[0.10.1g] The Groundshocker: Dual-Wield Elemental Ground Slam Marauder

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grepman wrote:
awesome posts, I have a quick question.

do you think a S&B, hybrid ele/physical variant of this build possible ?
ie ground slam for AoE, infernal blow for single target....

and if so, would you still recommend the fastest possible weapon and stacking attack speed

Hybrid's not really going to fly (this strikes me as true in general in this game, to be frank). The strength of this build is its rapid delivery of an elemental damage packet. This damage packet is the same amount of damage irrespective of attack speed; thus, you'll want as fast a base attack speed on your mainhand weapon as possible. The speed of your mainhand weapon, however, is inversely proportional to its base physical damage dealt. So speed is of no direct benefit on physical damage. Hence, by going with a one-handed weapon, we're giving up the tremendous physical damage increase of a two-hander. Moreover, none of our passives help our physical damage at all; we're focused exclusively on elemental damage, as are many of the modifiers on our equipment.

GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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Zinja wrote:
Hi,

This is the build i want to go for. How is this working out at higher levels. could you let me know your progress ?

Level 73 and counting, though I haven't been focusing on the character as much this week. Solo farming is a fast and easy cakewalk. I seem to be holding my own on maps as well. And this is still with only 4L. I still dream idly of what the build will be like with 6L, quality gems, a better mainhand weapon... *drool*

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Also one question why are you not going for a weapon with more base damage on the off hand?

When using Ground Slam, the offhand weapon is never swung. Thus, its base damage, its attack speed, and any modifiers for blows it would land are of no value to the build. Only global modifiers (elemental weapon damage, etc) will apply from the offhand weapon. The main reason it's a weapon, rather than a shield, is to gain the +10% multiplicative attack speed bonus, which is a tremendous dps increase.

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Did you make any recent changes to the build you posted on the first post ?

Not yet. Any edits I make in the future I will denote.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
How does this build do in group play?

I would like to party up with a buddy of mine and I am curious about how the build performs when grouped up with X-players.

I switched my build over from a newbie ground slam build, and I am having some trouble. Dying alot on merciless because of a combination of gear and passive point distribution. I spent a bunch of Orbs of Regret and refunded many skills because I was getting bored of the other build and wanted something new. I really like it so far, but I need to get some advice to ease the transition along somewhat.

Here is my Passive Tree ATM:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEsw48D8wUIBRNFHEZLho4HOcg8CftKLUpTzIJMok26DpSPAVE51BHUFBUSVYEVw1X4lhjWfNfP2CIYVJqHmo7cql35XzZgpuDOIZghymLjIzPkFWezZ_Ln9-mZKcwp4SoGKyqud3AGsbYyZjSIdlh37_hc-Qi51LsOO8O73zyL_ZI




Perhaps you could comment on my gear?

Spoiler

This looks pretty similar to the Elemental cleave build posted in the templar forums, but instead of the faster attack speed offered by swords, you get the 10% elemental dmg offered by the sceptors :). Anyways the ele cleave build was just straight ownage but felt a little brittle to me for HC. With just average decent gear i'd expect 3 to 4k dps when lvl40, maybe even more...

Seems like the survivability is a little higher just based on ground slam being a little more "ranged" than cleave, I might have to try it out.
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Xaxyx wrote:
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grepman wrote:
awesome posts, I have a quick question.

do you think a S&B, hybrid ele/physical variant of this build possible ?
ie ground slam for AoE, infernal blow for single target....

and if so, would you still recommend the fastest possible weapon and stacking attack speed

Hybrid's not really going to fly (this strikes me as true in general in this game, to be frank). The strength of this build is its rapid delivery of an elemental damage packet. This damage packet is the same amount of damage irrespective of attack speed; thus, you'll want as fast a base attack speed on your mainhand weapon as possible. The speed of your mainhand weapon, however, is inversely proportional to its base physical damage dealt. So speed is of no direct benefit on physical damage. Hence, by going with a one-handed weapon, we're giving up the tremendous physical damage increase of a two-hander. Moreover, none of our passives help our physical damage at all; we're focused exclusively on elemental damage, as are many of the modifiers on our equipment.


okay I understand about the hybrid not flying (the reason Im asking is I already invested in some physical dmg nodes), but what exactly do you mean about physical damage being inversely proportional to attack speed ? can you expand on that ?
I think what he is saying is that in general, the faster the weapon attacks, the lower its physical dmg will be to compensate. Obviously since elemental damage is the focus of the build, physical dmg does not really matter at all and so the faster attack bonus is a BIG bonus.
Ive started out with getting versatility to enable me to connect and do damage with 1 handed maces. also i need the int/ dex bonus it offers. is this a reasonable skill to incorporate into this build? Because i have been relying largely on Infernal Blow and at times on Heavy Strike to 1/ 2 shot monsters. Its currently the highest single damage skill that i have.

my skills at the moment
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAGS4hAiftMftQUFRJWGNfP3uMjM-QdLndxtjUj-RR51Lnru8O8i_2SPcr


My Gear.
Spoiler




Do i Re-Skill these points at a late stage / the stage to get radius/shocker or will these have any good effect in the dual wielding build. because these are essentially 1 handed damage and int Dex bonus.
Domine Non Es Dignus
Last edited by Zinja#5231 on Mar 6, 2013, 7:58:23 AM
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judobike2000 wrote:
How does this build do in group play?

Quite snazzily. I have about the same range as the casters, so I can hang out with the pack. I'm able to stunlock the vast majority of trash mobs, which aids with everyone's survival rate.

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Perhaps you could comment on my gear?

That ornate mace is hardly giving you any real damage boost. You're far better off with a weapon that gives base, integer elemental damage -- such as your offhand weapon! Try switching weapon hands and seeing how your dps performs.

Also, please move that Anger gem from your boots to your (now offhand) weapon. Increasing spell levels for Wrath and Anger helps them a *lot*. Anger's likely better to bump up since we get +30% fire damage from Lava Lash.


GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
"
Zinja wrote:
Ive started out with getting versatility to enable me to connect and do damage with 1 handed maces. also i need the int/ dex bonus it offers. is this a reasonable skill to incorporate into this build? Because i have been relying largely on Infernal Blow and at times on Heavy Strike to 1/ 2 shot monsters. Its currently the highest single damage skill that i have.

With Resolute Technique*, you'll never miss, thus you'll have no need of accuracy. And damage nodes you've purchased add only to physical damage; we'll be focused exclusively on doing elemental damage. Also, later in the build we'll have plenty of sources of intelligence. Dex is a little shy, but this doesn't seem like a particularly efficient avenue for acquiring more.

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Do i Re-Skill these points at a late stage / the stage to get radius/shocker or will these have any good effect in the dual wielding build. because these are essentially 1 handed damage and int Dex bonus.

Really I'm tempted to tell you to start your character over and focus on high-tailing it straight to Relentless Assault. It is a *transformational* notable, and crucial to the build.

On the upside, I'm liking your equipment selection so far.

*Edit: Duhr
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
Last edited by Xaxyx#3372 on Mar 6, 2013, 3:07:18 PM
Resolute technique? I did get that.

Domine Non Es Dignus
Last edited by Zinja#5231 on Mar 8, 2013, 5:35:40 AM

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