[2.4] Rakels Eski-Bow-Mower (Nuro´s Harp/Reach of the Council/SC/high penetration)
What the hack is this
It is a hot summer and so i thought i´d need something
to chill things down a bit - so let´s turn Lightning Arrow into something very frosty *update* Still 2.4 viable? Yes it actually is. But i must admit i have overseen one of the BIG nerfes in 2.4 - GGG entirely removed the interaction ebtween LA and Frost Wall. This means basically a single target would be very helpfull in this setup now, although it can deal without it. It can still be fun to play i assume, but as usual when GGG wants to destroy something they to it right. This build bloomed with the LA interaction in hard boss fights, and some of those will get harder now. I am not quite sure if i will continue this. Thank you for chasing reddits a*** as usual. The history of GGG ruining builds is quite long, and this will stop be from making any further ones. A job well done! DPS with Reach of the council on full blast. The build was never intended to use it, the idea was in the first place to dela mostly cold damage. But in the end it does not matter: DPS at LVL92, with charges, using Nuro´s harp: Hideout-tooltip DPS with Auras up is little above 40k, and would be around 55-60 if not using cold penetration in the setup. Cold Penetration without quality does not boost tooltip DPS at all of course, but i think it is still best in slot for this build. High level bosses and resistant monsters melt like butter if you employ cold penetration in combination with elemental weakness curse. The build deals mostly cold damage with a little lightning damage on top - i don´t want to stand in front of monsters with high resistances and run into issues and keep up continuous clear speed. It works very well this way, and i have tested it the entire Prophecy leagues. If enemies don´t go "boom" instantly, they are in most case frozen solid till the next hit wipes em out. Dont underestimate the Tooltip dps as the high penetration is not taken into account there yet. No need for a weird tree (as with templar inquisitor) to get the benefit of high elemental penetration!
Pro´s and Con´s of this build
Pros: - with my scion setup you can throw out assassins mark later and use ele weakness curse. with cold penetration support combined with ele waekness curse we get 81% total penetration (with ele weakness at 20/20 and cold penetration at lvl20) With Adding Fangs of Frost 89% can be archived (but seems overdo imho) This setup anihilates endgame content very well. Even in a 5-link setup without using cold penetration ele weakness will be good enough to not give a damn about resis on most monsters, it provides us already with enough penetration! - a lot of freezing critting fun and enemies scattereing in icy explosions all over the screen - enjoy the boom - Very reflect safe for a bower. I say that after a lot of pain with T-shot and other builds. yes - i can still die from reflect, but usually you get away with things and 2-3 shots on a ele reflect monster will most often not wipe you from the face of Wreaclast! +4% reduced ele dmg during flask help a little bit, but it is the combination of asc class, evasion, dodge etc. that keeps us safe, and the chest also helps. If no flasks are up, the risk is a bit higher, but it is easy to perma up flasks with this setup as they recharge very fast.. Offscreen clearing that happens somehow with pierce builds is not so dangerous with this char. Of course you still should not play in "dumb-and-blind-mode" ^^ well but that we can´t have scince Voltax got screwed. - you could even use a Voltax here and we would loose some damage that can reflected. I think even after the nerf, Voltax could give us some more safety. Maybe a good option for safe late leveling progress. - fast clear-speed - atziri is piece of cake with this - not laggy, not annoying in partys, people ask themselves where the spreading ice is coming from as they forgot about Nuros already. - beneficial for party members: enemies frozen or slowed down, free life regen from desecrated ground, most stuff is dead before others can even get there. - freezes a lot of annoying stuff, very safe for a bower as we do not have to fear melee attacks/devourers and so on - cheap starting gear and rather beginner friendly if doing this with a ranger - flexibility to go into ele- or phys bow builds with high end gear, or change to windripper/mf without restatting - can do most content with one 5-link item if you´r poor! buy a cheap Nuro´s and any ev chest and even the cold steel jewel just costy you an alch - Devourers are fun as they are usually frozen after the first shot and can neither damage nor escape. - Porcupines are no issue either! I did not die a single time from them so far - can run desecrated ground maps (no VP) won´t loose any health if BR is off - no life loss from blood rage Cons: - ele reflect maps are still not too great for this build, but can be done, life leech gem MUST be added to the setup and damage sacrificed. VP is good to have here but as i don´t like all that i stay away from that ele reflect map mod the normal reflect of single targets in a mob we encounter does usually not bother me at all though, as stated under the pros... - you should not single target cold/ele resi monsters without ele weaknes curse or even better combined with cold penetration! or you´ll screw clearspeed at high tiers. learn to curse very fast :D - at least one 6-link is very good to have at higher levels to always play with cold penetration: as this costs u some, taking this as a downside. YET witha 6-link i have the feeling this gets really wicked and it´s not sooo difficult theses days to get just something. I´d not play this with a Tabula for many reasons :-) - trying to full clear maps you might oversee frozen monsters if your too quick :) but this clears very efficient don´t worry
