[PoE 2.4 ESC] Necro Golemancer - LowLife Triple Stone Golem
Nice!
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It's very interesting.
By the way,may I ask what is the music in Tier 15 Maps? |
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" sry i just pick random from YouTube Audio Library ... |
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Cool build. Ever consider supporting stone golems with chaos damage/poison since they deal all phy damage?
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" Being the dumb nerd that I am, just wanted to point out that this will not give accurate results. 10 * 2.08 = 20.8, drop decimals -> 20% Increased Damage for Hatred/Haste 10 * 1.69 = 16.9 -> 16% Increased Damage for each of the rest 5 * 1.69 = 8.45 -> 8% IAS/ICS per The same goes for any other similar multiplier that is not Regen*. It's a fairly minor difference (143 -> 136% increased damage), but it's there and I am nothing if not a nitpicking arsehole. :P * = Regen is secretly a per-minute value that is rounded down in the same way, but the display shows the more convenient per-second value. -------- Golems are good (for a generous definition of 'good') and cool. It's always nice to see a build utilising them for damage :) |
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thanks u xD
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How OP is this build with the new Golem jewels?
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" If 4-5 Primordial Harmony jewels can make him spam his slam skill, it's potentially super strong IGN: HarroHarbinger Last edited by Catharsis#3356 on Dec 1, 2016, 2:14:24 PM
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yea ...
2.5 update jewel + Stone Golem's damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased. i think we can try 5 stone golem phy/chaos + poison damage or ... |
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Hi realy thanks for show good builds
i will start next league wit your builds god bless you! have a nice day ^ .3^ |
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