[2.3 Video Guide] CoC, Quill Rain, INSANE DPS Assassin [HC/SC Viable]

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frenchlion wrote:
hi,

1. why not use something like glacial cascade instead of spark? (or a skill with better dps)
GC deals phys damage & cold damage

2. any ES version ? (CI or low life) this one is squishy as hell

i suppose we could remove some of the frenzy charges to get better life or ES (power charges are enough, and coming instantly thanks to the ascendancy class, i don't feel any difference with frenzy charges tho so we can probably get rid of these nodes and take some defense)

thx!


1. the fact that the build uses a lot of projectile speed/damage and that the glacial cascade skill is not a projectile, so if you want to use it you would have to modify the skill tree to suit that skill by investing more into physical and elemental damage nodes, less in projectile speed/damage nodes.

2. es is possible but it will need major modifications to the skill tree, something like this for es and glacial cascade build:
i try use this build in my ranger, why dont work? i need way to gain mana, I'm spending more mana than generating
How does this build perform in endgame? Most importantly, what is the survivability like in T12-T15 maps with harder mod combinations?

With the upcoming content - tier 16, new bosses and reworked old bosses - what should one expect? Will this be able to handle them easily, or with godly items only, or not at all?
I recommend Lioneye's Vision Body Armor, it provides level 15 Pierce so we just need 5 sockets (made by Prophecy The Jeweller's Touch). "+20% chance to be Pierced by Projectiles" is so good too
Is this build useless now after CoC nerfs ?
i was planning on doing this build but will this be viable with the upcoming coc nerfs :)?
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Ravinar wrote:
Is this build useless now after CoC nerfs ?


Yes, completely.
You have to be realistic about these things.
Logen Ninefingers
I'm new to this game, but I liked the idea and I think I can adapt to these changes.
Just tested with my prophecy character in standard now after the update. The build is still working and fun, but overall it's a bit slower than before the nerfs. Especially boss fights took a bit longer and I didn't test maps above tier 12. Sadly, my favorite build isn't my strongest anymore :/
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TheCimmerian wrote:
Just tested with my prophecy character in standard now after the update. The build is still working and fun, but overall it's a bit slower than before the nerfs. Especially boss fights took a bit longer and I didn't test maps above tier 12. Sadly, my favorite build isn't my strongest anymore :/


I suppose now, with the more modifier on CoC gem, it could use a third linked spell (instead of pierce?) and having elemental equilibrium + perhaps some AoE nodes. Much slower casts, it wouldn't be an endless swarm of small hits, but rather a smaller amount of big hits that pack real power. Perhaps fireball, arctic breath (or frostbolt?) and.. well, ball lightning I guess? Just gotta make sure two fireballs/breaths won't land consecutively.

That way it could easily mean having a ~2.75x more compared to what would have been possible before (with these spells).

Though I wonder how that would compare to this old spark+ek, especially with the aoe coverage, spark going around corners, getting random stragglers and such.

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