(3.2) Leary's Auramancer (Low and High-end Summoner, under reconstruction ) w. Beginner guide

Latest video update

Hii all! - Many of you that are looking into summoners, probably already know me from my other build(s), but now, I am going to converge all kind of Auramancer stuff in 1 Single build thread. To do this properly, we have to ask ourselves the important question: But what is an Auramancer?

From my point of view, an Auramancer is a hybrid between a summoner, and an aura-support. We use auras (both curse and pure auras) to enhance our and our minions offensive and defensive capabilities to such levels that we can take on any and all content, without having to worry much about which minions we are running. We want to be flexible mainly, with high-end powerlevel coming in at a close second. Flexible means we should be able to work on any budget, and high-end powerlevel meaning that if you put in enough effort, you SHOULD be able to do shaper and uber atziri. Difficulty of this build lies mostly in it's gearing process, as there is indeed a lot of flexibility, and I can't prechew everything for everyone.

So to start off, this guide is ment to serve as a guideline, more than a cookie cutter. In the updated version for 3.2, we have a budget life version, a good mapping hybrid version and a high-end low life version. Only the last one will include the pushing goals of getting perfect gear. Each of these will be zombie + spectre focussed, and adaptations to this will be explained after the core guide. The guide is also focussed so that it doesn’t contain league-specific items as a requirement, instead as an additive option, same for elder/shaper items (as getting good ones will be rare).

Leveling process 1-69 (with playthrough videos from a1 to a5)

Hiiyaa, first of all, probably not the most efficient to level as summoner solo, but if you want, here it is:

Firstly, a PoB link (pastebin) that includes tree's from 1 to 69.

If you don't have PoB, here's the slightly more annoying way of opening 7 different tree's:

Lvl 1-9
Lvl 10-19, 5 bonus skill points (kill bandits)
lvl 20-29, 6 bonus skill points, Ascend here if you can
Lvl 30-39, 9 bonus skill points
Lvl 40-49, 13 bonus skill points
Lvl 50-59, 18 bonus skill points, Ascend here if you can
Lvl 60-69, all skill points (assuming we still get 24)

Gearing and gems

Level 1-7: Do as normal. Grab freeze pulse or fire trap, make sure to also grab a raise zombie, do tidal island for the quick silver and complete breaking eggs. Use waypoint in submerged pass to go to town and pick up Srs and start leveling it. Make sure to pick up as much blue/rare items and try to not identify them if you don't need to, since you will need some transmutation orbs. (to be exact, you need at least 2, but preferably 5+. Then go towards prison and once u enter, use the waypoint to pick up minion damage and buy melee splash and if you can (if you have at least 1 more transmute), spell totem.

lvl 8 and after: Try to link summon raging spirits with minion damage and melee splash. From here on this will be your main clearing skill and you can drop w.e. you were using. Kill brutus and pick up flame dash, and if you can, buy summon skeletons and clarity (keep this at lvl 1), and link spell totem with skeletons. You will use this vs bosses to give more bodies. Also try to look out for a BBR sceptre that you can transmute, and sell together with a ruby ring and alt orb so you get a +1 fire sceptre. After you get flame dash, you can also decide to grab the flooded depth skill point and the ships graveyard one.

lvl 15 and after: Try to be on the lookout for a bone spirit shield. You can sell this with a transmute and a life flask for an animation flask, which you can then sell with an alt orb and an helmet (ofc u want a 4link one) for a +1 minion helmet, in which then, you can link SRS - Melee splash - minion damage - Melee phys/minion speed

lvl 28 and after: At this point you should both be able to pick up your raise spectre gem and start looking for 4links (especially helmet, see previous paragraph), so do so. Raise spectre needs to be leveled so you can use it with kitava's heralds in act 5. Also make sure to pick up your auras from the clarissa and library quest (You should level with Purity of elements and haste besides your lvl 1 clarity). Just keep going with SRS and if you feel comfortable, run Lab as soon as you can run your 3 auras. (haste makes it a lot more comfortable). In act 4, grab stone golem and spell echo from the quests and it's pretty much straightforward. Act 5 same.

lvl 45 and after: At then end of act 5, you'll come across kitava's heralds. At this point, you should also have solid enough minion life to keep your zombies alive, so link the following: Raise spectre - Raise zombie - Minion damage - Multistrike. If you have enough 4links, you can run zombie in it's own link with fortify. These and your 4link SRS should be able to carry you in terms of damage all the way into maps. Once you get into act 6, you can use the vendor there to get all the gems you didn't pick up yet but still need (plan for this according to which route you want to go). After act 7, try to do cruel lab as soon as possible as it really got a lot shorter, and you should have your skeleton totem at this point, making it easy to deal with izaro himself.