important stuff
- DON´t continue to blast stuff at full speed once you notice your health drops when you hit something. Use a Ballista or slow down and stay safe! Windrippers and their APS are more vulnerable here than my Nuro´s setup. NERFED and you can forget about this part now: - DON´t Frost Wall everything you shoot, you mostly don´t need to. If you Frost Wall a reflect monster by mistake, that´s the ticket as this focusses all our damage, and you don´t want that to reflect. Don´t Frostwall Atzirirs mirror phase. - DON´t Frost Wall the path of your party members in a rota. Only then they´ll hate you with this otherwise party friendly build - use ele weakness if you are using a scion instead of Assasins Mark, as long as you only run a 5-link setup without ele penetraiton. When you do, keep it still up. If your using a Ranger there is not many options but legacy gear to get power charges if not using assasins mark, so the 6l becomes more essential here and i do think its less good in at very high end! ALSO THE FINAL TREE WORKS BEST WITH A SCION! - USE NURO´s! I do state indeed that other Bows are possible but this build is optimized for it! You will deal so much cold damage that playing with cold penetration support gem makes a lot of sense. Our cold damage can then together with ele weakness penetrate all monster resistances like butter, giving us a large damage boost. So far it was a good grind with this build in Prophecy and easy leveling progression. Reflect is not a big issue either, I do notice it slightly but no big risk of suicide (using a flask activates our Pathfinder dmg reduction and i´m good) So yeah, won´t run ele reflect maps with this but thats just one mod that i evade asides "no life and mana regen". It is one of the most fun bowers i´ve played so far. Not much fighting back from mobs even on high tier maps due to perma freezing stuff, rogue exiles freeze mid-air, bears before they drop to the ground. Don´t need temp chains with this build, freeze and spreading ice do that in a much more efficient way it seems. Atziri early with no issues with this (using blast rain for mirror phase), Pale Court was no problem at all, Uber Itzaro seems to work and i took his pet down easily (if i would not run into silly traps before the last Itzaro fight^^ but to be tried again soon)
about me and this build
This is my first build, and i don´t want to take too much credit for it - as it certainly has a lot of elements from other builds that i´ve seen around here on the forum in the last years. It shares big parts of the skill tree with other classic archer builds. But it has it´s own elements so I decided to share it with the community. I think it feels very nice to play and so far i did not regret to play this. Sorry if my English is not correct everywhere, I´m not a native speaker :) i hope it works for you guys. I started the game a little bit before Domination league started - and usually do not play HC (if you care about these things) So, rather the casual gamer who just enjoys playing and looting. Surprisingly there seems to be a lack of bow builds that run a lot of cold damage (and yes there might be reasons against it) With the new Bow Nuro´s harp i thought this was worth giving it a shot, and so i tried to get my own build started that i I feel comfy with. Can certainly recommend it for new players that want a safe and efficient bow build that´s a lot of fun to play in the new league & cheap. But also for anyone who just wants to try out something new, or that new bow. It does not scale DPS to senseless numbers, so if you want that go look somewhere else please - but its far enough to deal with the current content and it is certainly not weak. This build is for easy mapping and challenge progress, and has good survivability compared to a lot of glass-cannon bowers around. It allows for a fast and still very safe play-style and is very party friendly. Asides Lightning Arrow+Herald of ice looks pretty sick if packs explode ^^ a permanent joy. Most often packs just explode in a massive explosion of frost, leaving nothing behind but chilled and consecrated ground. Got high hopes that this char will be working well at high tier maps, but it remains to be tested. I will update this hopefully over the time and improve it. At this moment i´m running T11 maps at lvl86 in Prophecy with good clear-speed and it´s still fun. This is still work in progress, please be aware of that. I played a lot of phys crit based, ele crit windripper and later voltax chaos based bow builds in the past and i thought it was time to go for my (sort of) own cheap and cheerfull setup. Did not want to jump onto another hype train this league. I always modified other peoples builds slightly to suit my own playstyle - and so the tree has many elements of other popular bow builds. So i give the credits to guys like Aivy & Neversinks & Mathils that gave me a lot of inspiration with their guides. Thank you and everyone who has helped me along with ideas and info. ------------------------------------------------------------ But WHY the hell would i try your build? Also when you can buy a Windripper for a few chaos in Prohecy and thats sooo strong! You seem to make no sense!
