing mana reserved across the board, for instance, would screw over almost every build because almost every build runs 2-3 skills that reserve mana). I think that question really ought to be kept separate from balancing each skill on its own with a variety of builds in mind, otherwise we find ourselves stuck and unable to make changes. We're all in this leaky boat together, people. Last edited by demon9675#2961 on Feb 10, 2018, 8:35:55 PM
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Yeah not many people even use haste other than aura bots really.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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The 50% reservation should only be reserved for the DPS auras, not utility/defensive.
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As if summoners weren't already powerful enough lets give them even more spare mana reserve, I disagree with the reduction. 50% is good for a gem that is used on practically all summoner builds and some melee. Auras that have very little actual end game use like Determination should be reduced, besides aurabot and very very few other builds. No one uses that garbage.
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