[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build
" I really don't think going for the 14% damage nodes is a good idea overall. It's just way too inefficient. But if you don't find yourself dying then I guess it's alright. And I don't think going for the 12% damage node instead of the 4% attack speed is a good idea either. They offer very similar DPS and attack speed also gives you more mobility. Devoto's 10% reduced damage is... I think you might have severely misunderstood how much increased damage we have. Sources of increased/reduced damage adds up. This means if you have 0% total increased damage, getting a 10% reduced damage means you will be dealing 90% damage instead of 100%. But if you have 200% total increased damage, getting a 10% reduced means you will be dealing 290% damage instead of 300%; and if you have 700% total increased damage you will be dealing 790% damage instead of 800%. On my Berserker PoB page, I see 703% total increased. This makes all the other increased damage mods quite inefficient. In fact, getting the 10% reduced damage only accounts for a loss of 0.9% total DPS. This is also the reason I don't recommend taking those 14% damage nodes. They are merely 1.4% or so total DPS. It's just really inefficient. As for Deidbellow, my only concern with it is that your warcry might not be on cooldown everytime you go down to low life. And if that's the case that sounds like a pretty much guaranteed death to me. |
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" HS/BS/MPD/Rut/For/Stun And My own passive tree. Playing Zerk | |
I will try out HS-Brut-MPD-Ruth-Stun-Fort in my single target set up again. The first time I was unable to stun-lock Sirus except at the very start of the fight. But I have made quite a few incremental upgrades since then--I now have vulnerability corrupted gloves, lethal pride, 30% quality corrupted tidebreaker, helmet enchant for HS, 20% quality belt.
I will also hold off on going for the 14% dmg passives and Deidbellow until I test out that gem set up and the new gear I have. I did pick up a Lethal Pride last night. Blew a couple of exalts trying to get a double REST roll, but couldn't get it. Ended up with just -10% REST and +10% fortify. Things I still need to get (not in order of importance): a second 6-link Tidebreaker awakened brutality, awakened MPD, awakened ancestral call and awakened multistrike redblade boots with +1 max end. charge better jewelry a watcher's eye with intimidate on hit tenacity annointment Ryslatha's Coil with a better roll Corrupted Kaom's with 40%+ increased damage I'm guessing maybe 15-20% more damage can be squeezed out still? I am actually really enjoying clearing with heavy strike when linked with multistrike, brutality, ancestral call, awakened melee splash and fortify. The pack "explosion" (not really an explosion like infernal blow, but you get what I mean) is large and very satisfying. awakened melee splash gem is relatively speaking dirt cheap (gives you 15% bigger aoe vs non-awakened version and 3% more area damage). It is also nice that you take full advantage of the very high double damage % we get as a result of war bringer, helmet enchant, threshold jewels and passives on the tree. It makes clearing tougher trash, like the metamorph adds, conqueror enemies and abyss enemies, a breeze. Adding an awakened ancestral call would make heavy strike an excellent clear skill in this context (especially for T15/16 and conqueror influenced maps). I have to say I'm really enjoying this build now. Thanks to OP for sticking with it. Hopefully we can stun-lock Shaper, but even if not, the build is still solid. Last edited by JaguarXXX on Jan 3, 2020, 1:55:32 PM
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It's a BEAST at clearing tier 15/16 maps, the speed is awesome If you use a 95% rolled Daresso's Chest :-)
It's great fun and awesome build against endgame bosses but not the Best, but still just so much fun to stun lock the sh*t out of shaper and everything els That can be stunned :-p | |
" Have you fought shaper in 3.9? You were able to stun-lock him? | |
" Yes and yes :) | |
Hey all,
First off, thanks brightwaha for the build guide. I had a LOT of fun with this build. I just defeated Awakener with this guy, albeit it took me quite a few tries. Will share my experience below. I actually tried this build as Slayer first, and then switched to Beserker after a while. Definitely way more "safe" feeling with the overleech. However, I found that the Slayer's lack of attack speed hampers his mobility significantly. Since most of the attacks Awakener uses that are deadly ("DIE" beam, clouds, etc.) are going to kill you either way, I found I had a much easier time as Zerker than Slayer in staying alive, since you can quickly jump out of the way and heal quickly with Warcry. The other attacks were tankable with either class once you have enough HP and mitigation (I did it with 7.7k life and just the two fortify clusters). That being said, stunning was a bit rough with Awakener. Not because of his HP, but because of Rage. with Rage and Endurance Charges up, its easy to stun him but there are so many things that make you drop those buffs that it's hard to consistently be in a place where its easy to stun him. Even if you don't die, the clouds make you stop and wait carefully for a chance to get back into the fight. That means Zerker stops being angry... :( The fight is definitely doable with this build, but it would be ideal if we had a good way to build up and maintain rage/endurance charges. | |
" Before 3.9, it used to be the case when Berserker could stun-lock Shaper very trivially without any endurance charge/rage stacks. At that time the generation and maintaining of those are not problems at all and rage serve mostly as a great clear speed boost. Then before the Berserker rework a couple patches ago, rage could be maintained easily by spamming warcries. So it's quite a new issue and yet I don't think there is any way out of this. But I do think that this is an issue pretty much for the Sirus fight only, and stun-locking Sirus isn't crucial to the fight (boss doesn't hit that hard). Judging from the overwhelmingly negative feedback of the Sirus boss design on Reddit I suspect this boss is going to face a little rework next patch. If GGG add some adds to the boss arena and make the storms less tedious to play with, we will be able to keep endurance/rage up and the fight would suddenly be quite a lot more friendly to us. |
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Sounds about right. Outplaying Awakener as a Zerker was not too bad after getting past the clouds. It might be possible to stun him more effectively with awakened support gems.
Rest of the bosses were easily stunlocked including Shaper and Elder. Have not done Uber Elder yet... :) As a side note this build does a great job stunlocking juicy metamorphs as long as they dont have unwavering. | |
" I can't stun the Shaper at 3.9 (metamorph) .... do you need to use something specific to stun? Last edited by Daibert on Jan 8, 2020, 10:28:39 PM
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