?
;-) Because its surprisingly fun to play, believe me - and it
a strong and cheap to make build in the current Prophecy league! Well of course, if you think its a pile of crap, you can be so kind and help to improve it - or go and write elsewhere please, thanks :=) Decided to go for Nuro´s Harp when it was released, and do something with it, and this is the result. I think it works well enough to share it. Maybe you had similar ideas and want to try the same based on this. The build is very safe and does offer some nice sides you will not have if playing with other bows and scaling phys, chaos or plain lightning damage. Also for the case it would not work out i wanted to have other options without heavy restatting. You are already here and notoriously bored of whatever your doing at the moment. Just give it a shot, you might actually like it. And it is quite versatile and possible to gear to whatever other bow build you fancy with just a couple of regrets. Also - If your greedy and want to do a lot with very little...this is a nice thing. It doesnt take any expensive item our jewelry to run this char. Except for the very cheap bow and quiver you need you can pretty much use self found items. The chest is a good advice for prophecy, it allows us to reduce our "oneshottability" problems a bit. You scatter almost every enemy - not leaving much to detonate corpses behind as a plus. If you don´t kill stuff right away you usually freeze it, and dying enemies within the pack slow the remaining ones down with icy ground. If you don´t go for VP (i will try after 90+) the consecrated ground you create everywhere on smashing mobs is a nice bonus. Scion allows us to either go for a good mix of defenses and damage or go for the ranger start of the tree and safe a quite a lot of nodes later on... I figured this is a nice mix of flexibility, clear speed, and defenses. At level 75 to 80 i really started enjoying this a lot, and for some reason i enjoy it more than the voltax-mathil build i played during Perandus. It just feels a lot safer although it is slightly slower. ------------------------------------------------------------
Reasons for Scion
With 8 Ascendancy points we can late game pick the ranger start and
unskill a lot of points that we won´t need. 5 points allow us to pick nullification and sniper instead to close the gap to ranger via the right side of the tree. We move our Jewel node in the center to the very right later on, saving us onr more point. With Vaal Pact this becomes a less good choice though. Ranger gives you easier leveling progress and strong Asc tree - so i doubt it will matter. As i never made a high level Scion i thought with the recent Ascendancy changes i might just give it a shot and see how it performs. ------------------------------------------------------------
Gear:
The required piecs of Gear to make this work are Nuro´s Harp and Drillneck: Nuro´s Harp beeing the only bow providing us with free chilled ground and a good cold damage base to scale with - the Harbinger base is not too bad, not the Crit we get from a Windripper but more pure cold Dmg (and that´s what we wan´t to scale as much as we can) NERFED: Drillneck becomes important as this is a pierce build, using the Frost Wall Mechanics to speed up killing rares and bosses. Both items are available in Prophecy for a couple of Chaos, preferably get high APS on Drillneck and 220 cold dmg on Nuro´s (~240 if you can get a nice one) NO NEED TO USE DRILLNECK/PIERCE ANY LONGER. Corrupting an Additional arrow on Drillneck is OP if you can get it, we don´t need the 10% pierce chance from Drillneck as we have full pierce from the tree and pierce gem already. Cold Steel jewel is strong for this build but not mandatory. I use it in my tree though, might do a version wihtout it later eventually. I noticed that a very well rolled Jewel with added cold, crit multi, aps or similar will