[3.4] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game (Videos)
Headhunter is poor choice with this build, is in't really fast enough to majorly benefit, also it is shit for bossing. I would sell it and buy some nice gear :)
OCEANIC EXILES https://www.pathofexile.com/forum/view-thread/581434
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" The gear looks good. Only thing I would suggest would be divining up your amulet as the % of phys dmg gained roll can go from 10% to 15%. Otherwise your gearing is at the point where any marginal upgrade is going to cost multiple exalts. " Yes you absolutely do. Get Int from your gear and/or take the +30 int node on the duelist/ranger side of tree. " You would probably still be better off with a 5l that has 2b/3r as there's no flexibility with the coloring for the first 5 gems. You absolutely need Conc effect/AOE for the damage/clear speed and you also absolutely need increased critical strikes to get above the low crit on the swords. If you had to pick one to get rid of it would have to be the increased critical strikes but I would suggest just running an uncorrupted 5l or recoloring your chest to 4r/2b. " If all you're going to do is map with the build then headhunter is a great belt but yeah it does nothing for bosses. I'd rather just swap in Belt of the Deceiver and hold onto the belt and/or reroll a mapping character since Headhunter is alot of fun for mapping. Besides that headhunter will hold it's value throughout the league and this build doesn't really improve that much with an extra ~60 or so exalts to invest in gear. " There's two big things that I would change with the build. First your flask set up is far from ideal as neither of your life flasks have bleed or freeze immunity and you're running a mana flask. Reroll your life flasks to have both of those things and drop your mana flask for a diamond flask. If you're having issues with mana I would drop arctic armour for now otherwise you should be leeching enough mana to sustain your skill. Overflowing chalice is decently fine but you still might want to swap it out for a damage flask like Lioneye's roar. Second big thing is it looks like you're lacking on life rolls with gear as you also only have 5k life in total. Le Heup is not a good ring for this build because it doesn't have any life rolls. Drop both of them for rare rings with a lot of res and possibly a life roll and/or phys dmg rolls. If you still need Int and/or life I would also swap out Carnage Heart for an amulet with both of those things and some damage mods. Carnage Heart is a fine budget amulet but you really do need the stats from a rare amulet for this build. Once you make those changes and have enough resistances to still be capped without your boots I would switch to Kaom's Roots as those give a hefty amount of life. Going back to headhunter I would save that belt for when you're mapping and run Belt of the Deceiver which should give u more damage overall esp for bosses. In terms of main hand skill you shouldn't be running both increased aoe and concentrated effect. You should be swapping between those for bosses and map clearing not running both at the same time. Put in increased critical strikes for one of your blue gem slots and have the other be for inc aoe/conc effect. Lastly I would change up your CWDT setup. You don't have a source of +1 to curses yet you're running 2 curses. Either pick warlord's mark for a defensive curse or assassin's mark for an offensive curse. I'm also not 100% sold on running blood rage as well with the build as it sounds like the degen is causing you to get killed. I would drop it all together if that's the case. Also as a side note your chest is perfectly good for the build but I wouldn't get hung up on getting a high amount of flat armor on this build as physical damage is hardly a problem as is. |
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Ok, sooo... My problem is - which is rather weird for me - my survi. You guys can see my characters, they are public atm; im stacking armor HARD, so phys reduction with 7 charges is enough to tank through Eternal Lab with full keys alright, but with 5k hp on t11 hard modded maps ive got some problem with mobs (its not like im dying a lot, but very often i need to spam roar + instant life flask).
Also, i can hardly use Pantheon choice, since i cant tank through mobs on higher tier maps, i need too move for repositioning my char, or otherwise im dead. Another problem is chaos resists - i need more of them, but i kinda cant get chaos res on my amus, since i need regular res + hp on them, and also int. Any ideas? What should i do to get more tanky? |
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Thank you for checking out my gear, do you know which are the absolute best 3-4 stats on jewels for this build for best damage one of the mods being % life of course. For example is a 10% physical damage mod better than a 10% dual wielding mod. Or a crit strike multiplier better than x etc.
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at which level its a good idea to switch to endgame tree?
i am at 86 now, life at 6300, but i see that major progress somehow seems to require the endgame tree ^^ but i think i will loose some life then |
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anyone use Reave with this weapon?
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Could you check my profile and tell me what can I improve? I rerolled to this build yesterday still getting used to it.Also which gem do you recommend to use as 6L also which gloves/helm enchants? Had some problems with Chimera map but managed to do it and pushing more end game now. Thank you so much for the build btw!
Last edited by Shetzki#7474 on Mar 18, 2018, 1:22:49 PM
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Hello,
First of all, I'd like to thank you for your build. It is possibly one of the most fun ones I've played. Would you be able to check my setup? I had to use rare boots for resistances since I had a 6L belly and my amulet isnt really good. Glyph Band rare ring I know isnt great but I had it in my stash so I decided to use it as well. I know ele damage% is almost a dead mod. Amulet isnt great because I had to get my last bit of resistance there but overall I'm loving this build so far. I'm guessing my next purchase should be a nice astral plate to reduce resistance requirements on other stuff but wanted to know your opinion on that. After that possibly that rare ring and amulet should change along with getting kaom's roots once I'm free'd up on resistances. I'd love to hear your thoughts on this if you have time Thanks again for a great build and have fun :) |
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What do you think about this chest? Is it enough for endgame?
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" In terms of Jewels here's my list of which mods you should get in terms of priority (not counting life): 1. Crit Multi 2. Crit Multi 3. Crit Multi 4. Attack Speed 5. Generic % damage mods (ie % inc phys dmg while dual wielding, % inc melee phys dmg, etc) Crit multi will be our best straight up dps increase but it'll be real expensive to get one with more than 2 multi mods typically. In terms of mods remember that the more specific the jewel the higher the range of rolls can be otherwise a mod that gives 10% phys dmg is the exact same as a mod that gives 10% phys dmg while dual wielding. " Get more hp. I'd respec some points out of damage nodes and even out of iron reflexes and I'd fill in the scion life wheel and optionally grab a few more 4% life nodes if u really need life. In terms of gear you could easily divine (or just buy) your starkonjas and kaoms roots as the life rolls on those are on the low end. In my opinion life is a much better defensive node to spec into than armour since armour only works against certain damage abilities that aren't going to be a major threat to this build while having more HP will be effective against all damage types. Think of it this way going from 5k to 6k hp is effectively gaining ~17% damage reduction across the board. " Whenever you feel like your gear is good enough to handle defenses without some of the nodes. The end game tree gives a substantial amount of damage to the build so I would swap to it as soon as you can afford to. " Most of the gear looks good and the astral plate is real nice. Only thing that I would switch up is getting more optimal rings with better implicits and more damage mods along with being able to still cap your resistances. If you can upgrade your amulet to one with a % phys dmg gained mod as that will be a substantial dps increase. Besides that everything else looks good. As for Chimera it's probably the hardest of the four guardians for this build but my advice is try to kill the minions the chimera spawns as fast as you can and try to make sure u kill each mini boss before they finish spawning. The snakes are especially deadly but if you're fast enough you should be fine. " Anything I would have suggested you said already in your post. I would say that ele damage % isn't that bad of a mod considering we're gaining at least 50% of our phys dmg as elemental damage. |
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