[2.4] CI Bladefall Trapper - High tier mapping - EV/ES/Block - Updating for 2.4.
inc duration is not mandatory, it's more if you can fit it in then go for it
you can see that i didn't use inc duration myself either this league cause i used around 350 chromes without getting it and just gave up :D cwdt-immortal call however is invaluable vs porcupines(exploding spikes on death mobs), and they can hit for a lot in for example double extra damage added as an element map IGN JustifiedF Last edited by Justifi3d#3841 on Aug 5, 2016, 11:48:21 AM
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Should I get a 5L Atziri's Splendour or 5L rare ES/EVA chest? Obtaining 6L isnt really possible for me at the moment. And what would these 5 links be?
Last edited by Smerte#3065 on Aug 10, 2016, 9:36:37 AM
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if youre restricted by budget id just keep the deerstalker and use as high of es on a chest you can afford
But if you can afford it splendours mana gained on kill makes mapping a lot smoother 5l would be bladefall-trap-trap dmg-cluster trap-trap cooldown if you prioritize mapping Conc effect over cooldown if farming uber lab or uber atziri IGN JustifiedF
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" Thank you for your answers. And is that Atziri's splendours mana gained on kill supposed to trigger from trap kills? Because it doesn't seem to work for me. |
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it triggers when the poison kills as it counts as if you killed and not your traps, will probably get fixed sometime in the future though
so if you're doing low tier content where enemies get oneshot by traps initial hit you won't be seeing any difference IGN JustifiedF
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Considering this build in 2.4. Really want something with CI because that's a new mechanic to me and a bunch of rares for gear because of the league.
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Same. I think CI is going to have a moment here in Essence where it is *distinctly* cheaper, and this build is probably one of only a few that can push higher boss and map content fairly safely when we don't know a ton about the mechanics. Plus Bladefall traps + cluster is one of the only actually effective clearspeed trap builds for mapping, most others are hard capped by trap cooldown and end up not nearly as efficient on bosses too.
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Hey is that build good for 48 Hour Flashback Solo Event? or is too budget?
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If we don't see any significant nerfs(something like another 20% damage nerf would be justified, pun intended, and wouldn't kill the build) it's definitely going to be one of better or should i say most versatile builds for atlas patch
THat is, if the bosses aren't complete pushovers and we don't see any more bosses which make the fight near impossible for builds without leech a la Malachai If the bosses are more like Atziri or Izaro where tactical advantage of traps comes into play it's gonna be pretty good " Not really, since i doubt you can find good enough gear to make CI worth it and you'll have issues rolling proper flask affixes, CI builds are really bad if you can't negate the donwsides which are status ailments and stun That's pretty easy with an economy since proper flasks can be bough for anywhere between 1 alch to 3c but SSF you actually have to roll them and i did a 1 week HC race a while ago that didn't have many players and i remember having a ridicoulously hard time getting proper flasks So even if you get lucky and scrounge around 8k+ ES worth of gear you'll prob get wrecked by stuns and rng on flasks, you're starved on alts in a SSF race a lot because if you stop to pick up everything to vendor for alts you aren't really racing are you That said, a life based trapper is probably going to be one of more popular builds since it can function well on a 4L and all you need is to chance or find a deerstalker to make it great, i got like 20 of them this league so they shouldn't take that long to "force" spawn them either via chancing or just getting them casually IGN JustifiedF
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I'd like to share my idea with you.
Currently using:
Spoiler
It's a 1H sword, so i can use WB with it, although AS is not so good, but for me it doesn't matter. Mobility is just fine. Cheers, Scaal |
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