be better in this socket (we will have some useless phys scaling from the nodes Aspect of the EAgl & Lynx) Only reason to still take them is a nice mix off crit, acc rating and movement speed. I will still test if another option is more viable but for starting the cold steel jewel is a cheap and good way to make better use of those nodes (...Lynx, Eagle) Note: place it here for best use and making use of ranger pyhs nodes. We won´t go into Flash Freeze though. Transfering those other Phys nodes to Cold nodes seems better as we also get crit, acc rating and movement speed on that way. This sacrifices a Jewel Slot that could also be used in a 7% life / added cold / crit multi or chance jewel instead Other bows that will work here are Windripper and Voltax, but hey we´ve dont that so often - and can´t scale cold dmg so much if not using Nuro´s. As a silly corrupted Voltax comes for free with one of the challenges it´s nice to keep that one for reflect maps though. The damage we deal with it is pretty similar but i prefer the icy apocalypse. But for those map´s i don´t want to reroll i might just swap it in without restatting anything or changing any gems in my chest that carries my main attack gems. If you want to go pure Voltax, rather play anohter build :) Gloves: Best in slot Atziris Acuity as usual, followed by Facebraker for their crit Multi as usual, followed by Maligaros, Shadows and Dust, APS/Resi/Life gloves. So much choice. Boots: Atziris Steps will be difficult to stat for resis, we will usually be using EV gloves with good life rolls and as good resis as we can Jewelry: any that caps our resi, after that life above everything, then flat cold damage,lightning damage, crit, acc rating. And of course keep an eye on our stats. Compromises are most likely to be made here, but stuff to get started with can be self-found pretty much. Jewels: life, aps or aps with bows, increased cold dmg, increased lightning dmg and so on are good rolls that we want to have here Helmet: Rat´s Nest best in slot for damage and there is not much reason for wearing anything else (but maybe high life/ev) so cheap option would be Starkonia´s, or for Devoto's Devotion. Chest: Kintsugi is a nice choice in the Prophecy league, though you may go for a high ev life resi chest, Queen of the Forest is ok and cheap, Lightning Coil is a very nice option but hard to stat in a league. So far i´ve been very happy with Kingsugi. Except for having only one resist it really seems to decrease the chance to get one-shot when crashing into a mob. As our attacks freeze so well we have hardly any problems there. (thanks to a few lucky fusings..) Enchantments: larrow dmg or larrow add arrow for helmet. whatever you feel like on boots/gloves. Cold or Lightning damage or reduced chance to get stunned on boots seems to be useful stuff here. Belt: any ele dmg-res-life rare belt that fits your stats. lightning or cold version of Doryani's Invitation can be used but 100+ life belt with ele dmg will be much better as we neither need the additional leech nor the chance to freeze/shock. Our crits take care about that. Prismweave is good to level with. Flasks my current setup in Prophecy: Get a long duration movement speed flask, eventually a silver flask or anything with increased duration. 2 insta recovery life flasks suggested with remove bleeding, another normal one (mine with increased chance to gain a flask on crit) We need long duration flasks of some sort to keep flask effects from Pathfinder up permanently. Atiri flask of course is a good option as well but at the moment i like Silver flasks a lot for the nice Onslought effects. My current setup in Prophecy with stinking jewelry and not wearing Rat´s Nest or Facebrakers:
my current gear in prophecy:
Stats, Defenses
Life pool around 4,7k with shit jewelry at lvl91, getting above 5 just requires a bit better gear than i got in Prophecy atm.
