[3.8] LiftingNerdBro's Tri/Quad Frostbolt Totems Hierophant - Strong League Starter!
Can you make Scorching Ray work with this build, like with an alternate staff and/or set of equipment to use when you need single-target damage? Or would that require changing a lot of nodes in the tree to get respectable damage out of SR totems?
|
![]() |
I'm also curious about a sixth Mantle link and how essy it is in practice to reliably chill high-HP map bosses/guardians/shaper.
| |
Just popped in to comment, this build is rocking for levelling, with very very little purchased gear. Just hit 54, and equipped a couple levels ago. Picked that staff up for 5c, and the only other things I've bought were the frozen trail jewels.
I've been roflstomping through the content, with very few deaths to bosses, despite the relatively low single-target DPS; the ability to throw out the totems and concentrate on dodging makes this build a lot easier to play than a melee build (last season I ran a reave gladiator, got to 1.35m DPS). Another bonus is that I'll be able to ignore reflect mods on maps, hurrah. This build strikes a nice balance between hyper-active play of a melee and the passive play of a summoning build. I'll note that I picked up a couple self-found uniques which have been working well for levelling- The very high armor+ES from the robe works nicely, and desecration on block is a nice little bonus, while the spell dmg on the gloves is a big DPS boost. Kudos on the fun build- I can't wait to see how it performs as I finish the storyline and move into mapping. |
![]() |
" If you got some some Chaos change to spare, I suggest getting the Winds of Change gloves, I also used Deodre's Gloves until 47, a nice pre-Winds find. Last edited by Shishiboo#3727 on Mar 6, 2018, 4:53:00 PM
|
![]() |
Just pulled a pair of winds of change gloves for 3c. not the best rolls, but decent rolls. Missed a quite nice pair earlier for 2c by moments, cest la vie. I was looking forward to gaining life, but gained DPS as well... I'll presume the projectile dmg % as mult > spell dmg % as additive or somesuch.
|
![]() |
is it ok if i change this?
proj weakness>arcane surge>haste>increased duration. ( 4 link only) cwdt>immortal call>increased duration>lightning golem>frost wall ( 5 link ) the reason why i put frost wall its because of projectile attacks... so it can protect me from death.. its a big help for me... btw i am using greeds embrace and other MF items (quantity) xD godlike farming.... Last edited by darktemp25#2872 on Mar 7, 2018, 5:45:57 AM
|
![]() |
Is there any other mobility option for dual wand variant? Flame dash feels miserable after getting used to qotf level of movement speed.
|
![]() |
" Yea I'm not quite sure how the dmg mechanics work specifically myself.. but You will see the gain in damage :) |
![]() |
can use other skill for fast boss kill?
|
![]() |
" Probably Glacial Cascade. You just need to swap gems |
![]() |