[3.3] Unstoppable Gladiator 78% Max Block/Spells. Best Low Budget League Starter
How do you deal with Berrots? I managed to cap all my resistances+chaos while keeping my defenses and dps pretty high, but when I go to overgrowth ruins and Berrots is present he just destroys me in seconds, the other warband leaders are not a problem, I even killed the 4 guardians with no complications but Berrots keeps spaming this weird elementals and the totems all around the place and he anihilates my ugly mug.
Last edited by Merdento#2495 on Sep 24, 2016, 9:04:57 PM
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" Well, thanks for that! I never used Vaal Lightning Trap, but seems like could be a really good improvement against hardest bosses. With Inc. Duration, you got 6.5 seconds for each trap, and skill got 3 charges, so at the end, you got 19.5 seconds of shocking ground to use against a boss. INT restrictions are less than needed for Cleave/Sunder setup, so there's no problem there. I will continue using this skill for some time and if works like it seems, I will include it on guide. Thanks for your suggestion! |
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" At level 91 I got around 5.5K, now some little bit less because I'm messing with my gear testing some things. About Poorjoy's for HC players: you have to be extra careful with mages. There's a lot of them surrounded with a lot of magic/rare monsters with +140% monster life map mod. Detonate Dead is an explosion that cannot be blocked, so if you stay over a loot of bodies from high life mobs, a simultaneous corpse detonation could and will kill you in one second. Worst, if you kill the map boss and happily decide to loot before mages are dead, a detonation on boss corpse will kill you instantly. |
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" Glad you like it! About your list, some comments: - yes, explosions (volatile mod, detonate dead) are really uncomfortable. They cannot be blocked and facing high life mobs could be an issue if not prepared. Warchief sometimes help me dealing the final blow against a volatile mob that could be dangerous. Most important, a map mod with ele weakness or -x% ele resistances could make a high life volatile mob a one-shot sure death. - DoT is dangerous too, but after increasing chaos resistance on char, my experience is that this is a lot more easier to deal with. Plus, I guess is not bleeding what probably kill you. Is corrupting blood, that stacks, look what wiki says about corrupting blood mod: " With 9 APS, you got 18 stacks of corrupting blood in just 2 seconds. Sure death if you're not prepared. - In general, elemental weakness and -x% resistances, plus extra damage from some element are hard mods that you have to take extra careful when choosing flasks and dealing with mobs or map boss (depending on his attacks). |
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" Seems like I don't deal with him, because is not checked on Warband leaders challenge. I will try a few times more this map and look for him. |
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" Prior to 2.4, SS setup on this guide was based on PtL for two reasons that you already stated: highest DPS output and easy swap with Cleave/Sunder. I will put back that setup as an alternative, because people that use Cleave/Sunder should count with it when some extra single target damage is needed. But, it has a drawback and is related to 4th ascendancy point. Assuming you don't use anymore trigger gems, you can't bleed targets with a 100% elemental skill. So, explosions will not occur (useless against bosses), damage reduction will not be applied, but most important, 60% increased damage against bleeding targets will not be applied. So comparing Violent Retaliation with PtL setup against Blood in Eyes with SS setup having some physical damage: - Violent Retaliation gives 80% inc. damage against bosses plus stacks from block. If no bleed is applied, then no inc. damage from Gratuitous Violence. - Bleed attack with Blood in Eyes is 30%+30% inc. damage to bleeding enemies, plus 10% from middle ascendancy point to Blood in Eyes. That makes 70% inc. damage, almost the same as Violent Retaliation in every situation, not only bosses (not counting stacks from block). What I trying to say here is that PtL setup seems to work best with Violent Retaliation, so, when using Cleave/Sunder and SS swap, seems Violent Retaliation a great choice for 4th ascendancy point. But when using RRRR Static Strike setup, Blood in Eyes sounds more appropriate. I will update guide with this, sounds great, even a little messy for those who will read this guide for the first time. As usual, thanks for your suggestions! |
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Happy happy joy joy!
Now 36 challenges completed and got my nice essence portal! |
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" For some reason, i don't see any difference with bleeded t16 bosses (maybe they are immune to bleed or the bleeding damage is so small?). But i see huge difference with Violent Retaliation, fight is way faster. Btw, middle asc point before the VR also gives additional 5% attack speed which is around 10% dmg. And that VR buff with every stack gives you additional 8% dmg, it's hella lot of dps boost. Since i don't really care how different is dps with map clear (most packs die instantly with dps flasks active), the only thing that i'm currently focused are t16 bosses. That Blasphemy experiment was a good attempt imo, but i reversed it back to regular setup i used, it's pretty much better. But, on the other hand i got another idea. I'll try unique jewel that gives extra curse, that would be great to test. So my previous blasphemy setup but with 2 curses active. Probably Vuln+Enf or Vuln+War Mark. Gratz on 36. chal :) |
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Yes, you nailed it! After your reply I checked and that's why you see so much difference. All Guardians are bleed immune. So, that 60% inc. damage to bleeding enemies never applies.
This is more than enough to change 4th ascendancy point and go for Violent Retaliation. Goes on next guide update, thanks! |
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So I was able to defeat Barrots (only had to die a couple hundred times to him D:), this is the first tank I play with and I loved the build, it destroys most maps pretty easily, so here are the things I wasnt able to do yet:
Hall of Grandmasters: Terrible nightmare, I tried to do it a couple of times and I was able to clear all the wings except the last 2 of them, who had a ES tank guy that I just wasnt able to take down, I wasnt even able to make a dent on his energy shield so I ended up giving up. I'm assuming its just impossible with this build. Uber Atziri: Haven't tried it yet, I clear normal Atziri pretty easily but with the problems Vaal Temple is giving me I don't think I will be able to clear the Uber version. The Shaper: Haven't tried it yet, I have the 4 tokens from the guardians but I'm afraid to waste them and not being able to kill the shaper, so Im just waiting a little bit. Vaal Temple: I went there and everything was going nice until I had to confront the trio bosses and they destroyed me completely, I was able to down 2 of them before I ran out of portals and then I died, it was a total nightmare (it was a pretty hardcore 8-mods map too so there is that, I'll have to try again with easier mods) I had no problems with anything else, any advise on the previous maps I've mentioned? I also wanted to ask, would it be a good choice to swap the evasion flask for a Taste of Hate or not worth it? I always loved that flask and I feel empty without it >.< ps- Thank you very much for the guide, I love this build a lot. EDIT: Just completed the 36 challenges by killing the last warband leader remaining (had to spent hundreds of chaos on overgrown ruins maps because I was never able to find a Hysteria essence... but its ok), overall amazing build. Last edited by Merdento#2495 on Sep 26, 2016, 8:31:27 AM
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