[2.3] (Proph)Poison Prolif Earthsplosion! Dual Wield Earthquake (Uber Lab, Core, Uber Atziri Down!)

Thanks for the nice build!

I switched to this EQ build today with lv15 no quality gems but still the damage is amazing. One thing is, I highly recommend vaal clarity-vaal lightning trap-increased duration on main/off hand weapon.

The vaal clarity needs only 16 souls per use and lasts for 15s or longer. Free whirling blade not only increase the mobility but also keeps you safe.
Hi Ymj216,

Thanks for trying out the build, and happy you're liking the damage! Vaal clarity's definitely a good idea, and I think I should probably implement it as well. I've also updated the gear a tiny bit to reflect what I'm currently wearing.
Hi there!
Seems to be a nice build, impressing videos!
My girlfriend is changing her build to this one at the moment. Now she is taking breath of the council, but we don't undertand why pick the sceptre with ele dmg implicit later. You wrote "crit sceptre", but there are actual axes with crit on them without crafting, and EQ can be used with axes too. Still you suggest the mace? Sorry if its a dumb question, have a nice day!
Hello sir, I switched over to your build yesterday and although I still have to improve a lot of things I have to say I really like your idea of an EQ assassin!
The gameplay feels way more fun to me in comparison to a, let's say, "tanky EQ".
But I got a question based on your comments:

"
Butsicles wrote:
Earthquake (chest): [...]
Note for Solo: You can use Inc. Crit Damage instead of Conc. Effect. Swap to conc. in parties

"
Butsicles wrote:
3. The purpose of crit in this build is not to focus on stacking multi for big hits, but to take advantage of Toxic delivery, which does 100% more poison damage on crit strike. Therefore, crit multi is only a cherry on top and will not help at all with min maxing the damage over time this build is best for.

So based on this I feel like (if running solo) replacing Conc. effect with Crit strikes should result in more damage (Toxic delivery) than replacing Conc. effect with Crit mutli.
What do you think?

Thanks in advance and I appreciate your work a lot!
Greetings, Timmi
Last edited by ThisIsTimmy#6180 on Jul 25, 2016, 9:33:18 AM
Hi Timmy and Maugli2,

Sorry for the late response, I've been away for a couple days. I'll answer both of your questions below:

@Maugli2

So there's several components of the build that really mesh together synergistically in order to multiply poison damage. One of them is the base crit chance on your earthquake! So in order to combat this, we have several options available:

1. Use increased critical strikes in place of one of the existing support gems

2. Get more crit on the tree/jewels/use unique items

3. Use an alternative weapon to Breath of the Council in order to raise our base crit chance.

I really enjoy the "double dipping" of damage caused by using conc effect, so 1. is off the list for me. As for 2., crit/life jewels are also a good alternative, at the cost of a bit of damage. This could probably be tested more thoroughly. I do not like however, picking unique items at the cost of losing life (e.g. abyssus, maligaro's, rat's nest). I just don't think the increase in crit is worth it.

So, that leaves us with #3. In order to do that, we have to use a rare weapon with some crit crafted on it. Sceptres, Axes and Hammers all fit under the bill. However, not only do you have to examine the crafted crit on the weapon (1-38), but the base crit of the weapon is also important. Axes generally have a base crit of 5%, while Sceptres have 6%. When scaled with increased crit (mastercrafted or just found), the 1% crit makes a huge impact with scaling your total crit chance. Combined with a diamond flask, you technically reach a 91% crit chance using my sceptre without using anything else different! (71% crit chance, -> ~91% crit with a diamond up). I hope that answers your question.


@Timmy

Thanks for the question Timmy. I think this helps identify something I forgot to clarify: Your choice of sceptre as a weapon.

With Breath of the Council, I think that increased crit strikes would probably be better, as your implicit crit isnt high enough.

