[2.3]CI Bladefall BOOM BOOM mines with poison, Tri-curse, deathless uber at 82. Affordable.

just did my first uber run (ever), 5Link with 5.6k DPS. Only died to vaals because i completely fucked the fight up and had one enraged at almost full. i liek
"
tkbowned wrote:
http://pathofexile.gamepedia.com/Coated_Shrapnel
the fk is this? can we use 4 and remove poison gem?


actually yes. i would keep energy from within jewel near mending. i would drop "physical and chaos damage" and "coordination" and 1 point of increased dot. that will save you 7 points.

i wold take the 8% increased mana jewel area at the top right, the one near foresight/shaper, and the other 2 already in the tree, which cost 6 extra points. replace the 1 extra point with physical and chaos damage above written in blood or just take another ES passive,which is probably better. then i'd drop poison support and replaced it with controlled destruction. i think that is worth it honestly. a very significant improvement on damage plus losing only 10 dex/int + 12% attack speed for whirling blades, which is replaced by 24% max mana.

its actually a completely ridiculous improvement in damage even though u are dropping 7 damage points in the skill tree. took me from around 7500 tooltip to 8970.

here is a link to the passive tree

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAMBAQPuBAcNHw18DkgOjhEvEVARlhHCE4MVfhXXGDwYVhhqGyUdqh2-IvQjXyj6KlMrCiymLL8yGDOHNAo1uTdmPCg9X0GHQnpFuUZxRwZJUUmxS65Ms05tUilSU1RiVeBWY1fJWAdYWlxrXfJfKmwIbAttGXBRcLt0VXZvdoJ4L3pwfOV88H6wf8aCx4RIhHeGro_6kQeTJ5eVl_SboZwynL6d2aBDoS-lxKbrpyusmLJwswO0DLVIt3W7_L0nvorBxcNtyAzK09Af0NDXz9hU2Vvb59-K4YjpAuq662Pr5OwY7hXviO_r8NXxivfX-Tf56P5J


the only problem i can think of is if somehow 25 + 25 + 25 + 25 doesn't equal 100 with some kind of diminishing returns. i'm not sure about that.

Last edited by goldnugget#2818 on Jun 14, 2016, 8:05:56 PM
The jewel node below Potency of Will is better than the one up by CI.

Also you have to keep in mind that you are also missing out on 4 jewels if you do this. Jewels are pretty nice.
"
Hookt wrote:
The jewel node below Potency of Will is better than the one up by CI.

Also you have to keep in mind that you are also missing out on 4 jewels if you do this. Jewels are pretty nice.


ty for the node suggestion i edited my skill build. i kept the CI jewel node but removed the +20 int one. now with the 16% and 8% increased mana pool there i also removed 1 point from beside Dreamer and 1 max mana/regen near witch start and put them into ES along with the 1 i saved near entropy for +18% ES, 6% gain in mana, -20% regen (i bought a spell dagger with +45% regen)


also i just got



=D
Last edited by goldnugget#2818 on Jun 14, 2016, 8:09:40 PM
Gonna post my version tomorrow - tree + gems + gear + dps

Despite the char being pretty strong for low budget (less than 1 ex all) the clear speed is terrible for someone who played "gotta go fast" builds.

After that probably going to respec to something else.

How to reach 40-50k dips:

First of all ascendency - assasin not some useless witch. With 7 charges sitting at 92% crit chance

Second - free up gem slot in links throwing out poison and replacing it with poison jewels.

Links:

Bf - mine - minefield - concentrated effect (/IAoE) - trap and mine dmg - critical dmg / controlled destruction (havent decided what is better)
Over all its a 7l - poison is additional

Buffs:
Atziri flask

Base dmg (calculations done without vulnerability / temporal chains - true dmg can be around 1mil)

~ 32-35k base ( with charges up ) -> 40-45k with flask. (Without quality on gems and lvl 21 bf)

Thx to assasin passives poison deals 1/5 of initial hit. (Not gonna calculate additional 20% chaos damage because on first hit enemy wont be bleeding)

Each mine hits for 40k. With poison (+ doubledip) 8k * 3 ~ 24k over 2 ticks 48k.

So over all each mine hits for 88k with poison. Setting up 9 mines results in burst of ~790k dmg.

I might have done some miscalculations but overall the dmg is pretty ridiculous.

Why dmg matters ? One shotting Uber Atziri and Izaro guarantees that they wont even have opportunity to land a strike. Essence of "best defence is an attack"

"But you gonna die to umh umh something something while leveling" - miners are safe as hell but also slow as hell. Leveling to 90 would have been a worst pain in the ass if not George/Plateau rotations.. And on max required level - who cares >_>

4.4k life 3k es MoM :p 200 life/es per sec regen is enough to do any content.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
goldnugget wrote:
"
Hookt wrote:
The jewel node below Potency of Will is better than the one up by CI.

