The 0.10.1d account changes

Because the stolen items were being sold by RMT sites, these changes help constrain their supply of items. We're continuing the aggressive bans on their IPs, mule accounts and spam accounts.

The first security feature introduced today is that saved passwords only work from the IP that they were saved on. Some users have commented that they want the saved passwords to work from any IP, so we're considering allowing that as an option if the user wants to risk their account for this convenience.

The second feature is a much more important one - accounts become locked if someone logs into them from a different city. An unlock code, which is sent to the account's registered email address, is required to unlock the account. If you get this email when you haven't logged in from a remote location then you should change your password immediately and investigate how someone learned your password (scan for malware, etc).

Users have commented that they'd like to change "city" to "country" or "exact IP". We'll see what we can do about adding these as options in the near future. We wanted to get the feature in so that users are protected as soon as possible, which is why we picked "city".

Some games have a policy of restoring the items on an account if the user lost their password and someone else took the items. We can't do this because either of the two policies would be devastating to Path of Exile:
a) If we restore the items in a way that duplicates them then users are able to arbitrarily copy their items by presenting a plausible looking case to our support department. This is actively abused in other games and their playerbases know that they can duplicate items at will through customer support.
b) If we restore the items, removing them from the people who got them, then users are able to tradehack each other by performing trades and then requesting that support restore their items. This would undermine the entire trust in the trade community because items could vanish at any time after you receive them in trade.

As you can see, both of these options are completely unacceptable. If we perform restorations then the incentive to report fake compromises is even higher. If users know that other people are having success at duplicating or tradehacking items by claiming they were hacked, then the amount of fake claims would skyrocket. We're already seeing very suspicious claims and that's with our existing no-restoration policies.

We're a small company and only have 8 customer support staff at the moment. To handle even 1% of our customer base claiming fraudulent compromises that need to be sufficiently investigated would take hundreds of support staff.

The policy of no restoration for password loss is there because:
a) All the restoration options destroy the game by letting users duplicate or tradehack items through fake claims.
b) It's completely impossible to sufficiently investigate such claims, especially if users were incentivised to make them. It's very easy to use proxies to make a fake claim look exactly like a real theft.
c) The password losses are due to users losing their passwords. The most common reason is they used the same password with another game or service. We can help with this by adding security measures like the ones added today. We cannot take responsibility for your own password security.

I'd really love to be able to help users who have lost all their items and hard work, but I just can't see a plausible solution that doesn't have the absolutely devastating consequences that restoration does. It's a really tough situation to be in, but the plan of improving user password protection and keeping the game economy intact is the only future we can allow Path of Exile to have.

I am very sorry that we didn't have account lockout features earlier. We got them in as quickly as we could and it required a lot of late nights. We plan to devote substantial effort in the future to more features that help keep users safe even if their passwords are already compromised.

Thankfully, things on the security front look great now that the location locking is in place. This will both help attack RMT and also keep your items safe from intruders. Thanks again for your patience and I look forward to seeing you in-game.
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Thanks for the hard work!
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—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....
Uh...my IP changes every day, so do I get in trouble with the new Account Security? ^^""
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Fusion_Power wrote:
Uh...my IP changes every day, so do I get in trouble with the new Account Security? ^^""


It is probably why they've decided to only take into account the city and not the exact IP.
those sad people, why would you even use some site to buy, its well known that those people like to hack accounts if you dont supply them with more cash
Thanks Chris, keep up the great work!
So every time when the game kicks me out of server , it means that my ISP is changing my IP ? if so i need to talk with them >_>
R.I.P - LagMasta 25 LvL [1st HC Exile]
Same, i am on dynamic IP. I guess no automatic logging in for me :P
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pikachuyann wrote:

It is probably why they've decided to only take into account the city and not the exact IP.

Hmm, OK. So I have to be careful if I log in at my buddy's PC, located in another City.
An Autenticicator like the one I have for Battle Net could make this even more save and more easy, pretty neat gadget imho. :)
Last edited by Fusion_Power#0294 on Feb 22, 2013, 8:46:06 AM
Pity you can't change the blocking to "by ISP"... My ISP changes my IP every few days, and sometimes it's registered in London, sometimes Milton Keynes, and once even I've seen Manchester! All three are wrong, since I live NEAR Cambridge! :D

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