[2.4] The Rimefire Witch - Ignite Ice Spear by CantripN (6K+ Life, Acro, VP, MoM)
Theme: Kaleo "No Good" Ever wanted a Blue Fire Witch? Well, now you can do it!
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Yes, I know you can do Incinerate, shush!
Thanks to Prophecy handing us a really cool toy in the form of Realm Ender, you can make a VERY high damage cold caster! um, fire that is. GGG doesn't believe in Cold Casters that do Cold Damage :D See, what Ice Spear has going for it, is the fact it has 600% Increased Global Crit at range, going up by an extra 300% with a helmet enchant, and it has a 7% base crit, making it trivial to get good crit for cheap and then focusing your efforts on other things like Crit Multiplier and Fire Damage. You can do this on Vortex, Arctic Breath or any other Cold spell (and I suggest those ideas, it'll just be a different tree a bit, with more AoE and Crit/Elemental Overload), it's just that it's very easy to get capped crit at 95% with Ice Spear for reliable Ignite without any Power Charges or wasted gems now. ***6Ls for sale on poe.trade*** Pro: Clears T16 maps in one shot per pack along with any rares in full parties. One shots T15 bosses (can't guarantee 6 man party 1 shots!). Clears Ailment Immune maps just as easy. Vaal Pact! Acrobatics! (optional) MoM! (optional) Dual Curse! (or triple with lots of currency) Survive Rare Reflect! Can do Ele Reflect maps. Just swap LL gem and make sure you have VP and balls! Can do any map mods. Yes, ANY. Can do T15s on a 4L Staff :D Looks amazing! It's not Blade Vortex! It's a Life build! Confuse your party :D Con: Not budget for super-high end-game. Can do Ele Reflect maps. Never said *should*. With -max this can get deadly if you're not careful. Slow cast speed, so kiting is a bit harder (for boss fights). It's not Blade Vortex. It's a Life build. Confuse your party :D ---- Vids for the lazy (before I went MoM): T10 Malformation - 60% Fire Res. T15 Underground River - me playing badly and being lazy :D T15 Dark Forest - wasn't as lazy, still without Shock. T15 Abyss - Enfeeble map, using Enfeeble as 3rd curse. Have MoM and Eye of Innocence combo here. 18% Elemental Reflect -Max Res Map Immune to Status Ailments + Monster Life Latest MoM Versions:
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Stats (level 95 - Winds of Change + Acrobatics + MoM): Life = 6070 (and 221 es, meh) Mana = 1004/1004 (17.6 regen, meh) Capped for Ele Weakness Crit Chance on 1st stage = 32.62% / 39.62% on Faster Casting Crit Chance on 2nd stage = 95% Crit Multi = 503% Spell Damage Total: +913% (472 Gear, 337 Passive, 104 Jewels) Ignite Damage Total: +764% (422 Gear, 216 Passive, 126 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 11 (30% *1.1) / Flammability 21 (45% *1.2) / +50% Shock Curses = Ele Weak / Flammability / Proj Weak *bonus* Auras = Nothing. Tooltip in hideout (un-ignited): 68753 (1st stage, GMP + Faster Casting) 103096 (1st stage, Slower Proj + Controlled Destruction) Tooltip (ignited): 84424 (1st stage, GMP + Faster Casting) 133843 (1st stage, Slower Proj + Controlled Destruction) Tooltip (ignited) on 2nd Stage DPS, please don't make me explain the math: 156985 (GMP + Faster Casting) 279212 (Slower Proj + Controlled Destruction) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 615417 (avg. crit) => 3334522/sec Ignite ***639718 (avg. crit) => 3626663/sec with The Overflowing Chalice***