For gear you want to look out for besides these: Victario's charity, Nycta's Lantern and Bones of ullr are superuseful, focus on Life on all the other pieces of gear, as between commander and darkness and Purity of elements, you should already get a decent chunk of base resistances.


Beginner Friendly Mini-Guide

If you have never played a summoner, or are confused by the sheer number of spoilers and text in this guide, here's the shorter, more straightforward miniguide:

1. You are a summoner. This means you don't deal damage yourself, but through your minions. Minions, unlike totems, traps and mines, use none of your stats, unless specifically mentioned that it applies to minions, like modifiers as: "Minions deal increased damage" or "Your shield applies to your minions instead of you". Simple rule: if a modifier doesn't mention minion, it won't apply to your minions. Besides that, they can still be affected by the gems they are linked with and auras. They also cannot leech for you or generate on kill effects for you. If a minion gains a kill, the minion gains the kill.

2. This also means it's going to be harder to get defences, as leech is out of the question. We should focus on regeneration, flasks, ES recharge, and mitigation through for example curses and auras. This is, why we will run a Prism guardian, because this will allow us to run 3 auras on our life, while we can run more on our mana, amongst which Blasphemy curses, which will turn out to be one of the strongest defences we can create in this build. If you are dying, and you are not running blasphemy with temporal chains just yet, that's most likely why. We will also focus on building hybrid in this build, since this will be the best balance between budget and power.

3. Our summons will include Raise zombie and Raise spectre. Zombies provide excellent meat shields, while our spectres can wreak havoc from the backline. Therefore we will link zombies mostly defensively, and our spectres pure offensively. Link Raise Zombie in a helmet that has +2 to minion gems with Fortify - Minion life or Empower (depending on how much currency you have been able to gather) and Stone Golem. Stone golem will give us life regeneration to sustain our life pool. Link Raise spectre with Minion damage, Spell echo and Elemental Focus. If you can get your hands on a 5 or 6link chest, also link Controlled Destruction and Faster projectiles or Greater multiple projectiles. You should try to raise Flame Sentinels, which you can consistently find by using desecrate in the Temple Laboratory (Where the map device is). You can also opt to use Solar Guards from part 2: Solaris Temple 1/2 or Harbour bridge. If you use this, Greater multiple projectiles is preferred over Elemental focus for the 4link.

4. So after we have linked our 2 main summons, we'll have put our Auras on. You will need all the aura nodes you can find in this tree: https://www.pathofexile.com/passive-skill-tree/3.2.0/AAAABAMDABzcm6EdFHC7gKQksPfX_knjan0YvOpqQ0Zx34r56Bhqpwjw1eq6bAsXLxZvqsSQM-GIwcVJUekChWAI9FXGEVC3PiL00_u4k--Igsfsii9vTm1FR4MJoS-IQBslaqxo8o_6FSdXyfk32L3ZXvAfS64NH3zlOlhJsTbptAzK048a7BjXz5UumuC-iohCrJhFnX_G049NudkTzLxakW0ZPCimrAceHdkNfFxrWAeD2-yDqH0y0SSqj0acMlXW-tJHhUGHpcQdqsNtogAEs2TnU1L-CoRI9HFr24yxQ1TZW3gvOQso-py-_oHAZqcr6-6TJw==. Notice that it's not going for Charisma unlike the others. That's because for this build we'll focus on something lighter on the difficulty, grabbing some more defence instead. We should put Clarity, Purity of Elements and Discipline in our Prism guardian, and run Temporal chains - Enfeeble - Blasphemy (and potentially enhance once you can buy a lvl 2 or 3 one) in our boots or gloves and run Haste in a spare socket.

5. After we get our auras set up and our minions, we can fill in the rest of the links with important utility skills like convocation, to help our minions follow us, flesh offering (or spirit offering), to boost our minions up, Animate guardian (see the animate guardian section of the guide) to give more passive bonusses, a movement skill, like shield charge, and a skill to possibly apply Elemental Equilibrium like arc. (if you do, then make sure to allocate EE) A very defensive 4link for a hybrid summoner would be link a channel skill with cast while channelling, desecrate and spirit offering (you would need to grab Mistress of Sacrifice over Soul Weaver/Flesh Binder or Commander of Darkness) or a cast when damage taken – immortal cry setup for a burst of defence (note that even without endurance charges, it gives you a short window of physical immunity) and a very powerful offensive boost would be Vaal haste. An example of a link setup can be:

Helmet: Raise Zombie - Stone Golem - Empower/Minion Life - Fortify
Chest: Raise Spectre - Spell Echo - Minion Damage - Elemental Focus (5th: Controlled Destruction - 6th: Greater multiple projectiles/Faster projectiles)
Boots: Temporal Chains - Enfeeble - Blasphemy - Enhance
Gloves: Storm burst , Desecrate, Cast when Damage Taken Level 1 – Immortal Call
Prism Guardian: Discipline - Clarity - Purity of Elements
Weapon: Haste - Animate Guardian - Shield Charge
Unset 1: Convocation
Unset 2: Vaal Haste

6. Gearing is going be tricky, due to reserving auras on our life. This means we'll need a bunch of chaos resistance to make sure we don't die to it, because it will bypass our energy shield. Thus, for most of our gear, focus on getting life, ES and chaos resistance where possible. Also make sure to cap out resistances, but this shouldn't be too big of a problem. If you want to make sure you don't die to elemental weakness in maps, you should aim for around 109~ uncapped resistance (the number between brackets on your defence sheet). Besides Prism guardian, we need Bones of Ullr since it gives us an additional spectre and zombie, unset rings over any other for the extra sockets, a +2 to minion gems helmet (or a +1 to all gems if you have an empower), and a defensive weapon option, like Ephemeral edge, Advancing fortress or the new Dark Seer.

7. For all the other information, make sure to check the jewels and bandits spoiler and the animate guardian spoiler. If you have any questions after this, either scramble through the guide or just ask me.


Generic Stuff

Jewel's, Bandits, Flasks and Pantheons

Jewels:

We generally look for a few select mods: Minion damage first. Life or ES% second. Stats/Res Last. For unique jewels, we need 1 Conqueror's Efficiency, and other's depend on the specific direction we go. Conquerer's Potency is also very powerful if we decide to go with temporal chains and enfeeble.

Bandits:

To simplify, Alira gives us some mana regen and resistances, as the critical strike stuff does nothing, Oak gives 1% regen and 2% physical reduction, and Kraityn gives movement speed, attack/cast speed and 3% dodge. Neither is significant towards our minions, and thus, it will be up to you what you want. Oak will work well if you focus on tankiness, Kraityn if your clearspeed is capped by you, instead of your minions (for example, SRS), and Alira is well, not really worth it unless you need mana that badly. But you won't. So my recommendation will almost always be the 2 passives, but otherwise both Oak and Kraityn are decent options.

Flasks:

You should run at least 1 quicksilver and 1 basalt or Granite flask. Besides that it is recommended to have anti-bleed on your basalt or granite (as u will most likely need anti-bleed at the same time of dealing with physical mobs) and anti-freeze on your quicksilver. Either a Stibnite or Aquamarine flask would also work well to have on your bar with any useful suffix you'd prefer (like adrenaline or warding) and with increased duration/reduced charges used, as both have a relatively useful effect (smoke cloud and chill ground are both effective for bosses) and have low charges used per use with a 5 second base duration (6 with 20% quality). Besides 3 utility flasks, you'll want to run 2 life flasks, if you're life this speaks for itself, but if you're ES u might still want to run them, to get panicked/cautious and animation on them.

Pantheon:

There isn't really much to say here. Major powers are obvious, either you take the Brine King if you don't have stun immunity, or you take Araakali if you do (DoT's are the biggest bane for summoners)

For minor powers, generally Ryslatha is gonna be the choice, due to flask recharge, and increased recovery on low life.

Keep in mind, Pantheons are still a personal choice, as you can swap them out depending on what you run anyways.

Animate Guardian
Since this applies to pretty much every build: Animate guardian is a pretty awesome summon, since Victario’s flight got buffed. This means that most of the time, it will be worth it's slot. You shouldn't try to run him too early though, as you will lose your items once he dies, so try to just let him not die. Also equipping a different item in one of his slots will delete the current equipped item in that slot (if you decide to equip Ambu's charge while he has a Koam's heart equipped, the koams will be deleted).

Gear pieces you want your Guardian to run are Dying Breath, Leercast, Victario's flight and Southbound (gives the most life). This means that he has only his chest left open. Good options are Ambu's charge or Zahndethus' Cassock (or maybe even death's oath). Gruthkul’s pelt is also an option, but relatively expensive, so I’d not do this unless you’re sure you can keep your guardian alive.

If you see him fall low, either make sure to tp out, de-summon him by dequipping the gem or weapon swapping, or log out, if you dont want to lose his items. Logging out or dying yourself has no effect on him. All the items he has are stored in his gem until he dies himself.


The Core Auramancer setups

Budget Life Auramancer

This is probably the best way to start out the league as a summoner, if you want to transition into the Low-Life auramancer that is. I like this variant mostly for it’s really easy gearing process and cheap but readily available items. This is the tree we will transition into right from out levelling tree, and only requires minimal respect (6 points).