Also you have to keep in mind that you are also missing out on 4 jewels if you do this. Jewels are pretty nice.


ty for the node suggestion i edited my skill build. i kept the CI jewel node but removed the +20 int one. now with the 16% and 8% increased mana pool there i also removed 1 point from beside Dreamer and 1 max mana/regen near witch start and put them into ES along with the 1 i saved near entropy for +18% ES, 6% gain in mana, -20% regen (i bought a spell dagger with +45% regen)


also i just got



=D


whats your current tree now? and has anyone found out if using those 4 jewels is indeed 100%? if so what gem do u replace poison in on the chestpeice? or don't replace it?
"
eragon1111 wrote:
Gonna post my version tomorrow - tree + gems + gear + dps

Despite the char being pretty strong for low budget (less than 1 ex all) the clear speed is terrible for someone who played "gotta go fast" builds.

After that probably going to respec to something else.

How to reach 40-50k dips:

First of all ascendency - assasin not some useless witch. With 7 charges sitting at 92% crit chance

Second - free up gem slot in links throwing out poison and replacing it with poison jewels.

Links:

Bf - mine - minefield - concentrated effect (/IAoE) - trap and mine dmg - critical dmg / controlled destruction (havent decided what is better)
Over all its a 7l - poison is additional

Buffs:
Atziri flask

Base dmg (calculations done without vulnerability / temporal chains - true dmg can be around 1mil)

~ 32-35k base ( with charges up ) -> 40-45k with flask. (Without quality on gems and lvl 21 bf)

Thx to assasin passives poison deals 1/5 of initial hit. (Not gonna calculate additional 20% chaos damage because on first hit enemy wont be bleeding)

Each mine hits for 40k. With poison (+ doubledip) 8k * 3 ~ 24k over 2 ticks 48k.

So over all each mine hits for 88k with poison. Setting up 9 mines results in burst of ~790k dmg.

I might have done some miscalculations but overall the dmg is pretty ridiculous.

Why dmg matters ? One shotting Uber Atziri and Izaro guarantees that they wont even have opportunity to land a strike. Essence of "best defence is an attack"

"But you gonna die to umh umh something something while leveling" - miners are safe as hell but also slow as hell. Leveling to 90 would have been a worst pain in the ass if not George/Plateau rotations.. And on max required level - who cares >_>

4.4k life 3k es MoM :p 200 life/es per sec regen is enough to do any content.


id be interested in seeing your build/guide only thing is id probably miss ci to much
"
trapsrus wrote:

whats your current tree now? and has anyone found out if using those 4 jewels is indeed 100%? if so what gem do u replace poison in on the chestpeice? or don't replace it?



https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAMBAQPuBAcNHw18DkgOjhEvEVARlhHCE4MVfhXXGDwYVhhqGyUdqh2-IvQjXyj6KlMrCiymLL8yGDOHNAo1uTdmPCg9X0GHQnpFuUZxRwZJUUmxS65Ms05tUilSU1RiVeBWY1fJWAdYWlxrXfJfKmwIbAttGXBRcLt0VXZvdoJ4L3pwfOV88H6wf8aCx4RIhHeGro_6kQeTJ5eVl_SboZwynL6d2aBDoS-lxKbrpyusmLJwswO0DLVIt3W7_L0nvorBxcNtyAzK09Af0NDXz9hU2Vvb59-K4YjpAuq662Pr5OwY7hXviO_r8NXxivfX-Tf56P5J

i posted it a few posts back. everything dies from the initial hit except bosses at t11. that's why i prefer to use council's reach just for the area radius increase over a spell dagger. the bosses have gotten poisoned 100% of the time so far, but i've only done a few maps. yes you replace poison with controlled destruction..
Last edited by goldnugget#2818 on Jun 14, 2016, 10:48:14 PM
"
redix27 wrote:
"
spetakju wrote:
Wouldn't a level 3-4 Enhance be better than a lvl 20 blasphemy on the helm? I would affect the lvl 22 blasphemy and the curses aswell. (Might be wrong about that)


Yes but..you can´t afford triple curse with this passive tree, you need to take reduced mana nodes from tree.


But wouldn't the extra quality on temporal chains and blasphemy worth those nodes? Or is just a bad idea xD
Not sure how I feel about this Stone Golem setup. Even if I link it with minion life, minion resist and minion speed he dies repeatedly and since the regen he gives is a flat amount (~100) it feels like it barely regens my shield when I use the Zealot's Oath potion. Anyone got any other good 4l or any tips on this? My other 4l is 3x Vaal Disc and an Increased Duration.

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