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Ignite Math: 29100-43637= 36368 avg. Damage 503% Crit Multiplier 50% More (Shock from Vaal Lightning Trap or Conflux)... 78% More (Fire Penetration 24 (41%) + 34% Reduced from Curses + 3% Heart of Flame)... 26% More (Proj Weakness 20/23) --- 615417 avg. Final Crit Damage Ignite: 80% of the Boom Damage over 4.192 Seconds as Base Damage (Flammability adds to the duration) 764% Increased 50% More (Shock from Vaal Lightning Trap or Conflux) 20% more (Pierce 21) 30% more (Slower Projectiles 21) 34% more (34% Reduced from Curses) --- 13978317 Ignite (over 4.192 seconds) Ignite per second = 3334522 Mana Sustain = 0.6% Mana Leech from Boots (even 0.4% is plenty) Vaal Clarity (with Inc Duration) Mana Flask (for Izaro, for example) Links: 6L = Ice Spear / GMP / Fire Pen / Pierce / Controlled Destruction / Empower 3+ (or Crit Damage) 4L = Orb of Storms / CoH / Curse / Curse (can also use Herald of Thunder to curse) 4L = Inc Duration / Vaal Clarity / Vaal Lightning Trap / Vaal Grace *** 4L = CwDT 20 / Ice Golem 20 / Flame Golem 20 / Lightning Warp 21 *** = Vaal Grace (if you have Acro!) / Arctic Armor / War-cry / Decoy Totem... Can also do this as a 3L+1 with L.Warp, and then add something to the CwDT like Frost Wall/Molten Shell/Curse. Gear:
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or: Flasks: Jewels:
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Stats (level 95 - Facebreaker + Acrobatics + MoM): Life = 6314 (and 227 es, meh) Mana = 1041/1041 (18.2 regen, meh) Capped for Ele Weakness Crit Chance on 1st stage = 32.62% Crit Chance on 2nd stage = 95% Crit Multi = 568% Spell Damage Total: +871% (413 Gear, 337 Passive, 121 Jewels) Ignite Damage Total: +722% (363 Gear, 216 Passive, 143 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 12 (31% *1.1) / Flammability 21 (45% *1.2) / +50% Shock Curses = Ele Weak / Flammability / Temp Chains / Proj Weak / War Mark (pick 2-3) Auras = Nothing. Tooltip in hideout: 76805 (1st stage, GMP) 123312 (1st stage, Slower Proj) Tooltip under Diamond Shrine (so close to the real 95% crit on 2nd Stage): 172663 (GMP) 277215 (Slower Proj) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 527757 (avg. crit) => 2720548/sec Ignite ***549498 (avg. crit) => 2970462/sec with The Overflowing Chalice***
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Ignite Math: 27894-41828= 34861 avg. Damage 567% Crit Multiplier 50% More (Shock from Vaal Lightning Trap or Conflux)... 78% More (Fire Penetration 24 (41%) + 34% Reduced from Curses + 3% Heart of Flame)... --- 527757 avg. Final Crit Damage Ignite: 80% of the Boom Damage over 4.192 Seconds as Base Damage (Flammability adds to the duration) 722% Increased 50% More (Shock from Vaal Lightning Trap or Conflux) 20% more (Pierce 21) 30% more (Slower Projectiles 21) 34% more (34% Reduced from Curses) --- 11404537 Ignite (over 4.192 seconds) Ignite per second = 2720548 Mana Sustain = 0.6% Mana Leech from Boots (even 0.4% is plenty) Vaal Clarity (with Inc Duration) Mana Flask (for Izaro, for example) Links: 6L = Ice Spear / GMP / Fire Pen / Pierce / Controlled Destrcution / Empower 3+ (or Crit Damage) 4L = Orb of Storms / CoH / Curse / Curse (can also use Herald of Thunder to curse) 4L = Inc Duration / Vaal Clarity / Vaal Lightning Trap / *** 4L = CwDT 20 / Ice Golem 20 / Flame Golem 20 / Lightning Warp 21 *** = Vaal Grace (if you have Acro!) / Arctic Armor / War-cry / Decoy Totem... Can also do this as a 3L+1 with L.Warp, and then add something to the CwDT like Frost Wall/Molten Shell/Curse. Gear:
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or: Flasks: Jewels: Latest Non-MoM Version:
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Stats (level 95 - Facebreaker + Acrobatics):
Life = 6503 (and 222 es, meh) Mana = 954/954 Capped for Ele Weakness Crit Chance on 1st stage = 31.85% Crit Chance on 2nd stage = 94.85% Crit Multi = 567% Spell Damage Total: +858% (413 Gear, 348 Passive, 97 Jewels) Ignite Damage Total: +698% (363 Gear, 216 Passive, 119 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 12 (31% *1.1) / Flammability 21 (45% *1.2) / +50% Shock Curses = Ele Weak / Flammability / Temp Chains / War Mark (pick 2-3) Auras = Arctic Armor (with Inc Duration because why not), or nothing. Tooltip in hideout (no Frenzy Charges): 74100 (1st stage, GMP) 118917 (1st stage, Slower Proj) Tooltip under Diamond Shrine (outdated, more now) (so close to the real 95% crit on 2nd Stage): 152193 (GMP) 246740 (Slower Proj) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 520687 (avg. hit) => 2605737/sec Ignite ***2736348/sec with The Overflowing Chalice***