DPS
Jewelry is crap at this moment, but here the current numbers: Lvl 91, gems not fully leveld (19/20, some just 20) buffed + vh + onslought (6l) unbuffed with auras and golem: Siege Ballista (6l) with LMP alternative BR for atziri (not recent, can do more) buffed (6l) This is not the end result by far...So this is still gonna boost a lot, as i´m not even wearing gloves that give me any kind of real damage boost atm. With 20/20 gems and of course if i can manage with lvl 21 wrath and added cold dmg i´ll post the numbers as soon as i can... ------------------------------------------------------------
Passives and Tree:
Scion final tree LVL 91 after splitting and 8 ASC points http://i.imgur.com/yHW9j0S.jpg top http://i.imgur.com/TMRyofU.jpg bottom Sorry only screenshots - splitting ain´t possible atm in any builder. (for lvl 100 get more sockets, get life wheel written in blood top of the tree for even more safety...though i guess this build rather aims to 94-95 max chars, not really requires more points either i would level a scion or ranger that far ^^) Scion leveling tree: [needs update] i suggest to pick Acrobatics as early as you can. Get Phase Acrobatics eventually, for t12+ maps, lab, and so on it helps a lot. Get arrow dancing eventually to help avoid reflect even better. Close the tree late via the right side (Sniper/Nullification nodes) - this will not work early nor make any sense. It can best be done after all Asc points and getting the Ranger starting nodes! Some restatting will be required, i picked the 2nd Jewel node on the Scions path to the Ranger first and put that elsewhere later to save another point. I don´t want VP with this build so unstatting all the points in the center is fine later, and i do not miss having no VP with this build. Master of the Arena makes no real big sense but before picking a pure strenght node i´d go for that. With the additional regen we do have NO degen form Blood Rage so that would be another Reason. I decided to save the point as i can live without it very well. Fangs of Frost could be another viable option now (and is not worth skilling before i think) but the additional cold penetration is actually very valuable. Ranger tree coming very soon! ------------------------------------------------------------
Gems & Socket colors:
Attack: Lightning arrow - Gmp - Added cold - Pierce - Wed - Cold Penetration You do not NEED cold penetration and can swap for some other gem, but it is very strong in this setup imho. I didn´t use it at first but was lucky to get a 6 link very early this league, and it seems to be worth keeping it in and not any other dmg boosting gem (such as added lightning dmg) For the start i played without cold penetration although it can be somehow annoying at t10+ maps. With a 5-link and no CP gem this can be a downside of this build - also you can get in low leech situations with single monsters if your damage is not high enough. Pick another mana leech node as long as that is the case. NERFED - we can use some CWDT setup instead. Ice wall is dead for bowers. ice wall - spell echo - faster casting - blood magic: allows us to spam ice walls for defense and offense, we can block enemies and bosses, block their projectiles, focus our AOE attack on a mob our single target. WE NEED 100% pierce for this! This is essential. This works so well that an additional single target is not required except for Atziri runs. We can use our other sockets as defense, for cwdt setup or to boost mirror and blink arrow. I went for this setup for now: Blast Rain - Concentrated Effect - WED - added cold - faster attacks - increased critical strikes or increased critical damage (you might see elemental focus equipped here in my bow but i´m not going to use that, just want to level the gem for something else. We want to freeze and shock still, so despite the dmg boost this is not a good choice) We can not use poison in this setup as we don´t deal any phys or chaos damage with BR - sad, but also this is just for atziri mirror phases and otherwise we drop it for cwdt setup or whatever we like. blink arrow - not much to say about these but i suggest to use it for normal mapping as it only requires a slot to work. Cooldown is crap, so we really need to use Lightning warp setup for the lab Lightning warp - faster casting - less duration : THIS IS ESSENTIAL FOR UBER LAB RUNS!!! or, if you are as shitty as me with traps, you´ll die. This is an EV build and it does not like spikes a lot. Bring remove bleeding flasks and have enough life pool before you even consider going there. Even in if pulled. mirror arrow: good to have, not a must though. I prefer to run a siege ballista against reflect targets as secondary attack most of the time. For Atziri i switch that for Blast rain. phase run: nice as we can use that to run through our own frost walls - (if we still want to use those at all after the nerf!) but we won´t have a free slot and it has activation time. So if you can wear a flask for this, though i prefer atziri or silver flask in my setup and don´t have room for that. Vaal haste or Vaal