This build should be able to do at least yellow maps, probably also red maps once you get solid gear. It can do merciless Izaro easily (once you do, pick up Flesh binder, save Soul Weaver for Uber Izaro). Uber Izaro is slightly trickier, but is not impossible by around lvl 90. Alternatively, do it with a friend and steamroll the guy.

Links:

Raise zombie - Stone golem - Animate guardian – Minion Life (helmet)

Raise Spectre- Spell echo - Minion damage – GMP/Elemental Focus

Blasphemy - Enfeeble - Temporal chains - Vitality and Cwdt - Immortal call (chest)

And ofcourse the following slotted somewhere: Desecrate, Arc, Convocation, Flesh offering, Shield charge, Clarity (lvl 1), Purity of Elements, Haste.

You'll have a spare 2-4link left depending on how many unsets you have

Once you have a 6-link chest you can swap around some stuff and run a 6link spectre, but don’t worry too much about this. It’s probably better to just go hybrid/low life if you have that money. Regardless, more information on “expensive” life setups can be found in my older gear setups, a couple posts below.

Gear:

Bones of Ullr, Victario's Charity, Victario's Influence, Utility wep of choice (brightbeak)

For the rest, focus on hybrid (life, es and chaos res) gear and a +2 minion helmet.


Mapping focussed Hybrid Auramancer

This is usually my choice between life-based and Low life, as it doesn’t require the currency low life needs (Especially shavs, and full es gear), but still get’s most of the benefits of it. Being able to go with prism guardian is a huge boon. The only issue is that chaos damage can get a bit tricky, and for that, gearing can take a little bit of time. That’s why personally I recommend a gradual transition from life to hybrid. (each time you get gear that is more ES focussed, also make sure there is some chaos resistance on it to compensate for the loss of life. If you can run Prism guardian with about 5000 effective life versus chaos damage (i.e. if you have 2k unreserved life, you need 60% chaos resistance, if you have 1250 unreserved life, you need 75% chaos resistance). We probably will run something along the lines of this tree

Auras: https://poe.mikelat.com/#VaThyMCd/vjmVb.83b/9b./9b.uNp

This should work for our auras. Notice that Haste, Discipline and Purity of Fire are in the prism guardian. This can of course be swapped around, but this is what I like most. If you can get your hands on a 3%+ reduced reserved helmet or something juicy, you might be able to run haste on mana and another purity on the prism guardian, opening a bit more of your life pool. The way we run it now, it is in fact a bit tricky to run midnight bargain, as we only have 52% of our life left over, bargain would reduce this to 22%.

Links:

Raise Spectre – Spell Echo – Minion damage – Elemental Focus – Controlled Destruction – GMP/Faster projectiles (last gem should always be clearspeed focussed)

Raise Zombie – Physical to Lightning – Empower/Minion damage – Wildcard slot (For animate guardian, stone golem, or a damage option if you so choose.

Haste – Discipline – Purity of Fire (prism guardian)

Blasphemy – Temporal Chains – Enfeeble (weapon)

And of course the following skills in spare slots: Purity of Ice, Purity of Lightning, Clarity (low lvl), Desecrate, Flesh offering, Movement skill, Glacial cascade (Because zombies deal lighting damage) and convocation.

You’ll have 2 spare slots left if you have unsets, these can be used for a golem, Animate guardian, Vaal haste/Grace, etc.

Gear:

Of course it’s crucial to run Bones of Ullr and Prism guardian in this build. Besides that, you want to look for a Vertex, or +2 to minion gems helmet to put your zombies in. For weapons you can take a defensive option, or choose to go mont’reguls grasp. Brightbeak or any other more speed-focussed weapon is also good of course. Midnight bargain is best in slot, but it’s hard to run unless you have gotten a lot of chaos resistance and life (or want to juggle coruscating elixir). For the rest, again, just focus on life, es and chaos resistance, and make sure to try and get 2 unsets. At this point, be on the lookout for +1 to all levels corrupted bonus of ullr, as those will make your life a lot smoother to gear for low life.


Low Life Auramancer

Links
Gear



Main Summon Adaptations

For if you want to change up something from the Zombie + Spectres. I’m not going to write full SRS/Skeleton/Golem/Animate Weapon builds, because it takes away from the auramancing if I’d do so. Instead, Ill explain how you can possibly (i.e. not necessarily the only way) import these minions into this build.
Animate Weapon

Placeholder for now, writing from scratch

Summon Raging Spirits

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Summon Skeletons

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Golems

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Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93#3748 on Mar 5, 2018, 4:15:21 AM
Last bumped on Dec 9, 2018, 1:56:41 PM

Spectre Compendium (WIP!!!!!!!!!!!!)


