[2.2]Yolo flicker 2h crit poison, 3 million dps, - out dated, new build in link
Outdated, i keep this thread alive for 2.2 references
for a bit different up to date 2.3 version, see here, better with more everything : https://www.pathofexile.com/forum/view-thread/1674910/my-posts/1 This build is very difficult to make, because it requires a lot of corrupted items, and it will not reach full efficiency without them. Also there is margine for improvements, depending of the items used and yours resistances. There is three variants: - the first one has the highest dps without vinktar and cant use it - the second one is the tankiest and can be played with vinktar, lowest dps - the third one has the highest dps with vinktar flask, middle dps without vinktar The skill three is the same. If you have clicked on the thread because of the 10M+ title, there is no trick, it's doable but not viable ! Abyssus + mind fang mirrored weapon is a suicide, you will be capped resistance and can wear the gear but reflect will have your life too. If you want to try it, look at the third variant of the build. General idea Physical, poison, curse, crit, two handed sword, life, evasion, dodge, assassin. Warning, wall of text
Spoiler
" To make it short - First variant damage per crit strike and dps 9 frenzy, shock, vulne, assa mark, poison, crit + Potions buff + unholy might + blood rage " - Third variant dps 9 frenzy, shock, vulne, assa mark, poison, crit + Potions buff + unholy might + blood rage AND temporal chain " ^ In thoses numbers, the accuracy is not counted, dps can be reduced by 8% to 11% depending of the variant. ^ With ambush and assassinate nodes, the crit chance is capped at 95% on full life and low life. I havent counted them! The real dps is VERY higher, depending of the maximum life of the target. Concept " = Poison ultra dip to the infinity and beyond. Tree " - Inspired learning jewel to get monster buffs. - Malicious intent jewel, 30% of physical as extra chaos damage. - A rare jewel to complete yours stats: resistances, stats, life or damage/crit mult. Bandit quest " First variant, great dps and self done shock Here we shock with three dragon + added fire damage because it's safier and it doesnt reduce physical/chaos damage on contrary of physical to lightning. " if you cant get mana leech on gear, you will need one node in the mana leech cluster of the ranger area Corrupted items with vulnerability and extra frenzy charges are NEEDED to reach the full effect. Especially vulnerability. The scaling of the damage cant be done without thoses items, the build is still viable but not insane. Blasphemy vulnerability 20/20 against curse on hit vulnerability:
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the most important thing is the corrupted vulnerability on hit. Maligaro, facebreaker, rare ... it doesnt matter ! you need vulnerability on hit.
If you dont have it, blasphemy + vulne + assassin's mark = 70% mana reserved you lose Arctic armour and the mana becomes difficult to manage You gain 14% more physical damage with vulne lvl 20 q20 + blasphemy. It's a lot. But whenever you go away, it removes the curse of the opponent so he doesnt take 33% poison damage anymore, very problematic. With curse on hit, the curse stays on the target even if you are 2 miles away. It will happen a lot, against merveil when she teleports or dominus when you dodge, or any boss that you cant face roll. It's a big downside to blasph + vulne. Recap for the first variant: " The n(d)umb0rZ for the first variant: Screenshot
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The ingame tooltip numbers are inaccurate, they do not take into account the 100% crit on first hit and the 100% crits on low life, nor the curses nor poison nor shock and they are based on the 54% crit chance. " First variant REAL DAMAGE AFTER ALL THE HIDDEN MULTS \o/
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" Second variant, the safier one " Without shock and the loss of crit mults/crit chances & fire damage, i expect the dps to be around 1 million, i haven't done the maths. A third variant, less dps than the first, less survivability than the second, but insane scaling with Vessel of vinktar " Damage of the third version: " Math for this third version, without and with vinktar' shock, with assassin's mark + temporal chain + vulne + 9 frenzy + 3 power charges + potions + unholy might + vaal haste
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- average damage without crit ( full self buff potions ) phys 6518.5 light 79 cold 1937.5 chaos 7266 8148.125 phys with vulne 17 430 total damage poison based on 15 414.125 dmg (phys+chaos) More: 36% frenzy + 39 void manipulation + 33 vulnerability 304% increased dmg and 30% inc duration 40% more duration (15 414 /10) * 4.04 * 1.36 * 1.39 * 1.33 * 2 * 1.3 * 1.4 56 991 over 3.64 seconds total no crit damage : 17430 + 59 991 = 74 421 - no crit dps : aps 8.7 647 468.1375 no crit dps over 3.64 seconds - Crit dps : 57.4 crit + 505 crit mult ( with assassin's mark counted & 3 power) 647 468.14 * (0.574 *4.05 +1) = 2 152 637 dps Over 3.64 seconds! - With shock it's : 26 145 hit damage + 128 229 poison damage for a total of 154 374 damage. 775K per Crit strike. no crit dps: 1 343 053.8 crit dps: 4 465 251 Also this build can be played " I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 8, 2016, 10:37:44 AM Last bumped on Jun 8, 2016, 10:36:09 AM
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Here is what i believe to be a way smoother and stronger tree (at least dps wise). And go for assassin, youll get 95% crit chance.
