Scorching Ray
trivialize pvp, broken dot skill.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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" Ray refreshes all stacks on reapplication, you don't need any Duration whatsoever. :/ |
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The only skill people ever seem to want to use, and it makes Incinerate pretty much useless in comparison.
R.I.P. build diversity Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
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i am useing scorching ray with "cast while channeling" to sumon my "raging spirits" and have a minion based build with my witch all my minions supported by added fire damage gem. i have taken the passive tree ability "spirital aid" with as many increased minion damage pasives as i could get.
just a few questions for this skill, are my minions benifiting from the fire debuff from scorching ray? is my scorching ray damage inceased by my spirital aid passive, cos i just cant see it? and dose my "flamibility" curse stack with my scorching ray? |
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The skill damage scaling feels wrong.
Let's say I don't want to use RF nor Pain Attunement, even with 1180% increased SR damage from tree and gear, lvl 28 SR (6l +1 Diala's) 0.21sec cast time, Prolonged Pain (trickster) Herald of Ash etc. The single target damage feels not sufficient at t15+. For the amount of investments almost any self cast spell would had three times more non-crit dps. Full-scaled self-cast SR (w/o RF) is not an endgame skill. Having 123k tooltip dps, 920k sheet dps vs shaper, the skill feels ok-ish only until T14. The skill leaves a very bad impression if used on predictive network mode at 130+ms latency. It would be nice to have a visual indication of 'the target has 8-stages debuff', some kind of black smoky trail or fiery sparks around. If you ever going to rework EE - the skill will need a huge buff to base damage. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Oct 31, 2018, 11:08:00 AM
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Please make a Harbinger (blue) Scorching Ray MTX. It will just look majestic with the new Harbinger Righteous Fire. Let us look like Goku and make our dreams come true.
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What does "Exposure" do? it's not explained anywhere, it just says Now applies Fire Exposure at maximum stacks. is it the same? also i feel like this is a nerf :(
Last edited by Ictherion#5667 on Mar 6, 2019, 4:19:49 PM
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For how long does Fire Exposure last?
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" This was explained when they announced the change. exposure is a flat -25%(?) resistance to the element. This is a slight nerf because previously it would also be applied by the single stacks from the skill, thus you would profit from a lower -res with less stacks. However, the change is needed, because there are now other skills in game which reduce resistances and they should not stack with scorching ray. |
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" Just turning resistance reduce into the "Exposure" thing would be sufficient as a prevention of stacking, since a target can only have maximum of one exposure of each element at a time. But making SR apply the debuff only at full stacks, why? Especially where all other skills with exposure do that just in one hit. |
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