Clarity+increased duration: - always useful to have clarity at hand for i.e. no leech maps or low mana situations. I start to prefer it over vaal haste, though that is a nice dmg and clear speed boost and my favorite in most maps. Blood rage: is a must have. I don´t intend to use VaalP Pact in this setup, so our regeneration and consecrated ground make us barely notice life degen! I like this, and its very relaxed to play with it. I used to play with Vaal Pact-Blood Rage a lot but sometimes it can be very annoying to keep up health with flasks. Do as you prefer, but if you play without VP you can get the Rangers starting point later and unskill a lot of nodes to be used elsewhere (if Scion) Curse Setup: Assassins mark and later Ele Weakness as we need a ton of crit, assassins mark is very good of course and almost the best option...if there was not high resi monsters on high tier maps! we can down those MUCH quicker using ele weakness adding up to our cold penetration. Getting enough power charges from the scion´s assassin part (that seems not much, 10% if monster if any monsters on full life are hit, but it generates sufficient power charges with the clear speed...so later we dont really need assassins mark anymore) Carry both curses if you can and only use ele weakness on annoying resi monsters with big life pool and use AM most of the time still. Sounds silly as we can only use one at once - but its a viable option imho. Auras: Wrath (as we scale ele damage) and to shock enemies. Herald of Ice to explode packs and really scatter almost everything. It gives us about the same dps as herald of thunder at mid-game, and playing it seems to suit the build much better compared to thunder. Herald of Ice also means the explosion damage from targets we hit with that does not reflect back to us. One more reason why i use it here. Take note this build is not 100% reflect proof but it avoids it pretty well most of the time. CWDT: if you want to, i just threw enfeeble with during level progress and dropped it later, it does not seem to be required to run cwdt setup unless you want to generate endurance charges for immortal call manually. A thing i dislike to do myself. ------------------------------------------------------------
Something about the mechanics:
- Flasks are very important as soon as you skill into Pathfinder Ascendancy. They boost our damage and defenses so we always want to have some flask running. -it´s a rather simple life/ev/dodge build, it´s mostly the bow´s mechanics that are a bit interesting. For those who are new to it: we try to crit as much as we can, this is the essence of the build. If you crit with cold it means 100% chance to freeze enemies (unless they can not be frozen, only applies to a few bosses) Also, if we crit and kill our enemies with the crit we scatter them. Nuro´s gives some chance to spread ice around scattered targets. If you hit a pack, this means there is a high enough chance that some of the scattered corpses will spead ice: This hinders our enemies movement and gives us regen as we also create additional consecrated ground. Asides we freeze most enemies that we did not kill, so most packs are unable to attack back already after the first one or two hits, if not blown apart right away. This adds to the safety this build provides. After a decade GGG has decided this is no good and removed the machanics of frostt wall/LA from the game! -The Frost wall + LA pierce interaction is nothing new and exists in other builds as well. It is powerful, but who finds it is too op should consider there is other very very strong single target attacks in the game. I do not consider this "better" Asides: we do not really need it. It is a superb bonuds when crashing stronger bosses as Itzaro and Atziri, but the high penetration is already so good we do not need that and could just employ any viable single target such as blast rain, a fire arrow trap, whatever. It will still melt stuff even if that Frost Wall interaction should ever be removed or trashed by the devs 100% pierce is very important for this build as long as you want to make use of this interaction with frost wall! (50% from tree, 50% from pierce gem) Otherwise you can drop both pierce node and gems, the ice wall setup, and go for more pure damage. SO don´t be shy to have a good single target ready as an alternative if you want to :) Also for Atzri this will be required, otherwise you´ll have a problem dealing with the mirror phases. Burning arrow (i.e. in a trap) or Ice shot without GMP or Blast Rain will do, whatever suits you best. Blast rain works well enough here for me and i like it a lot. Also works with cold damage :) -If you don´t know why ele penetration is so strong - as higher the map tier, as higher monsters resistances. So if you don´t penetrate any resistances you deal close to 0 damage to some end-game content and very few damage on most red maps as many packs are resistant to the one or other element. Penetration takes that problem away, and even adds more damage on top on most case if you penetrate more resis than the monster has. Calculations for this mechanics can be found on the Wiki: http://pathofexile.gamepedia.com/Penetration -Cold Steel jewel allows us to pick more cold damage nodes, not mandatory but eventually worth it you like to make use of those phy ranger nodes. - Crit chance is the essence! If we crit, we scatter, we freeze with every crit, so this is what we really want to boost to around 60% (before power charges!) The build and its mana regen will suffer if you have insufficient crit chance. ------------------------------------------------------------ ------------------------------------------------------------
