[3.2] AVP - Abyssal Volatile Poet || Now with MF option

So do we just max gem level/quality on all gems?
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famulor wrote:
So do we just max gem level/quality on all gems?


If you have to currency/time to have them all levelled and with quality it doesn't hurt the build.
Generally speaking the two gems that do not need to be at max level are frenzy (lvl 1 is perfect, so you do not even have DEX problems) and Arcane Surge (find the right level for tha mana cost of flame dash).
Quality is not necessary on Unearth and Bodyswap (it gives cast speed, which we do not care about) and on the golem you are using (we do not really care about his damage).
All the remaining gems are worth levelling to the max and having quality on them.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
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lallalaus wrote:
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famulor wrote:
So do we just max gem level/quality on all gems?

All the remaining gems are worth levelling to the max and having quality on them.

Quality isn't needed on the GMP that supports unearth, either.
"
lallalaus wrote:
"
famulor wrote:
So do we just max gem level/quality on all gems?


If you have to currency/time to have them all levelled and with quality it doesn't hurt the build.
Generally speaking the two gems that do not need to be at max level are frenzy (lvl 1 is perfect, so you do not even have DEX problems) and Arcane Surge (find the right level for tha mana cost of flame dash).
Quality is not necessary on Unearth and Bodyswap (it gives cast speed, which we do not care about) and on the golem you are using (we do not really care about his damage).
All the remaining gems are worth levelling to the max and having quality on them.
Alright! Again thanks for the quick answer and a well detailed guide :) i know its more expensive that the other similar guide but this one is sooo much easier on the eyes to follow so it'll be worth the grind
So i never used cremation before. When are we supposed to use it? during boss fights?
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famulor wrote:
So i never used cremation before. When are we supposed to use it? during boss fights?


Well, since it's on a CoC setup it is going to proc all the time by itself.
While clearing it doesn't really matter, since we already have so many other sources of damage (Volatile Dead, Bodyswap, Unearth, lightpoacher's Spirit Rush).
While doing bosses it adds up a good amount of damage indeed; works best against enemies that stand still most of the time (like shaper and most guardians).
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
"
lallalaus wrote:
"
famulor wrote:
So i never used cremation before. When are we supposed to use it? during boss fights?


Well, since it's on a CoC setup it is going to proc all the time by itself.
While clearing it doesn't really matter, since we already have so many other sources of damage (Volatile Dead, Bodyswap, Unearth, lightpoacher's Spirit Rush).
While doing bosses it adds up a good amount of damage indeed; works best against enemies that stand still most of the time (like shaper and most guardians).
tbh im not high enough level on this character yet to consider CoC so i actually forgot :D looking forward to it
This is a pretty cool setup and I may borrow some of these ideas in my build. The link to my build's PoB is at the very bottom of this post.

imo: Find a different way to generate power charges as you can double your overall damage with another support for VD by having it in a pen by itself with 2 supports.

I like the flexibility of all those abyss jewels and you get a healthy amount of life.

Here is my build I have been using. Makes use of dual Gifts From Above for tons of damage, magic find (especially with crit gem), and some extra block brings it to 25% which doesn't hurt. They also help spamming consecrated ground directly under your feet on crit so you dont have to get hit, kill something, or use a potion for consecrated ground.



The pile of ES I use regenerates very quickly with Watcher unique jewel ES on hit Discipline and life on hit Vitality. Pair that with assortment of Cwdt spells (Firestorm, Ball Lightning) self cast cremation and of course VD/frenzy/unearth. The heal speed from this gem is absurd.

I use decoy totem to avoid big things that could 1 shot me on hard map mods (some guardian attacks for example) and most things die before they can kill the decoy totem anyway.


My Inquisitor 130k average damage per ball against shaper.
104k with critical strike chance support instead of elemental focus.

https://pastebin.com/pUNy14HL
"Act as if what you do makes a difference. It does." - William James
"People are just about as happy as they make up their minds to be." - Abraham Lincoln
First, thank you for this guide. Its one of the most fun builds i have played so far in PoE.

I am curious to try the MF Version you posted, and i wonder if anyone tried farming Shaped Vaults with this build as MF (without a HeadHunter)
xHavoCx quote
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xHavoCx wrote:
This is a pretty cool setup and I may borrow some of these ideas in my build. The link to my build's PoB is at the very bottom of this post.

imo: Find a different way to generate power charges as you can double your overall damage with another support for VD by having it in a pen by itself with 2 supports.

I like the flexibility of all those abyss jewels and you get a healthy amount of life.

Here is my build I have been using. Makes use of dual Gifts From Above for tons of damage, magic find (especially with crit gem), and some extra block brings it to 25% which doesn't hurt. They also help spamming consecrated ground directly under your feet on crit so you dont have to get hit, kill something, or use a potion for consecrated ground.



The pile of ES I use regenerates very quickly with Watcher unique jewel ES on hit Discipline and life on hit Vitality. Pair that with assortment of Cwdt spells (Firestorm, Ball Lightning) self cast cremation and of course VD/frenzy/unearth. The heal speed from this gem is absurd.

I use decoy totem to avoid big things that could 1 shot me on hard map mods (some guardian attacks for example) and most things die before they can kill the decoy totem anyway.


My Inquisitor 130k average damage per ball against shaper.
104k with critical strike chance support instead of elemental focus.

https://pastebin.com/pUNy14HL


Those are some really interesting ideas, really happy you posted them over here.
I haven't thought about the Gift from Above sinergy, but it's really nice indeed. Even though I think two are probably a bit overkill, they just pump the numbers up without actually offering much more than a single one. At that point I would prefer having a "real" ring with life and WM on hit for example.

I'm also not a huge fan of Assassin's Mark, it doesn't really offer anything more to the build and it's just outclassed by WM. Having a bit more crit chance against normal monsters is ok, but you should already 1-shot them, so it doesn't really matter; against bosses, when you would actually need more crit chance and crit damage, the curse get penalized so much from the effectivness reduction that it becomes pretty much useless.

The same reasoning applies to the links on VD. You do not really need another support gem while clearing, since you already instantly delete monsters and at that point I prefer sharing the Concentrated Effect with Bodyswap, allowing it to actually clear monsters directly on top of me (without waiting for VD to focus them).
This doesn't really matter for single target, since I take out Bodyswap anyway.
Not just that, but if you use the following setup: Uneart-GMP-Bodyswap and VD-Conc.Eff.-Ele.Focus you do not generate enough corpses to allow Cremation to proc (if the corpses are not already on the ground from dead monsters). Moreover you generate enough corpses to proc VD just once every two attacks (if corpses are not already available, obviously).

Really nice use of that Watcher's eye jewel. I would still prefer having a bigger effective life pool (with MoM) to avoid one shots, since that's what generally kills you, but it's definitely really interesting.

The damage is really good, yup. Even though it's buffed up by the "shock". With my setup, just adding a Vaal lightning trap and triggering the shock, I can hit 122.5k against Shaper, so it's not that far away as it could appear at first glance.


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Arrensen wrote:

First, thank you for this guide. Its one of the most fun builds i have played so far in PoE.

I am curious to try the MF Version you posted, and i wonder if anyone tried farming Shaped Vaults with this build as MF (without a HeadHunter)


I haven't personally, I mostly run Shaped Atoll and Shaped Toxic Sewer. But I do not really think it matters at all which map you are farming with this build, it clears eveything with ease. If you use the Greed's Embrace body armour you can achieve the same amount of IIQ and IIR any other Windripper build would have.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Last edited by lallalaus#3590 on Jan 17, 2018, 6:35:11 PM

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