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Ignite Math: 27520-41268= 34394 avg. Damage 567% Crit Multiplier 50% More (Shock from Vaal Lightning Trap or Conflux)... 78% More (Fire Penetration 24 + 34% Reduced from Curses + 3 Heart of Flame)... --- 520687 avg. Final Crit Damage Ignite: 80% of the Boom Damage over 4.192 Seconds as Base Damage (Flammability adds to the duration) 698% Increased 50% More (Shock from Vaal Lightning Trap or Conflux) 20% more (Pierce 21) 30% more (Slower Projectiles 21) 34% more (34% Reduced from Curses) --- 10923249 Ignite (over 4.192 seconds) Ignite per second = 2605737 Mana Sustain = 0.6% Mana Leech from Boots (even 0.4% is plenty) Vaal Clarity (with Inc Duration) Mana Flask (for Izaro, for example) Links: 6L = Ice Spear / GMP / Fire Pen / Pierce / Controlled Destruction / Empower 3+ (or Crit Damage) 4L = Orb of Storms / CoH / Curse / Curse (can also use Herald of Thunder to curse) 4L = Inc Duration / Vaal Clarity / Vaal Lightning Trap / *** 4L = CwDT 20 / Ice Golem 20 / Flame Golem 20 / Lightning Warp 21 Swap to Slower Proj for bosses. Consider using Faster Casting for clearing maps once you have enough DPS to one shot anyway (much faster). *** = Vaal Grace (if you have Acro!) / Arctic Armor / War-cry / Decoy Totem... Can also do this as a 3L+1 with L.Warp, and then add something to the CwDT like Frost Wall/Molten Shell/Curse. Gear:
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or: Flasks: Jewels: What to look for? Staff - Realm Ender Chest - Kaom's Heart Head - 300% Crit Enchant, Life and Res Gloves - Winds of Change / Facebreaker Boots - Blood Dance / Rare Boots Rings - Mokou's Embrace (if using Eye of Innocence), Opal Rings with Life and Fire Damage / Crit Multi Amulet - Eye of Innocence / Ngamahu Tiki / Rare with Crit Multi/Fire Damage + Life Belt - Life and Res Jewels - Life + Crit Multi (Spells/Cold/Elemental) / Fire Damage / Resists. 2nd tier would be Projectile Damage / Global Damage %, and perhaps 1 with Crit Chance (Spells/Cold/Elemental). Flasks - Laviagnia's Spirit lets you spam spells very easily. The Overflowing Chalice is OP for Flask Sustain and boss DPS. Otherwise, just grab some Life Flasks and perhaps a Quicksilver. If you don't have Acrobatics, Rumi is fantastic. *If you can get Immunity to Silence, do it!* *Crit Damage gem works just fine as a replacement for Empower 3/4 at first* *Boots with Life+Mana Leech are a must for sustain later on* *You'll need that Vaal Clarity or at least a Mana Flask anyway* *+1 Curse ammy + Gloves are obviously not a must, it's just a bit more DPS and clear speed* *Yes, I'm not running any auras. The only ones that might be worth it are Purity of Fire / Arctic Armor, though I often prefer the free mana* *Yes, even Clarity does very little on this gear/tree. It's ok for leveling, though* *Notice the 191 STR req. for Kaom's Heart! This requires some gearing!* *GMP/Pierce require up to 114 for 21, but Vaal Grace can go a lot higher! Level it up accordingly* *Don't go all out on bosses on Ele Reflect, there's only so far you can go before you one-shot yourself* *On -max res maps I suggest taking off a DPS link for Life Leech or Mana Leech, or such. The full DPS of the build can kill you on Rare Reflect on those if you roll well and they're Shocked or something like it.* Tree:
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For level 95
Or if you don't need the 8% All Res, and skip Blood Dance (what I did eventually): For level 95 If you want Acro, which is best end-game (did this until lately) - Level 95 My latest (a bit more glassy) tree: For level 95 MoM variant (most current): For level 95 Leveling is done as either Fireball, Freezing Pulse, Arctic Breath, Firestorm... All those work. Get Lifesprig => Reverbration Rod => Tabula Rasa => Realm Ender (at level 40!). Can skip Tabula, to be honest. Level 20 Level 40 Level 60 Level 80 [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Nov 13, 2016, 9:26:11 AM Last bumped on Dec 18, 2016, 2:50:46 PM
