[3.3] Vision of the Divine - DW Dagger Crit Gladiator
" First off your gloves need better hp, Neck needs hp. Belt higher hp, cold ring higher hp. Getting 6l coil is hard yes, took me a while to get. Once you do get 6l your dmg will rocket. All in time. Also dont forget jewels with hp % and in the tree we get hp nodes later on. Last edited by MrPozo on Aug 18, 2016, 10:17:42 PM
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Hello guys! Thanks MrPozo for the build AND constant replies.
Im lvl 68 atm and loving it ! Can you please check my gear and check what should I change next? Thank you very much ^^ |
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" ^_^ Sure no problem. Gloves eventually with phys dmg and atk speed. Boots movement speed ofc. Good rings, try and get atk speed on them too. expensive though to do that. Neck, better hp/stats. good phys roll though. | |
Okay so I changed from +1 End to +1 Frenzy and damage went up to 1.12m. I think from these boosts the build can easily obtain 2mil dps or even more. I'll post all the new damage numbers later today after errands. So exciting.
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Updated the damages and added new skill. See Change Log. So gooood
Last edited by MrPozo on Aug 24, 2016, 12:08:03 PM
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Wouldn't it be bery interesting to go for Elemental equilibrium ? since we do multi elemental dmg ?
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" No because it hinders our damage more so. We do so many different at once it'll be terrible. If we did only phys dmg and only one thing came from wild strike like only lightning then we could probably. | |
If i wanted to spec into block with this build and took nodes like "Defiance" which increase melee phy damage by 20%, does that increase the secondary part of wild strike? Or does it only benefit the initial strike?
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Also with the bleed mechanic, does that only work for the single target damage and not the secondary effect of wild strike?
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So I was thinking about starting wild strike with scion, probably more hp, do you think elemental equilibrium is worth?
@nvm, found out that isn't worth :p Last edited by OxYmaRRoW on Sep 2, 2016, 2:17:37 PM
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