Ascendancy class
Scion - first pick assassin and pathfinder with the first 6 points, and later the ranger starting tree. Lots of other choices possible but i figured that would be the combination that works best for me. Easier to keep up power charges this way, flasks grant us extra damage and reduced elemental damage and effect. Helps also to deal with reflect and the more difficult bosses. ---------------------------------------------------
Q&A
Why not go PPAD, Phys to lightning and so on? Why use Lightning Arrow when that acutally converts 50% of Phys and you don´t have any? - The bow deals not enought to really go and scale it. because the bow is not doing any phys dmg and we won´t get enough from anywhere else Bandits? - Oak, kill all, then either frenzy or pcharges. I went for an additional frenzy carge here. Lab runs? - you can do it, don´t worry too much! Will still have to do the hard lab and report how hard it actually was with this :) More Frenzy charges via tree? - Sure, go for it if you feel like. I prefer to rather invest in jewel sockets and/or more life. My reason is simple...we clear fast enough, and during boss fights they are hard to keep up. Good investion for late game though. HC Viable? - i honestly don´t care - not my thing Atziri viable? - certainly it is could have taken her on way earlier i guess, but i don´t like to buy sets, i find enough sooner or later. A good crit shots her right to the next phase so it was a rather short fight. Suggest to either use blast rain, burning arrow or ice shot as single target. Positioning will be viable of course.. screw the nerf again - this doesnt work any longer A second 5- or 6- link is advised here. You can blast all phases but the mirror phase with frost wall+LA, only use your weaker single target for the mirror phase. Uber Itzaro viable? - was able to kill him but not finish the lab as for silly suicide in traps :-D still got to go for it again but yes this works Uber Atzrir viable? - i don´t care right now, sorry :) Might try with this eventually, no guarantee atm Go lolife? - Would change the build a lot and make it very expensive at the same time Won´t ele resist monster be annoying? - To some extend yes, as i told before. Still Usually our overkill damage wipes em even with resis, and with cold penetration we don´t really have to bother a lot about this issue. Also possible to pick Fangs of Frost from the tree for some more penetration. Video footage? Not at the moment, i shall put some up if i find the time. Sorry. Remarks? If you have any, or think i am not correct about something somewhere, could´ve made better choices in my tree or whatever, feel free to tell me. This is my first build and not really a full guide, and it does not understand itself as such: I share my ideas here, and you can like it or not, improve it, take it, leave it. Up to you. If you got any questions you may try to whisper me in-game and i´ll try to help if i can and have the time. Last edited by Rakelholz#0466 on Sep 4, 2016, 6:03:21 AM Last bumped on Apr 20, 2017, 7:51:55 PM
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*reserved*
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Hi, I am trying one of these, using a windripper till I can cap
my resists on the drill neck. Did you get any farther on yours than what is in the op? Roth |
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hey, just did an update so acutally yes :) Did not continue leveling in the last days and did most of the challenges but it feels well at 91 and now after the tree split.
Last edited by Rakelholz#0466 on Jun 20, 2016, 7:30:16 PM
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Hey! im definitely gonna try it, but what would be the skill tree at ranger class? also ascendancy? Im deadeye right now, got a windy already and buying the required gems too! Seems op tho
My current Passive tree
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeBbUGIwguCIkM8g2NFUMZjiF2Iuoj9iT9MHEwfDH6MgEylDfUOdQ6Qj7PSn1LeE2STipRR1b6W69daGKsbIx293sUfXV_An8rhMWGzod2jX2Nv5AKlQWa8Zsmm42btZ2qoJ-hpKXLpuCn1LIZtMW7473mwTPBScLswzrEosjcyqnPXs96037UI9nG3ajh2-Of51To1u0_7YPuDu96_MX-Hf66_sj_3g==
If u need a budget vermin ranger, im able to! I mean, to try it out on ranger class Last edited by Squirtle2096#3478 on Jun 20, 2016, 10:57:19 PM
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Did you pick the phys nodes like heavy draw in your tree for Windripper or are you still using some other bow to level with?
