"The Acid rainer"(Updated for Prophecy league!)INSANE DMG

I wonder how effective the CWDT/IC setup is, especially as no endurance charges are generated. And also, if the decoy totem taunting is that effective on bosses?

At the moment I am using a spell totem to deliver Enfeeble, much easier on the mana pool/reservation, will eventually try out tri-curse (Temporal Chains, Enfeeble, Vulnerability).

"
ShadowMagnet wrote:
I wonder how effective the CWDT/IC setup is, especially as no endurance charges are generated. And also, if the decoy totem taunting is that effective on bosses?
At the moment I am using a spell totem to deliver Enfeeble, much easier on the mana pool/reservation, will eventually try out tri-curse (Temporal Chains, Enfeeble, Vulnerability).







CWDT/IC its working wonders against porcupines or however those casting spikes on death bastards are called.Also Its for midigating the one hit which would kill you right after getting a big hit before you can pop a flask.

Decoy totem is amazing its my best bro to go and should be yours also

Hi Crackhöhle,

First of all, this build is amazing, so thanks!. I am level 87 with it now on Prophecy SC and I easily one shot everything including bosses up to t10 (and I am sure higher too if I had them).

I was looking at your most updated build and noticed that you are missing the 6% life node next to Blood Drinker. Also, for the next several points, would the Fatal Toxins cluster be a good choice?
Battlecroft,
Yeah, I've noticed it too. He's removed one point from Blood Drinker and left it in Cruel Preparation, but it's 1% of life diference. So i left it as it should, +1 to Blood Drinker and -1 to Cruel Preparation.
"
Battlecroft wrote:
Hi Crackhöhle,

First of all, this build is amazing, so thanks!. I am level 87 with it now on Prophecy SC and I easily one shot everything including bosses up to t10 (and I am sure higher too if I had them).

I was looking at your most updated build and noticed that you are missing the 6% life node next to Blood Drinker. Also, for the next several points, would the Fatal Toxins cluster be a good choice?



uhps, yeahr forgott to take the 6% life node behind blooddrinker, we do take it ofcourse.

Regarding to Fatal toxin it only has a point effectivnes of 23,3% inc poison dmg per skill point (the 10 % chance to poison is useless for us) so there are always better points then fatal toxin we could go for
"
tasselhof wrote:
"
Savorrow wrote:
Ok, I cannot seem to figure out how Frenzy Charges are getting generated. I don't think they are necessary, but he shows his tooltip DPS with it, and I see he has frenzy charges in the video but I just don't know how he is getting them.


This question have been asked so many times that I think it's time to place it in FAQ in the open-post.

It's "Master Sapper" passive ("15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy").



Adding a FAQ section just got added to my to do list.
hi guys im trying this build, This items work for this build?
Spoiler
Not sure if this has been mentioned earlier in the thread, but the weapon summoned by Word of War glove enchant can proc the bleed from Noxious Strikes, which presumably will proc the extra 20% damage on bleeding targets from Toxic Delivery.
I'm going to spec over from another build and just having the full tree is quite hard to decide where to allocate my points. Instead of making leveling trees, do you have a few suggestions on what the most important nodes are so I can prioritize them when spending points? Thanks! Great work on the build!
I just finished Uber Lab with this build at level 83. Here is my gear for those curious

Spoiler


HP: 3,670
Dodge: 4455 (31%)
Dodge: 40%
Spell Dodge: 45%
resists: 92% / 93% / 94% / -50%
Block chance: 17%
AoE Inc: +15%
Trap Trigger radius: +65%
Last edited by Savorrow#4386 on Jun 15, 2016, 3:07:59 PM

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