The Plan for Upcoming 2.4.x Patches
" Here's a wild idea: why not just balance existing skills (ie: buff) so that we can have more build diversity instead of just throwing new skills into the pile of useless ones? " This is freakin' awesome! Finally completes the full revamp to improve PoE's client performance issues. With multithreading, DX11, and 64-bit, we'll finally have a modern game client. Thanks! :-) ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Sep 26, 2016, 11:28:28 AM
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I really hope DX11/64bit will bring performance improvements because the promised improvements in 2.4.0 are unnoticeable during endgame mapping with 4+ fast and spammy characters.
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" I disagree. In instances where there would be tons of mobs or even piles of dead mobs, my game would almost lock at 30fps. Now since 2.4.0 it stays around 60 as it should. (I have VSync ON) |
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well i would vote for also a linux native client :))
this would make poe perfect |
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I am really mad to hear that 2.4.2 has the skill gems in it...
I was hoping for 2.4.1 to see some new skills and return to play this game, but there is no reason to play it right now.. |
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Please change forum design, my eyes explode from that, i read read, then look at wall, and see all letters on walls. (Bad colors font)
[Dont need for me anymore https://i.snag.gy/OYKARk.jpg] Last edited by katumas#2898 on Sep 26, 2016, 1:05:11 PM
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Can't wait to see what these new skills will be!
Good job as always guys. |
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DX11 in 2016? A bit late, no? Like almost exactly 7 years late.
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GIFF INCINERATE!!
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nothing about 2.4.x anything interest me but i am curious about what 2.5.0 will be.
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