Stories from Development: The Undying
I really like the design idea behind them, and while I understand the concerns laid out, some of them don't apply any-more. is there any way to make undying (or a new city stalker type monster) more like this original intention now that those concerns are removed?
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" QFT P.S. also this (i won't name&shame the author) : " is why we can't have anything interesting in game(s) today. -__- Everything is being simplified for snowflakes. Fucking SAD. Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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I want this as a unique map
Nothing here
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" Really sad. But they'll just tell you to go play Dark Souls or something. The problem is that Dark Souls hasn't been the same since DS1 either anymore. It all gets the same treatment: nerfs and overpowered abilities to cheese the game, under a shroud of "quality of life". Games used to be absolutely brutal and beating them was not for everyone. I miss those days. Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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Those are things I LOVE to read. True developer stories and backgrounds a player normally never sees.
Brings me back to my good old days as product manager for some MMO games. TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa Please use http://pobb.in for your guides instead of pastebin! |
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bla bla bla :)=
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At the intersection between all worlds,
surrounded by the mystical Fogs since the dawn of time, stands Eternal Rome; a city of opportunity and loss, and of incredible wealth and equally incredible poverty. |
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Now every time i hear hagan's quote i'm going to think of this story. neat.
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How come nobody said "maybe lab is a bad idea"
Let's have the player go into a magic portal to fight some weirdo in an annoying and boring maze with little explanation how and why you're doing it in a game where nobody reads the lore, assuming there is an explanation somewhere. And the reward is a fundamental part of your character. It's as if lets say you want to learn how to play an instrument and in order to do so you have to walk a dog, milk a cow and climb a lamp post. Since the beginning of time, man has yearned to destroy the sun.
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Nice story!
Waiting for another one :) |
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