[2.4.0] Burning Vortex Elementalist
[2.4.0]Low Life Burning Vortexer
Hi guys I posted a video guide for the build on reddit a couple days ago have been getting requests on doing a forum post about it. Well, I decided to not be lazy and take a break from grinding maps. Please let me know if you you have any suggestions on the build or want me to go into more detail on anything, thanks! Pros: -Fast and easy solo map clearing. -Safe (enfeeble/temp chains/chill) -Energy Shield based -Not life based -Good boss killer -5 utility flasks Cons: -Can be costly to get shavs -Requires you to be within close range of mobs -Squishy before transitioning to energy shield
video guide (slightly outdated)
gems
Primary Skill In order, use these gems: Get a 5-link. It shouldn't be hard once you hit maps and imo you're going to need those minimum 5 gems to be clearing efficiently. The 6-link isn't really necessary but it's a nice dps boost for clearing higher, tankier maps. Hypothermia or rapid decay might be a more effective 6-link, but I haven't tested it yet. For bosses you can swap out increased area of effect for concentrated effect but it really depends the boss--often times you would rather have the AoE then the deeps. Orb of storms to proc elemental overload and flame dash as your movement skill. I like to use fire golem and chaos golem but it's really up to personal preference here. Frost bolt can be used to cheese bosses. The ole' temp chains + enfeeble on blasphemy combo. Throw in elemental weakness for a nice dps boost. Doesn't need much explanation here. Level up clarity if you feel you could use more mana. Pretty standard CwDT setup. Vaal discipline does not proc off CwDT but and I have it linked there to benefit from the increased duration.
gear
The fun part This is the most important item in the build, it enables your cold damage to ignite and unlike pyre it will allow your vortex to proc elemental equilibrium to mobs fire resist. Alternatively you could use Three Dragons helm if you lack resistance but the gloves are generally better because they enable you to use a juicy ES helmet. Using Shavronne's for pain attunement, because of the double dipping effect of spell damage. Using this for the +1 to curses and the 5 mana on kill which allows us to keep up mana between packs even in less regen maps. Stun resistance plain and simple. These boots are great for the price. Very respectable energy shield combined with high MS and immunity to desecrated ground.
leveling
Bandits: Kill, kill, kill I pretty much leveled with vortex as soon as I could get it at level 28. Gems were Vortex, elemental focus, controlled dest, inc AoE. Passive allocation while leveling: I went up from the spell damage side of witch starting area then traveled to the templar to get the life/damage/aoe nodes there then from there i went back to the witch and got her life/aoe nodes. Then I went to shadow and got the life/ele/degen nodes there. Finished off by going to the scion life wheel. 80 life tree: poeurl.com/MvD 87 low life tree: poeurl.com/MvH Current tree(94): poeurl.com/MvM
passives
pain attunement: Pretty straightforward dps boost. The 30% more spell damage double dips on the burn Elemental Equilibrium: Because our vortex is doing cold damage when we hit mobs it will increase their cold resist by 25% and lower their fire resist by 50%. Because most mobs die in a single vortex the downside isn't really relevant. On bosses we use our orb of storms to constantly hit with lightning damage causing both the bosses cold and fire resistance to drop. Elemental Overload: 40% more elemental damage which double dips. Huge and easy to keep up on bosses with orb of storms. Zealot's Oath: Not much to say here. Life regeneration is awesome so it stands to say that ES regen is too. Whispers of Doom: Tri-curse is good. Alchemist: We are in the potion meta for good reason and we're running 5 utility flasks so these nodes are amazing. Liege of the primordial: Lets you use double golem and makes your elemental golems really damn hard to kill. I usually use chaos golem as my primary so adding a fire golem gives me ~80% damage. Pretty huge. Paragon of Calamity: Makes you a little tankier to elemental damage and reduces elemental damage taken by 50%. I have ran elemental reflect maps with this by swapping out elemental weakness for herald of ice. Still hurts but its possible if you really want to run the map. Shaper of Desolation: 6/14 seconds of 100% chance to ignite and 6/14 seconds of 100% chance to shock is nice. Bacon of Ruin: My personal favorite ascendancy node of all time. Gives you free elemental proliferation. Some people have pointed out going for mastermind of discord for the penetration might be better but I find that prolif is insanely strong for clearing maps fast.
my gear
ign Exdunn Last edited by Exdunn#6919 on Sep 19, 2016, 3:14:33 PM Last bumped on Jan 20, 2017, 8:49:29 AM
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bump
ign Exdunn
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One simple question:
Hrimburn Enables your Cold Damage To Ignite. But doesn't change you Cold Damage in Fire Damage. I don't know if it's Good with Elemental Equilibrium. Am I missing something? |
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Elemental equilibrium is mainly for blue/yellow packs. How it works is when we hit a mob with our vortex they lose 50% fire resist making the ignite do significantly more damage. I was one shotting any mob that didn't have essence or wasn't a boss. For tankier mobs the build uses orb of storms to proc EE (-50% fire and -50% cold).
ign Exdunn
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" Ah ok.. that Orb of Storm is becoming more and more important to many builds.. Nevertheless, i'm wondering if the Ignite Degen is More (Or Less) Powerfull than the Vortex Degen itself.. and which one prioritize to be more efficient on the field.. |
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Ignite degen for sure. I barely notice the vortex one
ign Exdunn
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Did you try atziri with this build?
IGN: Sharkie
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" Vortex skill is literally just a catalyst for the "Spell Damage Applies to your Damage Over Time" Cold Degen could be nonexistent and it would make no difference Last edited by Xendran#1127 on Sep 19, 2016, 8:48:35 PM
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" Nope, the ignite immune makes her annoying. ign Exdunn
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I think Spell Damage does not double dip burning or ignite or poison, because they are only Dot damage. Only the source damage increasing can double dip, like projectile tag, area tag. Dot can never be a spell type.
So the pain attunement double dipping part is due to "Vortex has spell damage modifier apply to Dot modifier"? Maybe the mechanic here is actually different from double dipping. Nice build by the way! Last edited by jikang2000#4319 on Oct 10, 2016, 3:30:19 PM
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