Lightning Strike
I said precisely the opposite...
-Added Fire is Damage Based On, which occurs before Conversion. -The Converted damage will also benefit from the source-damage modifiers. Last edited by Vipermagi#0984 on Oct 21, 2013, 2:27:01 PM
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" ah, so all phys and weapon nodes are modifying the source damage, which is the base that added fire would work with. this is good news indeed IGN: Vibe
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Hi,
Does LS projectiles get critical chance bonus from example these (when using mace): 80% increased critical chance with one handed weapons and 15% increased critical strike multiplier with maces |
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You are using a One-handed Mace weapon, yes.
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If I combine LS with Melee Splash, what happens to the damage of the projectiles? Are they also treated as secondary targets for the melee splash damage modifier?
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"no |
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" Do the projectiles even suffer the -16% modifier of melee splash for the primary target? After reading through the thread one could argue because the projectiles are, well, projectiles and not melee, so they should use the weapon damage before the melee splash modifiers are added. Last edited by ariantes#2239 on Oct 27, 2013, 10:05:45 AM
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I´m pretty sure someone asked that already, but how is a critical strike with Lightning strike calculated?
I hit once with LS and it hits 5 enemies. Now if the inital hit is a "crit".. does this mean all 5 enemies are hit by a crit? or alternativ is the calculation done for every enemy single? Additional to that LS has two parts. melee and ranged. Does increased critical strike modifier work for both? Thx |
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As with every Skill, Crit is rolled per skill activation.
If the Crit Multiplier bonus is untyped, it will apply to everything. If it specifies it only works for Melee (I don't think that exists), it won't apply to the Projectiles. |
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" It exists on unique helmet, Abyssus, as far as i remember. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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