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RESERVED
Credits: Art - Sephiroth-Art (DeviantART) Arrowmaker27 - sold me +1 Curse ammy! osna23 - made my Facebreakers! Garnier - made my Winds of Change! Current Project: Getting Life and Mana Leech on Boots, so I can use these and respec 3 points. I find Frenzy Charges are reliable only for lower content, let's say upto T14s. T15 and up, they're aren't reliable for bosses (except Kaom, he dies within 1 sec :D). Status: *done* --- Blood Dance and/or Facebreaker are more Damage. Both give up some Life for it, and it's not 100% reliable for Blood Dance. Facebreaker is roughly 8% more total damage in my case and lets you move faster, so might be better (will test). So far it feels better/as good. AA is certainly nice :) Old Setups:
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Stats (level 95 - Facebreaker): Life = 7077 (and 575 es, meh) Mana = 653/1005 Capped for Ele Weakness Crit Chance on 1st stage = 32% Crit Chance on 2nd stage = 95% Crit Multi = 518% Spell Damage Total: +880% (385 Gear, 410 Passive, 84 Jewels) Ignite Damage Total: +665% (335 Gear, 234 Passive, 96 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 12 (31%) / Flammability 20 (44%) / Fire Penetration 24 / +50% Shock Curses = Ele Weak / Flammability / Temp Chains / War Mark (pick 2-3) Auras = Arctic Armor (with Inc Duration because why not) Tooltip in hideout (no Frenzy Charges): 72511 (1st stage, GMP) 117475 (1st stage, Slower Proj) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 486125 (avg. hit) => 2332169/sec Ignite Stats (level 95 - Winds of Change): Life = 7233 (and 559 es, meh) Mana = 1005 Capped for Ele Weakness Crit Chance on 1st stage = 32% Crit Chance on 2nd stage = 95% Crit Multi = 428% Spell Damage Total: +929% (434 Gear, 410 Passive, 84 Jewels) Ignite Damage Total: +714% (384 Gear, 234 Passive, 96 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 11 / Flammability 20 / Fire Penetration 24 / +50% Shock Curses = Ele Weak / Flammability / Temp Chains / War Mark (pick 2-3) Tooltip in hideout (no Frenzy Charges): 66891 (1st stage, GMP) 108317 (1st stage, Slower Proj) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 421764 (avg hit) => 2153003/sec Ignite
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Stats (level 95 - Facebreaker + Acrobatics):
Life = 6807 (and 231 es, meh) Mana = 966/966 Capped for Ele Weakness Crit Chance on 1st stage = 32.06% Crit Chance on 2nd stage = 95% Crit Multi = 518% Spell Damage Total: +815% (385 Gear, 330 Passive, 100 Jewels) Ignite Damage Total: +646% (335 Gear, 199 Passive, 112 Jewels) More Damage (double-dipping) = +20% Pierce / +30% Slower Proj / Elemental Weakness 12 (31% *1.1) / Flammability 21 (45% *1.2) / +50% Shock Curses = Ele Weak / Flammability / Temp Chains / War Mark (pick 2-3) Auras = Arctic Armor (with Inc Duration because why not), or nothing. Tooltip in hideout (no Frenzy Charges): 68755 (1st stage, GMP) 111467 (1st stage, Slower Proj) Tooltip under Diamond Shrine (so close to the real 95% crit on 2nd Stage): 152193 (GMP) 246740 (Slower Proj) Avg. Ignite Single Target (assuming 0% Fire Res, Map Boss with 60% Less Curse Effect): 454342 (avg. hit) => 2125556/sec Ignite ***2337636/sec with The Overflowing Chalice***
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Ignite Math: 26285-39416 = 32850.5 avg. Damage 518% Crit Multiplier 50% More (Shock from Vaal Lightning Trap or Conflux)... 78% More (Fire Penetration 24 + 34% Reduced from Curses + 3 Heart of Flame)... --- 454342 avg. Final Crit Damage Ignite: 80% of the Boom Damage over 4.192 Seconds as Base Damage (Flammability adds to the duration) 646% Increased 50% More (Shock from Vaal Lightning Trap or Conflux) 20% more (Pierce 21) 30% more (Slower Projectiles 21) 34% more (34% Reduced from Curses) --- 8910331 Ignite (over 4.192 seconds) Ignite per second = 2125556 ---- Variants:
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Crit Vortex/Arctic Breath Ignite Grab the Proj Damage Jewel on the right side with AB, and consider getting Explosive Impact if you have the points. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Nov 6, 2016, 7:30:14 AM
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Bump for hipster build!
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Oneshotting T15 bosses with Ice Spear? Sounds nice. :D
Is your Ele Prolif radius big enough without the inc aoe nodes? Would kinda like to see a video. |
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" It's not the same AoE as EA obviously, but it's enough for packs. Sometimes you need another shot for stragglers that dodged. Will fix my boots, then make some vids. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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hey mate, not sure where your 900%+ "Spell Damage" comes from but there is a difference between Spell Damage and e.g. elemental damage, because spell damage is actually not double dipping with ignite's damage. didnt look at your jewels but generally speaking elemental, fire and projectile dmg is the highest source for your dmg in your build. did you consider this?
"double dipping" is not "more"-modifiers, it's when your damage-modifier is applied on initial hit AND DoT (ignite), just saying, according to this i'm not sure your dps calculation is correct ^^ maybe you can break it down for us (im too lazy to check it...) no vid = not endgame viable :-D i'm excited to see T16+ last but not least: you loose 50% of your flat damage basis because of conversion, did you consider using Hrimburn instead of the staff? not that you sustain 100% of the cold damage, which will be used 100% for the ignite, you also can use elemental equilibrium precisely which is a siiiiiick damage booster, just my 2 cents, im building a guide which utilize this mechanics atm that's why i participate^^ always looking for inspiration Last edited by airparisderjesus#0654 on Nov 3, 2016, 10:51:39 AM
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" I'm well aware of what counts for Ignite and what doesn't :) Instead of being lazy, go and count yourself. As for Flat Damage? What Flat Damage? :D You can do this build with Pyre or the gloves you mention and use Ele Equ, yes. The Pyre is better, since all that amazing Fire Damage on gear/tree wouldn't apply to the initial hit if it's not Fire (so you'd use Orb of Storms to apply Equ). It's just a lot more micromanaging, and lowers clear speed drastically. I'm sure it's more damage. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Nov 3, 2016, 10:59:43 AM
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your cold damage becomes converted before any modifiers to fire. 607-911 (for your 21 ice spear, i.e. 759 cold dmg) is converted to 759/2=380 so only 380 (fire) is used for double dip basis and the rest 380 (cold) is lost
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" This is not how converted damage works. The original hit gets all damage from Cold AND Fire, the Ignite obviously doesn't get Cold and Spell Damage. You're missing I have 100% converted to Fire I think (Avatar of Fire + Cold to Fire). Link = http://pathofexile.gamepedia.com/Damage_conversion [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Nov 3, 2016, 11:25:00 AM
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with "lost" i mean it only scales with non-doubledipping modifiers like cold and spell dmg
also ye i didn't saw avatar of fire, guess this fixes my concern! sorry for the confusion, i was surprised one does a build around 50% conversion O_O |
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