[VIDEO] 220 Mana/sec With Three Flasks

well if its 600% then my 58% base is dead on the money 100% at range by 100% dumb luck lol.

my c-sheet says 58% , if spears bonus is 42% then 100%?

i see what you are saying now =)

i thought it was a base % to crit around 9-12%, but nowhere near that big.
IGN: @Chopatron
Last edited by Chopatron#3662 on Feb 15, 2012, 2:43:47 AM
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Chopatron wrote:
well if its 600% then my 58% base is dead on the money 100% at range by 100% dumb luck lol.

my c-sheet says 58% , if spears bonus is 42% then 100%?

i see what you are saying now =)

i thought it was a base % to crit around 9-12%, but nowhere near that big.


I heard crit chance is capped at 95%. Not sure.

Hopefully a dev will read this and confirm/correct the crit bonus and cap.
Like someone already said: mana regen from flasks do not stack. Only the fastest applies.
Mana leech on flask recovery only applies to physical damage, so that wouldn't help either.

All you're getting is about 135 mana regen or something (didn't calculate exactly) on average, combining the 21 regen and the 3 potions.


about the video:
How the heck is your cursor so huge? You running at lowest resolution?
I guess I didn't realize that there was only one mouse cursor size and that a lower resolution would make it bigger.
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Last edited by Xapti#6455 on Feb 15, 2012, 4:24:33 AM
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Xapti wrote:
Like someone already said: mana regen from flasks do not stack. Only the fastest applies.
Mana leech on flask recovery only applies to physical damage, so that wouldn't help either.

All you're getting is about 135 mana regen or something (didn't calculate exactly) on average, combining the 21 regen and the 3 potions.
I know the mana leech doesn't help. It was just a random mod that happened to be on the flask. And for Catalyzed flasks, I'm getting 600/7*1.5 = 129 mana per second. It's the Bubbling flask that makes up the difference whenever I'm about to run out.


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about the video:
How the heck is your cursor so huge? You running at lowest resolution?
I guess I didn't realize that there was only one mouse cursor size and that a lower resolution would make it bigger.
My resolution is 1680x1050. That's just an artifact of my recording software. My mouse cursor is really much smaller.
This doesn't show that much, unless what you want to prove is that ice spear is OP, which is a common knowledge...

Besides, mana consumption is directly link to kill speed. If mobs had more life or if ice spear was less OP, you would need more casts to kill them. Moreover, you are at least 10 level above area level, so I'm not sure if we can conclude anything.

But I do agree that manacost for something as powerful as multiproj should scale more. I don't know what is the multiplier right now but it is certainely not high enough.
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Last edited by zriL#4590 on Feb 15, 2012, 6:41:44 AM
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zriL wrote:
This doesn't show that much, unless what you want to prove is that ice spear is OP, which is a common knowledge...

Agreed. This video proves that Ice Spear kills many mobs in few casts. It doesn't prove much about flasks. I have a wand witch with Elemental Hit + multiproj and that char is now useless, because it kills much slower than you and therefore can't regen flask charges fast enough. So the char is permanently out of mana.

However, I do agree that in most cases, max mana and mana regen passives are weak and spamming flasks is more effective.
Increasing mana cost of multi proj is not the way to balance ice spear, a single link option which currently happens to be a tad to strong. The way to balance it is naturally to tinker with ice spear, and I believe lowering the 7% base crit of ice spear to at least 5% will go a long way here.
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However, I do agree that in most cases, max mana and mana regen passives are weak and spamming flasks is more effective.


If this is true, a simple way to balance it is to increase the charge cost of one flask use, especially for endgame flasks.

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Increasing mana cost of multi proj is not the way to balance ice spear, a single link option which currently happens to be a tad to strong. The way to balance it is naturally to tinker with ice spear, and I believe lowering the 7% base crit of ice spear to at least 5% will go a long way here.


I'm saying this because multiproj is a bit OP in general. But I agree with you, ice spear itself needs a nerf.
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Last edited by zriL#4590 on Feb 15, 2012, 7:28:55 AM
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ptt_frmr wrote:

I have a wand witch with Elemental Hit + multiproj and that char is now useless, because it kills much slower than you and therefore can't regen flask charges fast enough.


Funny, mine is doing fine and has been clearing chaos since the mid lvl 50's. Did you take the +100% weapon elemental damage cluster near templar?

As far as I can tell, there are only a few things keeping the elemental hit build from being on par with ice spears:

1) Poor accuracy. I have around +500 accuracy from gear and I'm still only at 88% to hit.

2) Lower gear/passive support. Elemental damage mods and non-spell crit mods are capped at much lower values than spell damage/crit mods. As are general crit passives compared to spell crit.

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