[3.8] Dual Grelwood Shank Molten Strike Juggernaut
Very nice guide, definitely needs more appreciation. Since it is updated I will give it a try and start with my 4 exalts and a spare loreweave.
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This is a strong build.
I just killed shaper with this pretty effortlessly with 1 death. Not sure about uber elder without more dps. My sheet dps is only 54k. I took out ancestral call because when i try the distance trick, shaper fires those balls, and they hurt. So I put in fire pen and attack up close. Fun build. Thanks! | |
How is dual Grelwood compared to using one Grelwood + one Nebuloch for this build?
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" Dual Grelwood / 1 Grelwood 1 Beltimber : + Overall faster attack speed (since you can utilize sword node) + With 1 less wildfire jewel while Molten Strike base damage is increased, +2 projectile is a decent damage boost and the damage is on par with full endurance charge 1 Grelwood / Nebuloch. + No degen to worry about. + Can choose to ditch endurance charge on passive tree completely (since CWDT immortal call can help to mitigate most physical damage unless it's a nuke) 1 Grelwood + 1 Nebuloch : + With unyielding and with all endurance charge on tree, you can be pretty tanky. Especially if you go life regen variant with dual Kaom's way. It's just narrow down to whether you want to go for defensive or faster gameplay. Since I only play softcore, I usually go for the faster gameplay option :P. |
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[Double posted]
Last edited by RobakoGarena on Jan 29, 2019, 7:02:46 AM
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Hey nice Guide first of all.
I got one Question. What setup Aura wise would you Recommend for Uberlab farming only. Becuase thats what Iam planning to do with this build. Greetings | |
" I will still use the same Anger as my aura of choice since it's provide quite a damage boost for faster Argus and Izaro fight. Vitality is kinda insignificant unless you go for Watcher Eye mod. There really not much Aura else that prove to be worth replacing Anger. If you focus on uber lab : Get a CWDT+Immortal Call Setup : Unbreakable "% of Prevented damage regen as life over 10 seconds" works wonderfully against spike/ sawblade (if you can proc IC)/door trap and cleaver trap. They are purely physical damage so immortal call will nullify those damage and let you regen tons of life. Helps on Argus/Izaro fight too. Get a Bloodgrip - "Does not take additional damage while moving" mod helps against spike trap and cleaver trap (since they inflict a bleed if you got hit by them) if you can't afford a Death's Door, cannot bleed implicit ring or Carapace armour. Huge % life regen from an amulet too. Last edited by RobakoGarena on Mar 14, 2019, 10:05:21 PM
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Hello, over the abyss jewel.
Could explain better what would be ideal, I found many of them here https://pathofexile.gamepedia.com/Abyss_Jewel https://pathofexile.gamepedia.com/List_of_abyss_jewel_suffix_modifiers https://pathofexile.gamepedia.com/List_of_abyss_jewel_prefix_modifiers As it is my first league and first construction, I do not know which to choose Last edited by newsfire on Mar 27, 2019, 9:54:20 AM
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" If you are crafting or buying abyss jewel, focus on getting Murderous Eye Abyss Jewel. Murderous Eye Abyss Jewel mods are melee based. If you are using 2-abyss socket Tombfist and want to Maim enemy, can utilise 1 (and only 1) Searching Eye Jewel. Prefix you are looking for : + X to maximum Life (Prioritise this) Adds X to X Physical Damage to Sword Attacks Adds X to X Fire Damage to Sword Attacks X% chance to Blind Enemies on Hit with Attacks ( Since we are not take Unwavering Stance, we can actually evade, blinded enemy have 50% less chance to hit, get only 1 of this is sufficient since we hits plenty of times. If you are using 1 Searching Eye Jewel for Tombfist which cannot roll swords mod, you can get this instead ) Suffix you are looking for : Adds X to X Fire Damage to Attacks Adds X to X Physical Damage to Attacks Some mods that are considerable (but not as desirable as those listed on top), Suffix : X% increased Attack Speed Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently (Niche since this is only for bosses with no minions) Since we are using AoF, we can still use other damage type on abyss jewels (like cold and lightning) but will only have 50% effectiveness. Last edited by RobakoGarena on Mar 28, 2019, 2:34:11 AM
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Hi everyone! I'm new to the forum. First time commenting.
Is there an updated pastebin for this build? I am so sorry but I can't seem to find it. Thanks :) |