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Have you considered grabbing the "Sentinel" (24% increased armour; +10 to all ele res) and going down to the jewel socket with "Inertia" (uniq jewel). This would give you the total +110 dex transformed to strength + 16-24 str from Inertia itself and +10 str node to the left from the "Sentinel".
Last edited by Erax#5181 on Jul 13, 2017, 5:37:27 AM
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Stenopogon wrote:
Have you considered grabbing the "Sentinel" (24% increased armour; +10 to all ele res) and going down to the jewel socket with "Inertia" (uniq jewel). This would give you the total +110 dex transformed to strength + 16-24 str from Inertia itself and +10 str node to the left from the "Sentinel".



that would be rather inefficient. your goal is to convert your necessary int travel nodes into strength so as to be efficient. but you arent supposed to be going out of your way to just get stat nodes to convert just for the sake of converting them


what around that dex jewel slot would actually benefit your build ? sure the sentinel node is cool. but if you want resists then why not just take the scion resist bubble and jewel right next to sentinel . the resist nodes are some of the few good passives the scion has anyway.
Last edited by Saltychipmunk#1430 on Jul 13, 2017, 9:16:32 AM
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JuhlDk wrote:
Hi what if we use http://pathofexile.gamepedia.com/The_Scourge
will that be a idea?



taht will be a pick atleast for the shield versions, as the poison u get without scaling is around 90% less, united in dream will not be as good or desirable


scourge, even the +1 golem mace, and spend 4 jewels and your helmet sockets for a 4 link flame golem. and run around with 4 extra sexy golems ( doing this atm just with 3 golems and united, in 2.6)
17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality."

A BLATANT LIE by the HMFIIC.
Perhaps GGG should consider a leadership change.
That sucks. The way that it's worded though makes it seem like it only affects "Added X Damage" and damage aura bonuses though?
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
I am not sure yet, but I do wonder if this is to offset the Elemental Damage with Attacks, Maim and Ruthless gems introduced with 3.0 (which I imagine also affects auras and Added X Damage).

Edit: I got a response on reddit concerning the new text on the SRS gem;

"
While this is new on the gem text this is actually a property that has always existed on minion gems like SRS and more recently skeletons.

Added damage modifiers like Added fire have a damage effectiveness of 70% (meaning 30% less added damage).

Not a nerf, just a clarification.
17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality."

A BLATANT LIE by the HMFIIC.
Perhaps GGG should consider a leadership change.
Last edited by Bjorn_Angannon#7300 on Jul 28, 2017, 2:03:44 AM
whew :)
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
"
Bjorn_Angannon wrote:

Edit: I got a response on reddit concerning the new text on the SRS gem;

"
While this is new on the gem text this is actually a property that has always existed on minion gems like SRS and more recently skeletons.

Added damage modifiers like Added fire have a damage effectiveness of 70% (meaning 30% less added damage).

Not a nerf, just a clarification.


Thx mate for info
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dumn :(
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Summoned Raging Spirits now deal approximately 15% less damage at all levels.


+
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Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.


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Added Cold Support and Added Lightning Support have been buffed, bringing them on par with the Added Chaos support gem. Added Cold Support now does 35.1% more damage at gem level 20. Added Lightning Support now does 17.5% more damage at gem level 20.


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Melee Physical Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Melee hits at gem level 1.


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The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
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Last edited by Besovskii#1866 on Aug 2, 2017, 4:26:57 AM
IS this still viable on 3.0?
Tree Updated?
Any changes?

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