Clear speed spectres AKA Flame sentinel Category

Flame Sentinels:
Found in: Solaris temple, Battlefront, Harbor Bridge, Eternal Laboratory
Use: Fireballs, cycling between regular, LMP and forked ones.
AI: Best - They have no auto-attack coded so they will always cast spells
Damage: Solid - Especially vs Packs
Video:

Stygian Revenants:
Found in: Belly of the beast, The harvest
Use:
AI:
Damage:
Video:

Frost Sentinels:
Found in: Lunaris Temple (part 2), Ebony Barracks, Harbor Bridge
Use: Ice spear, cycling just like flame sentinels through regular, lmp and fork
AI: Best - They have no auto-attack coded so they will always cast spells
Damage: High - Tho they need more projectile modifiers for pack clearing
Video: https://www.youtube.com/watch?v=q2eczCVSA5I

Solar Guards:
Found in: Solaris Temple (part 2), Battlefront, Harbor Bridge
Use: Fireball, Special beam cannon (def not a DBZ move), seems to have a cooldown
AI: Best - They have no auto-attack and keep casting, and cast their beam pretty much when they can
Damage: Very high - Tho you will need to make a choice wether to focus single target or AoE
Video: https://www.youtube.com/watch?v=veKYglB22TI

Sanguine Sisters:
Found in: Torched Courts, Ruined Square
Use: Magma orb
AI: Solid - They do have an auto-attack tho, so they will sometimes use it
Damage: High - Better than flame sentinels, but shorter range makes it slightly slower
Video: https://www.youtube.com/watch?v=nujf6iavRjo

Heretic Guardians:
Found in: Ruined Square, Torched Courts, Ravaged Square, Desecrated chambers
Use: Spectral throw, Proximity shield
AI: pre 3.0.0c good, post 3.0.0c, garbage
Damage: High
Video: https://www.youtube.com/watch?v=6VNl4fohQOQ

Dusk Horrors:
Found in: Lunaris 2 & ebony barracks (part 2 only), Harbor bridge
Use: Freeze pulse mainly, high projectile speed (they reach end of screen with ease)
AI: Good, not perfect - They use FP only from a set distance, but have the urge to AA vs bosses
Damage: Mediocre, most likely due to the way FP scales, but could be better than I think.
Video: https://www.youtube.com/watch?v=vr1HAvqABto

Undying Alchemists:
Found in:
Use:
AI:
Damage:
Video:

Undying Incinerators:
Found in:
Use:
AI:
Damage:
Video:

Knitted Horrors:
Found in:
Use:
AI:
Damage:
Video:

Chrome-Touched Chimeral (plumed):
Found in: High gardens
Use: Barrage skill, Lineair rain skill alike blast rain
AI: Decent
Damage: Spikey
Video: https://www.youtube.com/watch?v=NZNHfhaJFbc

Rattling Condemned:
Found in: The Prison, Shavronne's tower
Use: Cyclone
AI: Solid - They use their cyclone regularly enough to matter
Damage: Solid - not broken, but they should scale very well with poison
Video: https://www.youtube.com/watch?v=ruIwP-OWD-4


Solaris Champions:
Found in: Solaris Temple (part 2), Battlefront, Harbour Bridge (hard to desecrate, better hunt them)
Use: Fire Spark (not supported by gmp, but by multistrike), 2 Animate weapons, Cleave
AI: Good - Really just use their fire spark a lot
Damage: High - even at lower level they clear really good
Video: https://www.youtube.com/watch?v=6yJQoHs2V5U

Wraith:
Found in: The crypt, The tunnel
Use: Ethereal knives, reduced cast speed and proj speed
AI: Very good
Damage: Mediocre
Video: https://www.youtube.com/watch?v=t4Byjug-mn4

WIP


Single target spectres AKA Slashed miscreation Category

Slashed Miscreations:
Found in:
Use:
AI:
Damage:
Video:

Undying Ravagers:
Found in: Sarn Ramparts
Use: Bladefall (reduced width)
AI: Decent - don't AA very often, use bladefall also at point blank
Damage: Decent - Prob need to find a solid way to scale it
Video: https://www.youtube.com/watch?v=ZpRoC7e3Tzg

Lunarsworn Wintermages:
Found in: Lunaris Temple (part 2), Ebony Barracks, Harbour Bridge
Use: Glacial Cascade (Lower AoE)
AI: Solid - I don't see them use their AA at all
Damage: Very high - Especially with conc. They can probably be really good shaper killers
Video: https://www.youtube.com/watch?v=zjL3bBI1kcA

