Path of Exile 2.4.0: Atlas of Worlds Patch Notes
" This please! |
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Well,90 of vslue of my acc - coc characters...now they are useless. Ggwp. Fuck this patch and fuck new tabs i wanted to buy for league -_-
GGG just destroyed coc. Its not nerf, nobody now will use it forever...so,what the point? Great work. |
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good bye my old friend
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As expected Earthquake nerfed, melee changes are neglible and revolve to miniscule more dmg buffs. Ok GGG, maybe next patch playing melee won't be a submission to being at the bottom of the food chain...
Bladefall trappers - can't tell whether they're screwed or not will need to see how it affetcs the actual map clearing and boss killing after patch deploys. Blade Vortex - that's just mean GGG. I mean with BV you need to hug enemy which given all the damage spikes in the game isn't exactly a carefree task. We gonna see, maybe it's not gonna be that bad. That being said, visually -10 for sexiness (20BV doesn't look as good as 50BV :C) I've never got arround to build Mjolner character, shame really :( Conflux change hinders EA viability as a higher tier map farmer, no? I'm disappointed with no summoner changes. If you don't want to make AI less stupid or more controllable then atleast remove CD on Convocation - you can take away that garbage healing factor in return if that makes you happy... ----- Ehhh, another league, another summoner or totemer (cheap and safe to get going in HC)... Can't decide between Flame totems, RF totems, Facebreaker totems, Spectre+Zombie summoner... or maybe Essence Drain+Contagion? What are your league starters? Last edited by Marrond#4432 on Aug 31, 2016, 6:56:01 AM
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Great changes btw when do we get to see the changes to the passive tree?
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" Damage. Damage everywhere, Exile... But seriously I don't want to use a "free" damage gem. I want to use GMP with Reach built-in GMP to get 11 arrows tornado shot. No one thinks in that direction. Saddly. E = mc^(OMG)/wtf
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" LOL what? Not nerfed enough? CoC is now a shit tier skill, making it any worse would be the same as removing the skill entirely. |
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nice patch, bladefall mines almost the same, melee got worse, ranged are untouched. ranger league inc
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" I love you bex <3 "What's do you what?" - Kira of the Maraketh
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" Umm, with wide range spell buffs and monster life increases, frankly, I don't expect many melee builds in the first place, considering that the primary reason why melee was understood as Earthquake only still is there. " So this is a 53% damage nerf. RIP Lawnmower. " Please, it's already dead. Stop! " Doesn't matter how many times you double the number 0, it will always be 0! :^) Good to see Elementalist nerfs at long last but this type of 'balancing' will quickly move on to next best thing. You're not selling champion skins like Riot games and this can, and likely will, hurt the game. Melee looks like it is heading back to pre-2.0 days again and it is rather disheartening. Earthquake was too strong compared to every other melee skill, yet it was the only melee skill capable of even getting competing with top spells. Nerfing the class, items, skill itself and it's supporting gems all together in one patch will only make the skill feel terrible and people will not want to use it ever again. Overall can't really be too angry or sad about the nerfs. Perhaps the overkill nerf approach is something to look at in future because we only get meaningful content updates 4 times a year. Being stuck with an ability that is complete garbage for 3, 4 or even more patches is rather... sad(and it does hurt your business directly, too). |
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