Prophecy as a Core Game Mechanic
" i casually check profiles of people that complain about 'backtracking' and some things strike me as odd how did you manage to NOT complete a SINGLE prophecy chain so far despite having (24) next to your name? are you sure that doing these prophecies is 'backtracking' for you? you do not seem to have many high level characters nor do high level content - is that 'kill some mobs' in souther forest that big waste of a time? or is that a principle thing? just curious. i understand people chaining T12+ for lvl100 might find these activities less xp/hour efficient (they ofc are) but from the wealth generating standpoint - prophecies are efficient, pretty much every single one of them | |
" ^this exactly. Addendum: ive not done a single prophecy chain, and i think i speak for alot of players when i say i didnt do more than 30-40 prophecies at all. Skipped like the whole content. Btw it didnt just ruin the item economy but dropped orb of fusing value by nearly 50%... Id like to tell you more bad things about prophecy but i didnt play this league much since - as you may think by now - there was nothing to enjoy about it for me (and any1 in my friendlist) Stopped playing after 10 days. | |
" This post makes no sense at all. Voidheart is very strong, but hardly the most stupid item. Fated uniques did almost nothing to the economy, and silver coins DO have a use! (Hint: it has something to do with prophecies.) I loved this league and I'm glad to see it being rolled into the core game. I just hope they don't nerf the coin drop rate much. I actually like doing the prophecies, and they're already so rare that I have to buy them constantly. I can see this being a major issue in new leagues if they're "substantially" more rare. Last edited by BaggerX on Aug 10, 2016, 1:32:51 AM
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Not really understanding the hate for this decision from those who don't like Prophecy. It's entirely optional content so you know, just don't seek prophecies...
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So, Council fight + fated unique will in in core game? And Reach bow with Voidheart ring will be also available in Standard?
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Reach of the Council no legacy? again? poe continues to disappoint...
+Prophecy - one of the worst(boring/economical destroying/annoying prophecy that doesnt spawn in map properly) league in poe history and you wanna throw it into core, no thx, how about Talisman? or just don't do it? Last edited by availablex on Aug 10, 2016, 1:46:53 AM
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Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" cos it's part of game, you can said then - just don't play in this game... also in case if you don't know - constructive criticism it's good thing. |
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In regards of the Reach nerf- who has enough exalts to buy a well crafted Harbinger? Rich ppl in Standard. I paid 40ex for a 6l Reach there, equivalent Harb would be +/- 100-150ex.
I have dreamt of playing with a really kick ass bow since I started playing this game but they were always unattainable for me. There are already many bows existing that are as strong or stronger than Reach- I just can't afford them. If my bow gets nerfed and I am back to staring at Harbs that I can't afford, I'm seriously throwing my toys out of the pram & re-evaluating my gaming choices. I feel like whatever I want to play has a risk of getting nerfed every 3 months, getting thoroughly tired of it. | |
I am going to fucking make the shit out of that div voidheart ring if you guys aren't fucking with it lol
Likely cancelling reach div card if you're fucking with it. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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