[2.3/2.4] Elementalist Vortex build, in-depth guide
" Oh yeah, nice catch. You're definitely right, seeing as the base damage increase to Vortex might result in a gigantic boost. Even a lvl 3 Enhance might be better. I'll test and edit this in tomorrow. Can't afford a level 4 though :D Last edited by M4RED#0833 on Jul 13, 2016, 4:35:05 PM
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What about using Writhing jar flask to sustain elemental conflux during boss fights without ads?
Last edited by Shell952#1338 on Jul 13, 2016, 4:17:54 PM
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"I've tested a level 3 Empower. The damage ends up being roughly the same as with a high level Less Duration. Uses ~10% more mana, but is up for full duration. I guess it's a trade off in that scenario. Level 4 will definitely be superior, though. But quite expensive "It will probably work (unless you're unlucky, since Conflux has only a 20% chance to proc per kill). There's really only one completely add-less fight that you don't straight up bruteforce with your raw damage, and that's Ambrius which is currently worth sharing/selling portals for than killing yourself. You could speed up Argus kills like that too I guess, but Argus isn't a threat at all. I'll add it as a pro tip in the end of the guide though. Last edited by M4RED#0833 on Jul 13, 2016, 4:36:23 PM
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Just one noob question, will it work with 2.4 ?
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" I think build will work now only by 6 sec from every 14 sec. It's time when you can ignite things. |
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Yeah, so as pointed out already, this build got a significant change in 2.4.
Quoting the patch notes: "For reference, Shaper of Desolation in the past gave us a buff (20% chance on kill, 4 seconds duration) which made all of our Hits apply Shock, Ignite and Chill. It was basically a pseudo-permanent buff that let us apply Shock and Ignite to everything. It's only weakness was versus single target bosses, which there aren't that many in the game. So... Whilst the change doesn't straight up kill the build, it does severely nerf it. All the core interactions are still in place, and it's even a buff versus single targets/bosses; keep in mind that we run a very strong version of Temporal Chains, which stretches the debuffs - their uptime will still be good. As for the clear speed: if you're doing content where you one shot the packs, then essentially nothing changed - you will still one shot them, with or without Ignites/Shocks. What this change really hurts however is the clear speed on higher tiers. As soon as you dip into content where you don't one shot things with the Vortex Hit (and this expansion gives many ways to boost the tiers/levels of the maps/zones you do), your clears 'consistency' will flop, and will overall be weaker than before as you'll almost never have both Ignite and Shock. It's a direct nerf in this scenario. My personal opinion on this build now? Don't do it. Not as Elementalist, anyway. There's at least one other Ascendancy that will work better for it - Pathfinder. It too has a way to get somewhat reliable Ignites and Shocks, and its damage mechanics are overall extremely similar to the ones in this build. I'd recommend to take a look at The Anomaly Tank build. It's not the same, but quite similar, and is definitely superior in its raw power. Good luck :3 Edit: added this post to the top of the thread Last edited by M4RED#0833 on Sep 16, 2016, 8:18:10 AM
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So, aren't we now able to bypass the need for the hp portion of the build with kiara's determination being released?
I've seen them... and they've seen me.
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