New Jewels for Traps

Oh yes my trapper is going to be dam happy ... now I need more jewel sockets...

OAH
"
Imprecision wrote:
My body is HIGHLY ready!


Look at this guy who thinks he knows what he is talking about :P
Not a single Ackbar joke yet? I'm disappointed.
Neato jewels. Scion ascendancy class? :3 pliz
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service.
"
AndonRT wrote:
Not a single Ackbar joke yet? I'm disappointed.


Here you go ...


Admiral, new jewels seem to make Trapperbuilds actually viable ! What do you say ? Are the devs serious ?

RIP King of the Forest view-thread/1738625
The first two are amazing.

Unstable payload is neat, but nothing exceptional.

Well done though, neat.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Pretty good.

4th one a trap cooldown reduction jewel pl0x?

Maybe with a limit of 1

I liked my trapper gear being cheap as fuck, guess that's about to change eh.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Where's the love for mines? Seriously, traps get buffed every league, yet mines get nothing. Just one crap unique...
"
TreeOfDead wrote:
Some good unique? How? New devs?

Btw maybe it's time to take a look at melee Resolute Technique? Great that you start to make good trap unique, maybe trap re-balance, but let's not forget that there are bigger problem - melee Resolute Technique.


Man you were just on the edge of your seat to get this shitpost out, weren't you?
The biggest problem with using a (single type of) trap is max number of trap you can throw before you hit the cool down. Hopefully the unstable payload gem can help solve this issue.

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