[2.3 Build Guide] Lurifaxx's Soul Ward Occultist! [HC/SC/Atziri Viable]
" Is that definitely confirmed, though? I was actually asking, I don't know for certain. I've avoided doing +ele maps until I know for sure because I'm playing on HC and it'd be an annoying thing to die to, but if that is the case then I'd definitely recommend avoiding those map mods. Add a dab of lavender to milk, leave town with an orange and pretend you're laughing at it.
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Probs the strongest build I've played so far, I can pretty much afk Uber Izaro by himself- only moving every now and again. Blasphemy Temp chains + Increased temp chains effectiveness helm enchant is your best friend.
Only thing which seems to suffer a little bit is the accuracy. When your arrows pierce mobs a cloud is created, but when It misses the mobs just waltz on by. 100% irrelevant vs bosses though. Here's my gear if anyone needs a reference, Lvl 90 Prophecy SC; Solid 10/10 tyvm. |
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I would definitely recommend going g curse heavy with this. I run a more defensive tri-curse version of the build with 50% curse effectiveness. That makes Vulnerability absolutely wreck everything, and with an enfeeble helm enchant its almost impossible to die except under perfect storm conditions.
I also ended up dropping the pierce cluster. When your chance to hit is 60%, you can't send arrows offscreen anyway because of the CA trigger mechanics, and you're not wearing a Drillneck I just don't think it's worth it. Last edited by C0Y0T3_SLY#2226 on Jul 31, 2016, 3:19:12 PM
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" I dont play HC so i'm kinda playing afk-brain and dont pay much attention to elem hitting mobs, but yeah i'd say it's dangereous. I had several times where i get surrounded and my life drops faster than usual, IC not saving my ass so i guess it was cause the mobs had +elem dmg. also i am not running temp chains and my damages were kinda low, i needed like 2s to kill a blue pack, now it's better and even fast moving mobs cant surround me without dying first. If you have temp chain up, i think you then can do elem maps without too many problems, maybe roll a low level map with elem on it, look how it goes. The real problem for me was more the lack of damage. Anyhow elem hitting mobs aren't more a problem than caster mobs (like spark), just be a bit more carefull and it should be fine. " how do you apply your tri curse? with gloves with curse on hit? curse on hit gem setup with something like split arrow? " I think you got the mechanic mixed up mate, you will never hit off screen, chance to hit or not, piercing or not, simply because CA explodes where you aim, so always aim at the screen border for more efficiency. Then it's why pierce is important, when you aim at the border of the screen you can damage the mobs between you and the border only if the piercing projectile hits. I'm arround 70% chances to hit and i see no problem at all, it seems that clouds always pop up. c.f. wiki: " even tho projectile misses while piercing, when it pierces more than 1 mob (and it's the case 90% of the time, there's enough chance to create a cloud. Personnaly i even dropped some extra radius of skill in the tree just because of the pierce mechanic, i'm at +25% instead of +35% and the pierce thing just makes all the work. ==IGN: DefNotSummShaz Last edited by 5h4z4m#0530 on Aug 1, 2016, 10:01:30 AM
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I run enfeeble and temp chains on blasphemy, and Vulnerability on a GMP freezing pulse with quality.
What I meant with the pierce is that you have to hit for the pierce to happen, and my hit chance was dropping to the high 60s. At that point even with a capped pierce chance you're only getting ~60% chance to pierce anyway, since its basically (hit chance)*(pierce chance) and that's not enough to be reliable. Since there's zero off screen potential anyway (the arrow also detonated the cloud at the edge of the screen) I didn't find it affected my clear speed to drop the pierce chance - with low hit chance you just do not reliably pierce multiple enemies, and once you fail a pierce/hit check the cloud goes off anyway, so firing an arrow at the edge of the screen through a pack just resulted in the arrow going off in the middle of it somewhere. That might change once my gem hits 20 and I get a 6L, though. Right now my damage limits my clear a bit. Even the inefficient piercing mechanics might matter once I get everything rolling. Last edited by C0Y0T3_SLY#2226 on Aug 1, 2016, 12:37:08 PM
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" I guess you play discipline too, so how do you manage to do that? heretic's veil? lvl 4 enlighten? then i guess you dont run clarity, so you play with mana flask, don't you? This setup is interresting, i'd like you to show off your build a bit if you got time to :D (gear, mana reserved, nodes for triple curse in tree or mana reservation) About pierce: i think you got it wrong again man, you don't have to hit to pierce. With 100% pierce chance, your arrow will ALWAYS detonate where you aim, even tho it's at the edge of the screen and there's tons of mobs on the way and you will prolly not hit those mobs because of your low hit chances. That's how it goes: -you aim and shoot somewhere (like edge of the screen) -your arrow hits the firt mob on the way -game looks your pierce chance, does it pierce? (yeah i got 100%) -if it pierces, arrow goes to second mob and so on,until it reaches where you aimed. -last thing, did the arrow hit? no? then no cloud happens, the arrow keeps going forward. you actually hit, then a cloud pops where you hit a mob. -endly, a cloud will always pop where you aimed in first place. When you don't have 100% pierce chance, then yes, the cloud will pop somewhere in the pack and it's kind of a pain to clear (at least it was for me until i got 100% pierce chance). (maybe you played with 90% pierce and didn't notice?) You can watch the video provided by the build's writter, on Plaza around 3min to 4min, he's shooting arrows through packs of sirens, and the arrow never stops until it reaches the place he aimed, just sometimes the initial "hit" doesn't do damage because it actually didn't hit. After all it's just a choice in the gameplay, if you're happy without pierce chance, then it's fine for me but i just wanted you and people reading the build to know that with 100% pierce chance you do NOT face any problem with hit chances. ==IGN: DefNotSummShaz
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When are people converting to Chaos Inoculation. as soon as they get enough points to get there, or build up the tree so as to have enough ES before converting to it ????
currently level 72 but haven't changed to CI yet. Strong build as it is now. Using just the pierce gem, happy with results. Most mobs are on the move, so firing in front of them and letting them walk/run into cloud has just as good result as pierce. Also there is a chance to miss so sometimes the cloud explodes in the middle of the mob. Should we use added physical gem ? Why do all the bows shown have little or no physical on them ? X Last edited by xyllywyt#7818 on Aug 9, 2016, 9:06:46 AM
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She's great but very slow. Rangers have much better gear and nodes for speed, so they don't need anything else, just fast boots and flasks. But this witch, even with fast boots and flasks, is still slow.
Blink arrow is the only thing archers have for mobility? Cuz blink arrow can't be used too well for fast clearing, it's more for reaching complicated areas or getting away if u're in trouble.. although it gets me in more trouble usually cuz it works unreliably, she gets stuck and can't teleport away. |
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Firstly, grats on the build :)
From the Wiki: Accuracy: The projectile attack is subject to accuracy and can miss. However, the explosion will create a caustic cloud and do damage regardless of whether the projectile attack hit or missed. Piercing Caustic Arrow will not create additional clouds if missed. ----------------- So, aren't the 5 points spent on the extra pierce chance a waste since we have ~60-70 hit chance as C0Y0T3_SLY says? We can get +1 curse from the tree instead :) "Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it". -Mythabril Last edited by EKTELESTES#1444 on Aug 14, 2016, 4:48:32 PM
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" I agree i used the extra to go down to "Foresight" for the extra ES. Chances of getting the 830ish ES armour that the author has are remote, so extra ES nodes are good. x |
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