Solarsworn Archmages:
Found in: Solaris Temple (part 2), Battlefront, Harbour Bridge
Use: Word of inferno (Meteor), LMP Parallel Fireballs
AI: Bad - They use their AA too much, way too much
Damage: Decent - Would be way better if their AI was better
Video: https://www.youtube.com/watch?v=fY737w4KulA

Heretical Adjudicators:
Found in: Ruined Square, Torched Courts, Ravaged Square
Use: Storm Call (phys to lightning converted)
AI: Acceptable
Damage: Very high
Video: https://www.youtube.com/watch?v=EOLLdi1rlwU

WIP


Defensive/Utility spectres AKA Evangelists Category

Undying Evangelists:
Found in: Lower and upper sceptre of God
Use: A physical AoE blast, and proximity shields
AI: Solid - they also do have an auto-attack but don't often use it.
Damage: High - You have probably felt it. Pure phys hurts, and they scale extremely well with hatred
Utility: Shields that protect vs a lot of damage
Video:

Kitava's Herald:
Found in: Cathedral Rooftop
Use: Cleave that can bleed, Leap slam that leaves burning ground, Physical projectile
AI: Good - they are just clunky as hell
Damage: Good - just not crazy
Utility: They work well with bloodlust zombies or immolate minions due to consistent application of bleed/burn
Video: https://www.youtube.com/watch?v=ERdD52d5GGA

Tukohama's Vanguards:
Found in: Coast, Mud flats (part 2) and Karui fortress
Use: Scorching ray totems
AI: Ok-ish
Damage: High but mainly single target
Utility: Fire resistance debuff and burn application makes them powerful single target srs supports
Video: https://www.youtube.com/watch?v=o5VzGKF8H9o

:
Found in:
Use:
AI:
Damage:
Video:

Bone Husks:
Found in: The Ossuary
Use: Bone mortar, Bone nova
AI: Ok-ish
Damage: Low - Their bone nova has high scaling tho, might work well with chain
Utility: Their Bone mortar leaves bone walls, which can path enemies into tighter corridors, or block them off all together.
Video: https://www.youtube.com/watch?v=OUcM_vCVomw

Stygian Silverback/Carnage Chieftain:
Found in:
Use:
AI:
Damage:
Video:

Host Chieftain:
Found in:
Use:
AI:
Damage:
Video:

WIP


Spectre FAQ

"How do you consistently get high lvl spectres?" - Go into a map with the spectre already summoned. This will make it so your desecrate can spawn that spectre too, doesn't work in all maps, but does in most, might take a while tho (sometimes up to 50~ desecrates if unlucky). Credits to XxWolf for finding this out.

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"My spectres keep dying, what to do?" - Make sure you have appropriate level spectres. They gain about 50% damage and hp every 10 levels, so lvl 60 spectres will consistently die in maps, bar a few spectre types.

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"What spectres are best?" - Depends on you. If you can't figure it out, just test some, or use flame sentinels as they all the best all-round

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"What is your opinion on X spectre?" - Look it up under the spoilers. If it ain't there it is either a strictly worse version of other options, or just utter trash. Still, you can ask me, I might honestly have forgotten to note them.



Miscellaneous

And all my video's

Post-3.0

Harbinger update 1: https://www.youtube.com/watch?v=nn5o1WXKUrw
Harbinger update 2: https://www.youtube.com/watch?v=j5rIgVxbl0E
Harbinger update 3: https://www.youtube.com/watch?v=NvqwMpPawFA
Atziri with Solar guards: https://www.youtube.com/watch?v=erLbAJnNoFI

Pre-3.0 (mostly 2.2-2.5)
Guide: https://www.youtube.com/watch?v=2z542byIKks
Breach update: https://www.youtube.com/watch?v=Bj027YrhZj0
United in dream update: https://www.youtube.com/watch?v=4PajGtOpIoY
Leveling: https://www.youtube.com/watch?v=KIEzGPQUGz8&feature=youtu.be
Colloseum: https://www.youtube.com/watch?v=pQ8YKX4OXb8
Palace: https://www.youtube.com/watch?v=_gnmItxzJqg
Atziri: https://www.youtube.com/watch?v=waQxAuWfkd0
Slashing spectre atziri: https://www.youtube.com/watch?v=MHC89WuH58g

Conservatory (Improved Quality): https://www.youtube.com/watch?v=xGwjR9Uzr_w
Shrine (twinned): https://www.youtube.com/watch?v=YVWboc42xxw
Uber atziri attempt (trio defeated): https://www.youtube.com/watch?v=eU_HvctRIwo
Palace (twinned): https://www.youtube.com/watch?v=_g-x7U5HDH0
Abyss: https://www.youtube.com/watch?v=wUdFy8ahOB0&feature=youtu.be
Core: https://www.youtube.com/watch?v=9Ym0B57W8y4
Abyss (twinned): https://www.youtube.com/watch?v=4jlxSxXxUkA
Slashing Spectre Abyss: https://www.youtube.com/watch?v=22H1ATzyTfE

