[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam

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Guru1619 wrote:
Any particular reason for not taking Charging Offensive for easy Endurance/Frenzy Charges and good Cyclone damage?


20% chance when you get hit is considered easy?
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za6i9ka wrote:
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Guru1619 wrote:
Any particular reason for not taking Charging Offensive for easy Endurance/Frenzy Charges and good Cyclone damage?


20% chance when you get hit is considered easy?


Better then none(I would think) and we do tank a lot of hits. Was just curious if it was worth it especially with the higher enemy density now.

Not to mention the attack speed and damage the nodes give.
Last edited by Guru1619#5671 on Jul 7, 2019, 4:47:43 PM
In terms of damage mods, what are we looking for the most? Elemental, Fire, physical? anything else?
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Any particular reason for not taking Charging Offensive for easy Endurance/Frenzy Charges and good Cyclone damage?


Erm because we are using bloodrage which already gives you frenzy charge
and if you feel the need for endurance charges just use a red dream jewels...and plus i rather use the green slot on my armor for rage instead
What is the best socket combo for Bronns? Ive heard people say 4R-1G-1B and others say 3R-2B-1G
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metalheart86 wrote:
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Any particular reason for not taking Charging Offensive for easy Endurance/Frenzy Charges and good Cyclone damage?


Erm because we are using bloodrage which already gives you frenzy charge
and if you feel the need for endurance charges just use a red dream jewels...and plus i rather use the green slot on my armor for rage instead


That makes sense for endurance charges though don't see Blood Rage used on gem setup or in PoB. Like that idea though instead of spending 4 points for just 20% chance.

Thank you for answering!
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That makes sense for endurance charges though don't see Blood Rage used on gem setup or in PoB. Like that idea though instead of spending 4 points for just 20% chance.

Thank you for answering!


yeah mate blood rage is there, check on the CWDT slot at least thats where i have it atm and thats where i saw it on pob
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metalheart86 wrote:
yeah mate blood rage is there, check on the CWDT slot at least thats where i have it atm and thats where i saw it on pob


Mine is showing cwdt-Immortal Call-Wave of Conviction-Steelskin being used, even tried importing again(From pastebin links) and it still shows the same and no blood rage :(

Oh well, easy swap/add. :D

https://www.pathofexile.com/account/view-profile/blackspicedrum/characters

Character is a lot of fun. I'm currently up to Uber elder but I'm struggling. Closest I've gotten is around 1/4th shaper hp left. I feel extremely squishy in this fight though. I'm currently sitting on 4ex, anyone see obvious changes I could make? I was thinking of unspeccing impact and going for the leech ascendancy node and vaal pact for a bit more tankiness just for the uber elder fight.
So I was wondering if anyone tried coming up with a version, where avatar/xoph isnt required (for nonchieftain) and we would instead use gloves with convert phys to fire + watchers eye with Anger convert phys to fire.

That way, we could still get full conversion at the cost a glove mod and watchers eye mod and would lose 10% ele pen from neck (and covered in ash, but thats not reliable uptime anyway) but we would not be limited to fire damage only, so we could use stuff like atziri flask and with crit being absolutely viable, atleast on slayer, some great shaper/elder necks with, say, crit multi, % phys as extra ele/chaos, ele penetration, % P/F/E charge on kill, possibly even quant etc.

But maybe I'm reaching and Anger isn't really viable atm without absolutely insane watchers eye with cheap, good stuff like Blood and Sand that take care of mana reserving (right now, i'm using BnS, blasphemy, herald, spider and r1 precision already...)

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