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https://www.pathofexile.com/passive-skill-tree/AAAABAYBALDYotkyMiM2yBQQklMQ9W_ZhmqMvG8WvyaVdf1h4oRvVUvUQow2tUiJ021scFI2Ped07LAqC1WFnaro1owLXfKly2yMIuqbJs3qBbW5fA5IYqzDOjIBjb_jhBGWm7UqOLIZUUfUIw3RwJwHHn_GhMXPejB8N9Q-z-dUMHFjQ6c0lS6io5MnJ6lh6419fyvtP73mJP3dqPDVwfO-iu-IelMj9lb6_95LeI_6SVGVIKEv-TdNknfXOkJcQGsXLR_Xz3SgVL286kyzSbFYdQaiFe3AVAQH0B8gbgYgF9yWi2pDg9vv61Aw1blVxjpYAAAAAA==
Assassin is -> Deadly Infusion, Unstable Infusion + Ambush. ______________ You can also change the tree to be a bit safer, like this and probably still be crit capped, with the option of using any weapon. (1hand, 2hand, staff, whatever)
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAYBALDYotkyMiM2yBQQklMQ9W_ZhmqMvG8WvyaVdf1h4oRvVUvUQow2tUiJ021scFI2Ped07LAqC1WFnaro1owLXfKly2yMIuqbJs3qBbW5fA5IYqzDOjIBjb_jhBGWm7UqOLIZUUfUIw3RwJwHHn_GhMXPejB8N9Q-z-dUMHFjQ6c0lS6io5MnJ6lh64197T-95iT93ajw1cHzvorviHpTI_b_3kt4j_pJUZUgoS_5N02SOkJcQGsXLR_Xz1S9vOpMs0mxFe3AVAQH0B8gbpaLakOD2-_rUDDVuVXGOlijiu4O73rTfgBeGY7tgwgufXX-ugAAAAA=
Last edited by ZePample#0404 on Apr 26, 2016, 10:18:14 AM
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i'm losing 13% life regen but get vaal pact. It's not even a choice, 13% regen is safier and can use atziri's acuity/ vinktar flask.
i'm losing 140% poison damage, it's a freakin fukin lot a bit more than 1/3 of my poison damage, so let's say 1/5 of my total damage i'm losing an insane amount of %increased physical, losing so much that it's too long to count. i'm losing inspired learning jewel socket too, this alone is a desesperate move. i'm losing an insane amount of accuracy, i will enjoy the 85% chance to hit. i'm losing evasion. i'm losing attack speed. i lose a frenzy charge. (more damage) i gain two power charges (maybe 100% crit chance with ascendancy?) and 5% extra chaos damage... Why do you take ambush with deadly infusion, WTF?! 200% crit chance is useless D: Sorry, dps wise it's a disaster, make yours maths and you will see. efficiency per point spent is a disaster too. I use Ambush and assassinate BECAUSE it kills packs in one hit without a lot of crit, it gives culling strike too. I dont need 95% crit chance, i need one shots with 100% crit chance on first hit for packs and decent crits between "not full life and low life" against bosses. With the high amount of damage per strike, it's fine with 64% crit, especially with the low AS. It's what i have and it doesnt need more. In fact, it needs only 50% crit chance, more is not necessary for this setup, it doesnt hurt but doesnt help to clean map and only very few bosses with over 5 000 000 <- (haha)life would make a difference. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Apr 26, 2016, 10:53:40 AM
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Shameless Bump plus added a tankier version.
I will never be good but always I try to improve.
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Hi,
thanks for sharing Can you add bandit choises? ing marrenna
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oh ya, i forgot!
so for the bandit : normal: oak or kill all cruel : oak or kill all, kraityn is a decent choice too. merciless : kraityn for the frenzy charge We can get either 40 hp + 16 % phys or an equivalent of 10% increased hp in the skill tree. It also depends of your actual level and when you plan to stop the leveling. The easiest is to pick the extra skill points by killing bandits because it offers better customization. Thoo the frenzy charge is needed to scale hit damage and poison, also it grants an extra flicker against monsters with a lot of hp. I will never be good but always I try to improve. Last edited by Geisalt#1772 on May 9, 2016, 6:55:21 AM
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I added a lot of informations, rewritten some parts and re organized the "guide" to make it easier to read.
I will never be good but always I try to improve.
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Yo!
The Crit/ Crit Multi is already calculated in the AVG. Damage So no need to calculate Crit. Multi a Second Time ;) Last edited by Toma_Hawk#1634 on May 10, 2016, 7:42:45 PM
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No it's not ( well yes it is but i havent used the same numbers). I have used the average base damage of the skill and not the average damage of the tooltip.
By base damage, i refer to the numbers under the top part of the tooltip, thoses damages arent modified by crit/crit mult, aps and accuracy. I have tested it by removing maligaro gloves, they do not change. However they change with flat damage and %increased/more. If I had used the tooltip average damage of flicker, i would mess up the calculation completely because vulnerability doesnt scale chaos and elemental damage. I havent shown my calculation but you can take thoses numbers, multiply them by vulnerability, shock, calculate elemental and chaos damage separatly because they arent boosted by vulnerability, then calculate poison ( phys + chaos) modified by frenzy vulne and shock again. Then scale the result with crit and aps. " I have done a mistake previously, i have counted frenzy charges on top of the tooltip damage. So my numbers are off, thank you man, imma redo all this crap. I'm such a dick head, maths have never been my forte. So more or less, the previous numbers were wrong by 36% (and more because of the poison scaling) , it's a lot :D i correct all of this crap asap. I will never be good but always I try to improve. Last edited by Geisalt#1772 on May 10, 2016, 8:57:38 PM
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It's now corrected.
I will never be good but always I try to improve.
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