Xoph fight: https://www.youtube.com/watch?v=DfB7A7NCnX0
Esh fight: https://www.youtube.com/watch?v=9yjTwMKrvD4
Tul fight: https://www.youtube.com/watch?v=ru8DVvyTixQ
Uul-Netol fight: https://www.youtube.com/watch?v=nu3cMOdoxgo
Chayula fight: https://www.youtube.com/watch?v=-x-wRfHnFlg

Uber down (uncut): https://youtu.be/t-3m7KGG_pw
Uber down (short version): https://www.youtube.com/watch?v=EDpuT-Z3oFg
Uber in Breach : https://www.youtube.com/watch?v=GXw2QYP6zM4

Guardian of the Chimera : https://www.youtube.com/watch?v=jE8bBAH3748
Guardian of the Minotaur : https://www.youtube.com/watch?v=OWv4LV7nHwA
Guardian of the Phoenix : https://www.youtube.com/watch?v=S5kUXGc-uHk
Guardian of the Hyrda : https://www.youtube.com/watch?v=4mLcW_sPsfs

Deathless endgame ----
Shaper! : https://www.youtube.com/watch?v=PbQ2EPab1is
Blade Vortex Uber! : https://www.youtube.com/watch?v=YMUAwARs1Ek

Minion breakdown

Any minion info can be found through this page:http://pathofexile.gamepedia.com/Minion

Animate Guardian:

Spoiler
This is mostly a support minion, and only Mad-life BOB-builds can really use this as their main skill. If we use it in an Auramancer environment, I recommend Victario's flight, Dying breath, Leer Cast and either Zahndethus Cassock or Ambu's Charge. Animate Guardian is an excellent choice, but shouldn't be picked over a stone golem if you run the 150% golem buff effect enchantment, or have to drop a key-skill.

Animate Weapon:

Spoiler
Animate weapon is an extremely powerful skill, generally good enough on its own to power-clear maps. It performs worse vs Shaper and Uber atziri, due to the amount of setup needed and the long boss fight times. Animate weapon has a really high base attack multiplier, meaning it scales extremely well with flat dmg. It thus performs well with wrath and anger, added chaos gem, or anything along those lines. Can be self-cast, used with spell totem or used with cast while channeling. It also has a jewel that allows you to summon up to 8 ranged weapons per jewel (max 2). Generally AW won't need much utility and support from other minions, but it's recommended to at least run zombies because you'll be inclined to go fast and thus run into packs. Zombies will help soak up dmg that way, as well as get a map rolling.

Raise Spectre:

Spoiler
Raise Spectre is arguably the most versatile minion, even though it currently doesn't have many viable spectres to raise. Since there's a lot of options for this, I will go more in-depth in the respective section, but just keep in mind that if you don't want to do any of the other minion stuff, this might just be your way to go. They don't need much support from other minions, but generally will synergize well with other minions.

Raise Zombie:

Spoiler
Zombies are extremely beefy meatshields, most of the time and serve well as supportive minions in a 3 or 4link. They scale very well with gem lvls, and thus are often accompanied with a high lvl empower in a +1 to lvl gems item. Besides their default attack, they have a slam skill, which is a pretty decent AoE attack, which they will use occasionally, and thus they won't need Melee Splash. If you want to focus on zombies for your damage,
I'd recommend running 2 Violent Dead as they will increase their potential significantly, and use either a Skin of the Loyal,
or a bow with +1 to all gems. If you can get your hands on a corrupted +1 gems Skin (for +2 to all gems that's even better. If you go with the Skin, you might want to consider using Mon'tregul's Grasp too.

Golems

Spoiler
I don't have much experience with golems myself, but I view them as more expensive spectres.
They have their niches, but you'd probably be better to check out some other guides to explore links for these bad boys. They do fit very well into an auramancer type of build tho, so if you find they fit your playstyle, go ahead and adapt. Ill eventually get around to testing them more to get a solid write-up here.

Summon Raging Spirits

Spoiler
I have always argued these don't fit into an auramancer build because Summon raging spirits kind of prefers a +3 fire staff. However, with 3.0, it becomes less bad to run with a staff,
because prism guardian won't be as obligatory (more on that in other sections). Summon raging spirits are a very powerful minion, and deal very good damage all the way thru lvl's 1 to 100,
while being more close to caster builds in playstyle (I like to compare it to the summoner's version of spark). Since they deal 100% physical of which they convert 50% to fire, they work very well with hatred, and have a good amount of ways to scale. They can only reach 20 spirits at cap, and have relatively low cast time, so after you hit a certain point, you won't need spell echo, and you also won't need much increased duration.

