Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
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Posted byZankaion Dec 10, 2017, 3:41:15 PM
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I enjoy this build a lot. Act 7 and no problem.
thx for the work !
PS : in your guide, u say that for act 7, u need "ascendancy fortify" : is it a mistake ?
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Posted byA55ayanon Dec 10, 2017, 5:12:57 PM
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Wow is this build awesome. Maps aren't painfully slow like some people made it sound like. Up to 78 now doing tier 6 maps...just trying to find more maps and trials for uber lab. The lab so far has been an absolute breeze. Thanks!!!!!
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Posted bybubblehulkon Dec 10, 2017, 5:45:32 PM
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"
Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
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Posted byMiniManzon Dec 11, 2017, 2:03:17 AM
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"
"
Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
how long does taunt from warcry last...
Last edited by tjkraft on Dec 11, 2017, 4:01:15 AM
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Posted bytjkrafton Dec 11, 2017, 3:54:47 AM
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This build works pretty good for now. But do we use Cyclone or has this changed?
Thank you ;)
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Posted bySnuggeon Dec 11, 2017, 4:42:11 AM
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tempted to drop two totems then vaal cyclone haha.
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Posted bytjkrafton Dec 11, 2017, 5:19:19 AM
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Is better faster attacks that main? to chage it on the armour.
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Posted byDarkkillazon Dec 11, 2017, 7:16:41 AM
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"
tempted to drop two totems then vaal cyclone haha.
This would´nt be a bad idea. Linked with Life Leech? But also a normal Cyclone with life leech would help. You can stay up until your totems defeat the trash. Nice
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Posted bySnuggeon Dec 11, 2017, 8:13:00 AM
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"
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
Ah yes I forgot that too !
But if I'm correct, a taunt lasts 3sec and enduring cry has 4sec cooldown, so in best case we benefit only of 75% of the damage boost of Worthy Foe. And most of the time I'm not using my enduring cry very often, and absolutely not on all enemies ! So even if it's the greatest damage boost, as PoB says, it's not realistic.
I'll definitely go for First to Strike, Last to Fall, which seems more consistent.
Last edited by Zankai on Dec 11, 2017, 11:35:25 AM
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Posted byZankaion Dec 11, 2017, 11:35:02 AM
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