Jeweler probability and socket color data
" What these numbers mean: 300 jewelers on average to get a 6 socket item. 16.4% chance of getting a 6 socket item with 50 jewelers. 28.4% chance of getting a 6 socket item with 100 jewelers. 63.4% chance of getting a 6 socket item with 300 jewelers. 96.5% chance of getting a 6 socket item with 1000 jewelers. Every 2 zones, I average 3 Jeweler's Orbs and 1 6-socket item (with no leechers and about 75% quantity). The item can be sold for 10 more Orbs, giving us 13 orbs per 2 zones, or 6.5 orbs/zone. 4.3% chance of getting a 6 socket item with 13 jewelers. So 25 zones to turn the item you want into a 6-socket item. Doesn't sound too bad, considering you get tons of other drops too, and it is supposed to be a major achievement. ------------------------------------------- That said, I would like to be able to simply vendor 20 stacks of Jeweler's Orbs, and an item... And get a 6-socket version of it (400 orbs). Instead of rolling the click-click-click lottery and wasting tons of time without the guarantee. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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" If I'm understanding the numbers correctly, the percentages WhiteBoy listed apply to dropped (and vendor-obtained?) items that are of high enough level to obtain six sockets. Items that have jeweler's orbs used on them have no chance of rerolling the same number of sockets. This means the percentage chance of getting a large socket number would be higher than listed with the best chance coming from an item that has one socket. Wouldn't that mean that the chance of rolling six sockets using a jeweler's orb on an item with a random non-six socket configuration would be (100/305)(1/206)+(90/305)(1/216)+(80/305)(1/226)+(30/305)(1/276)+(5/305)(1/301) = .45% ? or about one in 221. And as it is such so also as such is it unto you
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Wow I didn't realize that 5 socket was so likely — just like a 1 in 61 chance.
Everything else seems about right I guess. edit: oh whoops I was thinking of 5 linked, LOL. Yeah 5 socket unlinked makes sense. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Feb 24, 2012, 5:22:41 PM
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I jewelered a bow today:
- in 130 jeweler orbs i got three times 5 sockets and 1 time 6 sockets. |
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In the current market economy getting 6 unlinked is pretty cheap with 1 / 300. If we assume the ratios are the same for fusings ( they seem to be in the same ballpark at least ), then 1 / 300 is a bit sadistic.
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I just spent exactly 123 Jewelers Orbs on a chest.
I got 5 sockets only one time, and 6 sockets exactly zero times. Bad luck, or too much grind? |
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" Your odds of getting 6 sockets were about 30%. So no big surprise you didn't get one. Your odds of getting at least 5 sockets at least once were much better: 91.2% Your odds of getting 5 sockets were 1.63% per attempt. So on average, you would get 1 for every 61.3 orbs. So you should *according to statistics* have gotten 2. However, you got a tad unlucky. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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" 1 socket whites are more valuable than blanks, 2 sockets, 3 sockets and 4 sockets? This also means, never stop on a 1! |
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" If the mechanics involve reroll again when that happens, then technically 0 socket has significently more chance to roll 6 than 5 sockets rolling 6 Edit: and I think items that can have socket will have at least 1 socket Edit2: Thought about the idea again, I dont think this is the case. If you have a 1 socket item that roll 1 again, it probably will not reroll but instead give you 2 socket. For a 2 to roll 2 again, it can either get 1 or 3. Unless we know the mechanic/code, there is no way to tell. Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer#5080 on Mar 5, 2012, 6:46:48 PM
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Wow I didn't know the chances were that low for rolling a 6 socket. As bad of luck I have with finding uniques and using fuses (horrible chances there) I actually got 6 sockets on a voll's yesterday on my 3rd jewelers.
Unavailable I've come to realize that I will never get enough fuse to get this thing at least 5 link though lol >.< Edit: If it matters it started with 4 sockets. Last edited by Mitch420#1849 on Mar 5, 2012, 8:15:24 PM
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