By build goes straight ele so heavy and deadly draw do not really give us anything at all (with a windripper, you deal some phys, but it is imho to little to be worth scaling it) I use the cold steel jewel close to those nodes, but still as it´s radius is limited, it exactly reaches till that node before deadly draw and heavy draw. You could unskill these two points and place cold steel jewel in the socket for testing to see if that gives you a good cold damage boost on your ripper. It might not be worth using that entire cluster to the right at all, because there is smarter choices later on when you have enough points. I made quick version of a similar ranger tree (yes i know it says scion still^^ but that should not matter) life tree https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAABAQBeAwQDlgUtBbUGIwceCC4NjQ5ID6sRLxGWFr8Zjh3CIXYj0yP2JG8kiyT9JpUqCypbKwouUzBxMHwx-jY9N9Q51DpCQzFDNkd-SVFKfUtXS3hM_02STipRR1LsVUtbr13yX7BgQ2HiYqxlTWyMbj1vJ2-ecFJ07XXLdvd3B3n2eu97FHtufXV_K4MJhMWGzocTh3aJ04w2jX2Nfo2_j2CVLpchmmqbjZu1nKSdqqCfoaSjiqYypq-n1KhysVu0xbe2u-O9Nr6AvqfA48EzwXzC7MM6xKLKStNv037UI9aK2sHdqOHb45_nVOpi62PtP-2D7g7vevDV8bP8xf66_sj_3g== and a quick damage version.... https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAABAQBeAwQDlgUtBbUGIwguDY0PqxGBFHUWvxmKGY4dwiF2I9Mj9iRvJIsk_SaVKgsqWy5TMHEwfDH6N9Q51DpCQzFDNkd-Sn1LV0t4TP9Nkk4qUUdS7FVLVvpbr13yX7BgQ2HiYqxjp2VNbIxuPW8nb55wUnTtdct293cHefZ673sUe259dX8rgwmExYbOhxOHdonTjDaNfY1-jb-PYJcGlyGaapuNm7WcpJ2qoJ-hpKYypq-n1KhysVu0xbe2u-O9Nr6AvqfA48EzwXzC7MM6xKLIzMpK02_TftQj1orawd1G3ajfb-Hb45_nVOpi7T_tg-4O73rvj_Gz_MX-uv7I_94= I will still improve these and post them in my build. On Std. my Ranger build with ripper looks pretty much like this tree: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAICAQBeAdEDHgUtBbUGIwguDY0RLxGBE9oVQxa_GYoZjh9BIXYj0yP2JP0mlSoLKjgqWysKLlMwfDH6Nj031DnUQzFDNkp9S1dM_02STipRR1LsU89VS1b6W69d8l-wYENh4mKsY6dlTWlObIxuPW8nb55wUnTtdct293cHefZ7FH11fyuDCYTFhs6HE4d2idOMNo19jX6Nv49glwaaapu1nKSdqqCfoSKhpKJAp9Sv67EBtMW3trvjvTa-gL6nwOPBM8LswzrEospKz17Tb9N-1CPWitrB3Ubh2-Of51TqYutj7T_tg-4O73rxs_T4_MX-uv7I_94= You see those are all very similar. It is a tree used very similar with most ele archers in poe. Indeed i wrote u can use a Windripper with this, and on standard i use one myself. Still, it is not quite what I intended it to be with a Windripper - you´ll have an easier time scaling cold with Nuro´s and it will imho be safer. But, yes, in the end less Dps. Good thing is you can swap at any time and Nuro´s are dirt cheap. Can just advice give it a try :-D And for Ranger ASC classess: Natures Boon / Master Fletcher / Master Alchemist / Nature´s Adenaline: for me this sounds like the safest setup for a Ranger, and i consider the ele penetration from Master Fletcher as very strong late game. Combined with Fangs of Frost and Cold penetration this is very strong against late tier bosses. Might be more important than other Asc dmg boosts later. The Pathfinder class at least the closest thing to what i´ve beein doing with my Scion here. Last edited by Rakelholz#0466 on Jun 21, 2016, 6:03:54 AM
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another update
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more infos and some new screenshots
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Is it possible to use ice shot instead of lightning arrow since ur focused on cold damage?
Last edited by raawwrr#5136 on Jul 6, 2016, 9:27:03 AM
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" Both LA and Ice shot convert phys dmg to ele. Basically from that point it does not matter, we can only get scaling from the base attack multiplyer on the skill, get most damage from support gems and gear actually. Not getting any additional cold damage from ice shot, or additional lightning damage from LA. So the only reason for ice shot would be the higher base attack multi - a bit more tooltip dps. So basically it really does not matter from that point. As we can´t focus our dmg via frost walls and as the aoe effect just works a bit different lightning arrow is actually the better choice in this setup. This allows us to abuse our AOE as single target if we need to. So with this entire pierce setup LA works actually better. Also as Wrath as main support aura is still the best for this build (hatred doesnt work here as it needs base phys) this build can not go 100% cold, but about 2/3 of the dmg pool will be cold. I did not figure out a way to go 100% cold with Nuro´s without big disadvantages, and as this also allows to shock on crit i see it as a benefit to do some lightning damage as well. Last edited by Rakelholz#0466 on Jul 7, 2016, 1:09:36 PM
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