However, with a crafted rare sceptre, your crit chance is high enough with a diamond flask up (up pretty much all the time with the builds clearspeed) to hit really high (90+) crit chance, without even using the crit chance gem. Therefore, at this point multi is definitely more useful than getting the crit chance to go up an additional 4%.

I hope that clears up the contradiction I made earlier in the guide.
Hi,

Have you try using shield charge instead of whirling blade? I use shield charge in my 1H Berseker and it's pretty good, the AoE buffed + stun effect keep me pretty safe through mapping, even tho i have shit gear with 33% dmg reduction at level 88.
Hi,

Have you try using shield charge instead of whirling blade? I use shield charge in my 1H Berseker and it's pretty good, the AoE buffed + stun effect keep me pretty safe through mapping, even tho i have shit gear with 33% dmg reduction at level 88.

Edit: NVM my bad, it's dual wielding
Last edited by tqkviptqk#4744 on Aug 1, 2016, 11:11:47 AM
Hi mate !

Thanks for sharing your ideas. It remembers me the old bino's builds. Have you considered a CI version ?
I don't really like eva/dodge : never get hit before taking a one big shot that often lead you to death.


Why a mace instead of a axe if you don't do elemental damage ? =>>> Crit chance right i got it

Edit :

Well I took few mins to consider a CI version => expansive yeah but also very nice.

1st : The tree has to be modified but nothing hard here. You reach something like 271%Es not considering the 15% more from CI if we use the jewel convertion Life to Es on melding nodes. We can swap Melee Phys damage to Melee Phys damage on full life for a bit less mana cost.

2nd : I'll consider skyforth for boots and playing with vaal pact. Why ? Well you loose regen from bino's and regen life but not a core mechanic here. We got a more reliant power charge generator and ES regen. Considering chaos immune and Vaal pact reflect could be easier to deal with I guess.

3rd : We can play dual curse since we are close to the node so Warlord/Assa or Assa/Vulne bring poison to a new whole level.

4th: 6 power charge instead of 5. Pretty nice with Assassin => more crit => poison harder
For instance with a 7.5 crit chance mace at 6 power charge I have just from tree 67.7% crit chance if we had Assassin's mark => 76.7% pretty nice. Not considering crit chance from stuff here.


5th : Increase Area/area damage cool stuff :o

This using 105 points.

You know this stuff probably better than me so if you like theorycraft you can probably come with something nice. =)








Last edited by Malshtur#2300 on Aug 1, 2016, 12:15:13 PM
Hey Malshtur,

Here's my take on a CI variant. You'd probably just go shield + mace and use shield charge to get around, unless you buy varunastra (which is hella expensive on the league atm). Dual Wielding Bino's would require a pretty insane chestpiece and helm (and/or % es mastercraft on jewellery)

With curses, I'd probably actually go vuln + temp chains or vuln + enfeeb, generally since diamond flask makes it so anything above 70% crit chance goes to 91+. You could also go assassins mark if you really want to push the crit up and run more defensive flasks.

Mace Variant: Here's my take on a base tree. Ranger stuff is too far, templar stuff is also too far for my liking. I chose a COE variant, hence a bit of spell damage taken here and there: https://www.pathofexile.com/passive-skill-tree/AAAABAYAALDYotnIFPVvaowWvw-rdf0ki4RvwzrUQpu1Kjimf7VIhMV2gu1B62PIDBEvKwpd8g5IKgu3MBGWcFIUCQcef8YTbZUuoqOTJyaI8NUPxGwLvorviI_6SVE7fCL0oS_K0_k37BjQ0FxAuMptGbQM188sv0cGX2pUvRFQ2VuX9Oq6RnFJsRXX8uEV7TW5GyVSUw18gwmGrmNDlounK0uul5U9X1Zj1bnpAkyz0B8gbu_rUDDbXhEPrJj314RIm6Fcaxhqw214L3zlWAexkC2ovoBFfg5cavo=

I'll take a more serious look at a CI variant with both dual wield and mace + shield and get back to you.
Hi, what do you think about using Taste of Hate?

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