[2.1.] 300% IIR 35%+ IIQ Easy Mode Ele Bow Magic Finder

But elemental ailments are super important when it comes to spreading curses with a herald and getting that little bit of damage in for the kill thanks to shocked.

Suffice to say I notice a big difference when the 60% chance to avoid elemental ailments map mod comes up. I kill things slower similar to elemental equilibrium.

Besides, I will be trying an Inquisitor build. I can already get around 75% crit chance from just nodes + power charges(even when the map is curse immune thanks to power charge on critical) and the resistance removal on crit seems like the biggest damage increase.

When you are going mixed elemental damage the ability to overcome boss/map resistances sounds completely overpowered on paper.
Last edited by Johny_Snow#4778 on Feb 27, 2016, 8:19:01 AM
Looking at the patch notes I might swap either increased critical damage or item rarity(once I have around 300%) with innervate.

7 seconds of increased movement speed will be boss, easier shocking and less mana will be appreciated as well. But the biggest change is the alchemy shards one, I don't need to sell that many rares now to keep up with the alchemy orb acquisition.

Very interesting indeed.
Last edited by Johny_Snow#4778 on Mar 3, 2016, 6:19:12 AM
The new and improved build(inquisitor) is insane. Here is a short video of me rushing to the precinct boss, not clearing the whole map because it had boring mobs all things considered.

https://www.youtube.com/watch?v=eM0awhGBFCA

My gear is as always MF oriented, the only real change is the innervate gem which replaced increased rarity(movement speed owns when you clear super fast). Elemental equilibrium and resistances mean nothing, the rest of the defensive map mods mean very little.

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