[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs
i just crafted this today how much does this worth guys? was thinking if this worth mirroring.. Last edited by Xilest#7186 on Jul 2, 2019, 12:48:55 AM
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" doubt anyone is gonna mirror something in league, and in standard there is the morbid hunger axe with 900 pdps + fortify. it can be worth anywhere from 50-100ex in league, but i have no idea if people are actually paying that much for a weapon in a cyclone build |
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Need some craftig advice please.
Crafted this one yesterday and imprinted it (fortify/attack speed) before I regaled it and it got Crit. It the crit mod somehow good/worthy to keep or should I try to anull it? |
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" The crit multi is only if you HAVEN'T crit recently and you're critting all the time so the mod is completely worthless unfortunately. Annul and pray. |
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actually got flat Physical with the regal but it was worse than crafting so had to risk the annul. I only spent 125c on Alts for this so trying to figure out if I just wanna craft it or roll the dice and keep going for something better. Only have 18ex left and need to buy the rest of my gear. I might just buy another base after I fill in my other slots and try and craft a better one while I play. IGN: DabrixRN Last edited by Thomasmgp#1035 on Jul 2, 2019, 3:23:54 AM
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Currently doing well on my level 90 Cycloner! (SSF gearwise, only currency trading)
I was checking my gear to upgrade something. I have an Elder sword (best Sword I could find) ready to get fortify on, but still didn't get lucky with Alting it. I have 3 Exalts ready to craft it after I hit Fortify. I have a 6L body armour incubator running, praying for an armor version to drop! I have a Starakonja ready to use when I go crit sword. Also a Diamond ring with ass mark on hit. I have a belt of the Deceiver, but I don't know if it's worth it to use and do my best to get resists somewhere elese. An Elder eternal burgonet is also in my stash, but I don't know if I can craft something useful with it. Are there any quick wins I can do / craft? Last edited by ressiv#3478 on Jul 2, 2019, 3:44:30 AM
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I see everyone raving over how good Impale is but we only take it in the late 90s which realistically most people wont reach to cap it out on the tree, so the only source of Impale is the dread banner (and the gem if you are running it)
So is it worth it to drop some other nodes on the tree to get max impale (damage or hp or whatever nodes) and use the impale support over pulverize etc Also any tips for current gear would be appreciated: |
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Excuse sir a question: is "impale lasts 2 additional hits" really better than 12% double damage or intimidate on watcher's eye with pride?
How much %more damage it gives and how it is calculated? Great guide anyway, thx for help |
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Thanks Ahfack for this build, it's my second season and i killed shaper and uber elder for the first time. After that i sold my gear et spent all my currencies to switch to the sword crit version suggested by crazypearce and it works really well.
I don't have HCBE so i crafted a sword with level of support gems and i think accuracy on a ring, some passives and precision/enlighten will be enough to have 100% hit. Here is my current gear for those who are interested, i've just got the watcher's eye jewel for impale and i think the next upgrade will be ring and amulet.
Spoiler
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" If my understanding is correct Impale gives us up to 50% more damage in the case of 100% Impale chance and an "infinite fight" (just because you have to hi 5 resp 7 times again after each hit). Per default it does 10% of the initial hit each of the following five hits. With 2 additional hits we get 70% more damage. Therefore it is an increase from 150% Damage to 170% which is a factor of 170/150 = 1.1333. That means that it is an increase of roughly 13% and in this case than 12% DD, which should be an increase of 12%. Overall the formula should look like this: (1 + 'chance to impale' * 0.7 * '1 + inc. impale effect')/(1 + 0.9 * 0.5 * '1 + inc. impale effect') In example with 20% inc. Impale effect and 95% impale chance you get an increase of: (1 + 0.95 * 0.7 * 1.2) / (1 + 0.95 * 0.5 * 1.2) = 1,145222929936306 So it would give 14.5% more Damage if I'm correct. |
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