0.9.6 Patch Notes
" While I 100% agree with you and in general I won't touch a F2P for the pay to win culture they promote, GGG is promising that this will not be the case. You will not be able to purchase anything that gives you an advantage over anyone else. Store items will be aesthetic in nature and from what I've heard clans/guilds will be able to purchase their own leagues where they can determine some of the rules sets for their own private gaming world. That's a pretty cool idea if you ask me. Now BTT, I've seen a few people on this thread say they've seen the changes as if they were already playing 9.6 and love them yet I'm still showing 0.9.5h. This patch hasn't been pushed out yet has it? Last edited by RWTD_Burn#0944 on Feb 7, 2012, 8:20:46 AM
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No its not out yet, still around a half day to wait for...
Maybe some of the people are in the circle of Alpha testers? invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Interesting, how this will be implemented? Will X be constant damage or based on % of your hp or enemy´s hp or something else? Can´t wait to see. |
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"It's an integer amount, not a percentage of anything. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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Thanks for all the work you guys are putting into this game GGG.
Props to you guys for taking this game closer and closer to a launch date. |
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well done boys!
Last edited by the_brigand#6301 on Feb 7, 2012, 6:58:49 PM
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" Click "Passive Skill Tree" on the left hand menu bar. Path of Exile II - Game Director
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Amazing work Chris and GGG. Great patch, and I look forward to every step on the way.
Sadly, I was about to get the minion keystone Instability, lol. FFA loot sucks.
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DId they remove a set of "area effect radius" from the tree?
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Oh man. Can't wait to get home to try this.
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