Summon Skeletons

Spoiler
Kind of a hybrid between SRS and zombies, but then the worst 2 aspects of both. They have their niche, but in my opinion, unless you try to be cute, they're just meatshields, or ways to trigger Heartbound Loop. They had a solid cwc double dip kind of boss-killer build in 2.5/2.6 but in 3.0 I expect them to be kind of slow and clunky to use. Will need a bit more testing from my part though.

Blink Arrow (And also mirror):

Spoiler
I like this one. It's quite versatile, as it's supposed to be a movement skill, but it also has quite a couple niche ways to use. The clone copies your current %hp, but applies that % to it's own healthpool, which scales by gem level. This means you can do some Minion Instability/Beacon of Corruption trickery while being on low life. They also have a hefty %more dmg multiplier, making them possibly a decent way to have some non-preparation minions that feel akin to ranged attack totems.
It's also the go to skill to use for mobility if you're playing a bow summoner.

Dominating Blow

Spoiler
Kappa - This needs to be fixed to be useful in any proper way. Also not my style of build,
and doesn't really combine that well with auramancers, because you need to scale damage for yourself too. The Baron builds could probably make best use of this.

Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93#3748 on Aug 24, 2017, 11:04:49 AM
Harbinger League Gear-snaps


lvl 74 Merc-lab farm/Low map farm


Tree

Not running clarity here, using Heretic Guardians.


Lvl 83 budget 6link Spectres/Powerful clearspeed/boss kills


Lvl 90 tree, gear etc. Red maps/Uber lab farming, tanky


tree

At this point I invested about 2 to 300 chaos in the build, but that's all generated by the build itself, through uber lab farming, a belly prophecy and jewelry selling. 4780 life, 550 es, 283.3 life regen and ele weakness capped, as well as slowing normal mobs for the maximum amount and even bosses get shred. Here is the lvl 89 video of the build btw

lvl 93 Low life setup - Boss farming/Mapping



Vaal grace is on swap with desecrate, Slower proj is on swap with GMP, (Gmp for clear, slow proj for bosses). U can use Frost, flame sentinels and solar guards (or other projectile casters) with this setup quite interchangable. Make sure to swap out the spell you EE with tho, (firestorm/flame surge for cold based spectres, glacial cascade/freeze pulse for fire based spectres. Make sure to not use a lightning spell unless you use avatar of fire. This is pretty much the "low budget" version of low life, and Ill eventually gear it all up to be stronger and better. U can swap out amulet for bisco btw, because I explicitly made sure to not need anything from my amulet. Difference is about 700 ES.

Tree



To do list:

-Mention Accuracy

-Include example gear setups

-Improve wording and cookie cutter builds

-Replace some tree's with pastebin links to save more characters

-Doublecheck AW setups

-Include a Beginner's Guide
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Last edited by leary93#3748 on Sep 12, 2017, 11:17:36 AM
any value in mom now that es is nerfed?
"
solomia wrote:
any value in mom now that es is nerfed?


Yes. However, not going to include it in my builds, due to still wanting to run auras. Also, nothing is set in stone yet, its all beta
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
Yeah, been testing out the summoner as well for the beta. I am 50/50 between spectre and srs still. I think I will go with spectre and try to push it as far as I can in hopes for live though.
I havent got around to playing thr beta yet. But one question i am realy woundering about, is the spectres now persistent?
Not to diminish your vast knowledge or the effort you put into writing this so far, but for readability reasons you might wanna look into changing the plural mistakes such as in "Aura's". Otherwise your language is perfectly fine, so not entirely sure where this exact mistake is coming from.
Not a problem for everyone but I for one get triggered by stuff like that lol. Maybe I have OCD, I don't know.
Nevertheless a great write-up.
ign: PhrozenFlame
Last edited by cocomoloco#6500 on Jun 8, 2017, 7:24:10 AM
"
cocomoloco wrote:
Not to diminish your vast knowledge or the effort you put into writing this so far, but for readability reasons you might wanna look into changing the plural mistakes such as in "Aura's". Otherwise your language is perfectly fine, so not entirely sure where this exact mistake is coming from.
Not a problem for everyone but I for one get triggered by stuff like that lol. Maybe I have OCD, I don't know.
Nevertheless a great write-up.


Good call, Ill be on the lookout for those mistakes. Its the cause of mainly speaking english, not writing it much :P.
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
AND, still zero new information.
So, New sentinel
Last edited by Blo0dForce#6672 on Jun 9, 2017, 3:03:37 PM

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