GameSpot reveals the new Templar Ascendancy Class: The Hierophant

Go super MoM Tank Spork totems!
May the RNG be with you.
WTB SEX change from female to Male......

I mean...from witch to templar....

Dang I can see so many possibilities with 4 totems
"
MEZIR wrote:
You are forgetting something important:

Some totens do damage. And that penalty is BAD.
But others totem DON'T!

Examples:

-snip-



Yet after so many weird examples, you ignore the most obvious one. Cullers with 4 totems.
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
20% to all elemental penetrations, not single but all of them, nice.

4 totems with 40% less is only marginally better than 3 totems with 30% less. (4*0.6 = 2.4; 3*0.7 = 2.1). If you want to go full totem you drop ancestral bond for Ritual of Awakening, and pick a nice active damaging skill to supplement.


There are some weird options like chaos build with consuming dark, wither totem, two flame totems and firestorm.

Now I feel bad that my highest level totem character is shadow.
Есть один путь - найух!
Everyone is focusing on the Helmet effect of Illuminated Devotion, which of course is pretty impressive indeed, but in fact the other effects for Gloves and Boots are awesome too. To make the best use of that passive, I'd do this:

- Single target skill on helmet to make use of damage penetration;
- Multiple target AoE skill to make use of the increased AoE;
- Utility skill (such as a herald or trigger gems) on the boots to make use of the life leech. I'm very excited about socketing Herald of Thunder in the boots for the free leech, for instance.
Last edited by Rhoa_Power on Jan 31, 2016, 9:07:35 PM
I wonder if the "Pursuit of Faith" 8% Inc Atk/Cast speed with an active totem does stack per totem. If it does, then the damage penalty per active totem is not big deal.
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