Dual Strike question
Hi,
I have some problems with the Skill Dual strike and wonder how its damage is calculated. Here is what i got so far: Unavailable Unavailable My character panel says: Default Attack: 68.8 dps Dual Strike: 71.1 dps Attacks per second is the same on both Dual Strike says: "Attacks with both weapons" So shouldn't the dps be like 2 times the dps of the "Default Attack"? The only explanation i see would be that dual strike deals 50% less damage instead of only 10% In my opinion either the skill description or the damage calculation is wrong. what do you think? Some items in this post are currently unavailable.
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I believe it deals 40% less damage when dual wielding (which is a prerequisite for the ability) and its not mentioned on the description. its the case with cleave but cleave states that there is a 40% dmg reduction from using 2 weapons in the description.
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Dual Strike does have a percent damage reduction that gets smaller as you level the skill. It would be way overpowered otherwise.
Forum Sheriff
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" thats not 100% correct. it has: a FIX 10% damage reduction + a +xx% increased physical damage. Edit: thats what the description says. i know its starts with +0% damage increase and on level 7 i got +18%. if the damage reduction is applied before the bonus, it would make a 6.2% increase of overall damage. Compared to Heavy Strike (+50% damage on first level) the damage from dual strike is nothing. Last edited by Aiyana#4468 on Feb 2, 2012, 11:07:44 AM
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Skill Feedback - Dual Strike
Generally, when you have questions about skills, it usually helps if you visit the relevant skill page. "This explains the 18% and -10% Last edited by FaceLicker#6894 on Feb 2, 2012, 11:19:12 AM
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i dont realy understand what you mean with the additive/multiplicative increase.
could you give an example plz? And i think Dual Strike is to weak compared to other skills. |
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" That said: " http://www.pathofexile.com/forum/view-thread/13701/page/1 (That is 0.94 feedback though - may have changed) still.. " http://www.pathofexile.com/forum/view-thread/13701/page/2 I wondered this aswell. Dualstrike 'feels' like it is only hitting with one weapon or as if the damage-penalty is greater than it 'sounds' like. Maybe there's some mathematical 'magic' involved, that I do not get? " 10% less damage.. is considered to be a multiplicative decrease. But how does it apply? It certainly isn't just basedamage*0.9 Edit: I'll add the information Malice's mechanics thread provides, so you can read up on the matter - even though it does not seem to explain the math behind dualstrike(?):
Spoiler
" http://www.pathofexile.com/forum/view-thread/11707 Edit2: The above quoted excerpt of Malice's thread currently provides wrong information:
Spoiler
" http://www.pathofexile.com/forum/view-thread/11707/page/14 [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Feb 2, 2012, 6:54:57 PM
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no clue if i get the correct translation, but atleast a try:
additive: relative to your equipped weapon, like equipping another 1-3 phys dmg Iron Ring. multiplicate: relative to your complete physical dmg including all Iron Rings and all passives. --------- Heavystrike = 1 swing = 150% Dualstrike = 2 swings = 200%, -10% = 180% Its just that dualstrike shows only the dps portion of 1swing in the charachtersheets-dps window. Or did this get fixed already ? https://www.youtube.com/watch?v=drDs-Y5DNH8 Last edited by Lachdanan#4036 on Feb 2, 2012, 4:44:16 PM
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" That is what Mark_GGG states as well. It's weird though, that Dualstrike still 'feels' like it does as much damage as the default attack. Is it just an unreliable 'feeling' or a 'feature' caused by game-mechanics or a 'bug'? edit: " I'll try to give an example (that my be incorrect):
Spoiler
assumptions:
- mh does 100dmg per hit and hits once a second - oh does 90dmg per hit and hits once a second - default attack alternates between mh and oh dps - there are no other dmg-modifiers (like chance to hit, crit, mob armour, etc.) - Dualstrike also hits once a second - The gem provides a 18% additive dmg increase and a 10% multiplicative dmg decrease - multis are applied after additives, so gem dmg = ((mh dmg+(mh dmg/100*18))*0.9)+((oh dmg+(oh dmg/100*18))*0.9) - trivial stuff ;) mh dps: 100 oh dps: 90 default attack dps: 95 gem dmg: ((100+18)*0.9)+((90+16,2)*0.9)=201,78 Dualstrike dps: 201,78 assumption: - the character-panel only calculates mh dmg related dps at the Dualstrike-tab default dps: 95 Dualstrike dps: 106,2 ..right? edit2: incorrect! The dps calculation is 'bugged': " [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Feb 2, 2012, 6:49:48 PM
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Unavailable Unavailable I'll use these to try and make sense of this. Bear with me.. I could be wrong. It's important to know that Dual wielding currently grants a 10% attack speed increase Our new average attack speed becomes 1.4 while equipped with both(even though the weapons still swing at their own respective speed.) Now, let's get the rest of the facts: Weapons 1)13-30 dmg, 1.35 aps, 50% ipd 2)12-47 dmg, 1.20 aps Dual Strike 18% ipd 10% less damage DPS for the Ghost Foil while using dual strike would be 53.63 rounded up to 54 - To get this, we add the 18% from DS to the 50%. DPS for the Gilded Foil would be 45.94 rounded up to 46. Add them both.. divide by two and then multiply by .9(10% Less Damage from Dual Strike). DPS for Dual Strike is 44.68 rounded to 44.7. DPS for default dual wielding attack is 39.45 rounded to 39.5 It's interesting to note that the DPS for these weapons with a lvl 1 Dual Strike is 39.07 rounded to 39.1 That said, wouldn't you naturally be terrible at something when you first start? Only through experience do you become more proficient. Dual Strike is terrible at lvl 1, at lvl 18 it's phenomenal. Keep in mind, other item mods, passives, attributes nor accuracy or crit has been figured in. This is just basic DPS calculation. When you swing your weapons with Dual Strike, each weapon has it's own accuracy and crit chance. So when you attack, you might only hit with one weapon. Or you might only crit with one weapon. This is why it's difficult for the character screen to display accurate information. Last edited by FaceLicker#6894 on Feb 2, 2012, 6:22:25 PM
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