[2.6/3.1] Shaper down on budget 5-link - The Debuffing Pizza (Tri-Curse CI Elementalist Flameblast)

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xiani wrote:
Gone all in on this build for legacy season, and it's gotten me further than I've ever been, so no complaints! Getting a 700ES 6-link with reduced mana/empower is certainly helping.

Just saving up for +1 curse Chayula amulet now, which would be the icing on the cake.

One question re. the setup for dealing with ele reflect - I am using my old 5-link chest re-coloured to GRBBB, so am missing faster casting, but have the rest of gems in guide. Which uses both CE and increased AoE. I know it says 'may look crazy', and it does - what is the thinking behind using both of those at once?


Hi. CE gives HUGE damage boost, while iAOE gives larger impact area. So using both means you get both damage and area bonus from the two gems (although CE makes the area smaller but that's the trade off). After all DD only has limit support gems. You can swap both CE or iAOE for Fast Casting as long as you feel comfortable with the damage and clear speed.
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Jerry16rus wrote:
Hello, OP! I like this build so much! Thank you so much for creating such a wonderful build! But I'm very worried about what will happen to it in 3.0.0? Are you going to remake this build for a new patch?


Hi! Glad you like the build. :D

The new dot system is not fully revealed yet. 3.0 is still two month away so no worry now. Let's see what's gonna happen in 3.0 when it arrives and then adjust the build accordingly. Cheers!
Last edited by loonger#5545 on May 3, 2017, 6:23:07 AM
Would using Red Dream with Death's Door be a good idea?
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Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.
Last edited by xiani#1708 on May 3, 2017, 4:28:57 PM
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xiani wrote:
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Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.

What flask would you use over anti-bleed?
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Zkull wrote:
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xiani wrote:
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Zkull wrote:
Would using Red Dream with Death's Door be a good idea?


Those are some pricey items, but it looks like good synergy.

Having endurance charges (20% chance on kill I think if you use left-most jewel slot) should make up for any loss of ES on boots, and they help immortal call a lot. Might even be a reason to level it!

Tried replacing my weakest +fire damage gem in Path of Building with red dream and total damage stays about the same, and guessing having some of it as chaos is no bad thing.

Immune to bleeding is pretty great - those nemesis/bloodlines bastards with corrupted blood stacks regularly kill me if I don't spot it quick enough to staunch flask. Of course not having to pay attention comes at the price of 5% move speed, it's all trade-offs. Also, extra strength for red gems is useful. Not sure how much of a problem "status ailment duration" would be, can't say I notice that too much.

Probably worth trying if you can afford it I reckon.

What flask would you use over anti-bleed?


Hadn't thought about that. A lot of what I like about this build is that is that flask use is mostly situational.

At the moment I have 1 of 2 quicksilvers with staunch. If bleed immune I'd probably replace that with another anti-freeze, because there are some asshole invasion bosses & rogue exiles that just spam the whole screen with ice, and sometimes you run out.

Also, have just bought the red dream jewel. Gives 100+ sheet DPS in game, which is nice, and with those 3 endurance charges (which are up all the time you're killing) I'm noticeably more survivable.

Definitely saving up for Death's Door boots now...
Kiara's Determination looks good
So I got the boots, gem, switched flame dash out for shield charge, and switched V lightning trap for V fireball and it's working pretty well. Is there something I can switch flameblast out for since I don't want to invest in V righteous fire for clearspeed. What's the skill tree for that anyways?
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Zkull wrote:
So I got the boots, gem, switched flame dash out for shield charge, and switched V lightning trap for V fireball and it's working pretty well. Is there something I can switch flameblast out for since I don't want to invest in V righteous fire for clearspeed. What's the skill tree for that anyways?

Not sure what you are talking about... VRF is for oneshotting boss fun, not for clear speed.
It is so good

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